New Requirements: Skyrim 1.9 + latest SKSE & SkyUI 3.4
Introducing MCM Menu:
http://www.abload.de/img/tesv2013-03-1920-44-2uoudd.jpg -- http://www.abload.de/img/tesv2013-03-1920-44-3amu1n.jpg -- http://www.abload.de/img/tesv2013-03-1920-44-30au9i.jpg -- http://www.abload.de/img/tesv2013-03-1920-44-3niu35.jpg -- http://www.abload.de/img/tesv2013-03-1920-44-483ujz.jpg -- http://www.abload.de/img/tesv2013-03-1920-44-44cuyr.jpg
Current Test Version Changelog:
Spoiler
New:
New:
- MCM menu
- complete overhaul of all magic effects & spells
- new random cell respawner (thanks to kuertee)
- optimized transform, cliffracer, night time & resurrect scripts
- removed most perks from low level variants
- Spectres now begin to spawn at level 8
- all Spectres turn into a new ashpile after death
- added crossbow variants with lowered damage / variants from v5.1.1 begin to spawn at level 26
- nerfed spells (halfed duration) & added really low damage variant
- nerfed spell force impact (push effect)
- lowered Dwemer Spectres spawn chances
- changed Mzark death item list
- fixed a bug that prevents the fake container to spawn
- added new texture made from scratch - http://www.abload.de/img/cr_newhvuoy.jpg vs. http://www.abload.de/img/cr_old9fuun.jpg
- some UV fixes of the food meshes
- fixed strange naming of sabre cat kitten
- added lower level variant of pup & cub variants
- fixed level range for most wolves & bears
- tweaked level list to prevent to high level spawns of wolves & bears
- new walking sounds for heavy armored skeletons
- changed resurrection feature -&--#62; skeletons utilized by other mods like ASIS or DFB Random Encounter will use it too now
- several mesh fixes & improvements
- several mesh fixes to ensure compatibility with Automatic Variants
- fixed clipping issues on models with boots
- rebalanced non skeletal Dramans
- also lowered their spawn chance in forest and canyon regions
- added invisible fear aura to them
- added missing unsummon effect to summonable creatures
- fixed a naming issue regarding trolls
- fixed some minor faction issues
- fixed some UV issues on Dwarven Dragon & Draman
- fixed an issue causing invisible giant weapons
- templated wildlife animals on vanilla counterparts -&--#62; faction & AI compatibility with other mods (for example SkyTEST)