Thanks! Yep, I already lowered the chance to spawn them for forest and canyon regions. I also reworked their armor & damage perks. They also got a new fear power which lets npcs & other wildlife run away.
Should be online in 1-2 hors. The link will stay the same.
Thanks for the changes, and don't get me wrong, I love to encounter some initially unbeatable creatures out there even on lower levels, to come back and beat them when I get stronger, but I want them mostly on some out of the way places, not where they can kill a lot of probably important NPCs, and the fear aura would help, but those demons run really fast and have a nasty temper.

But sometimes, I love to encounter an opponent that could easily hand me my backside in a silver plate, because we need some occasional set backs in order to enjoy the nice taste of triumph even better, after that.
Without occasional failure the triumphs would lose their meaning.
So all these philosophical gibberish was to appreciate the chance of occasional random encounter of opponents way beyond our character status, but hopefully in some out of the way places.
And I hope those
reworks on their armor & damage perks, would not nerf them a lot, or maybe we could have some weaker versions of them in the wilds, and some stronger versions in the corners of the world, hand placed at some specific sites, as boss encounters, and at some high level dungeon random lists, maybe.
As for those hand placed boss encounters, I hope you really think about them.

Diablo series had a really great system for random encounters, as from time to time, you could encounter a group of similar opponents with a
buffed, named version in the middle as their boss, and this happened all randomly.
So maybe you could have some uniquely named and buffed version of some types of creatures, in separate random lists.
A new random list for each type of creature, I mean, and you could place them in some specific places where those types of creatures would normally spawn, to create some occasional boss/miniboss encounters, and give some additional flavors to the encounters.