Skyrim Improvement Ideas

Post » Wed Feb 16, 2011 3:41 pm

Heres what i hope for to look for in The Elder Scrolls V: Skyrim...
1. Better graphics, we all saw that Oblivion had pretty good graphics, but that was 4 (4.9) years ago...
2. More items, all i see in shops of Oblivion (Imperial City) is iron armor, thats it?
3.More types of spells, Oblivion had a good selection of spells, but when i want to create my own, there is only 25 types.
4. Auctions (Xbox Live), If you can make it posible for players to make their own armor and sell it (USING IN GAME GOLD!!!). but they can only purchase it if the level requierments match, skill level, and limit of whatever betheda puts on it, via: xbox live.
5. Co-op (Xbox Live), Why not have a friend from xbox live help you on your quest and you can help him level. I would think it would be a great addition to the Elder Scrolls Series.
6.Creation, now here is the fun part, We only use what you give us on the xbox and ps3. In Morrowind and Oblivion (PC edition)you gave a mod kit to players to create. So why not let players to make weapon based on skill level in Skyrim?
7. Cheats, in Morrowind you gave xbox players cheats. In Skyrim you could do the same and expand the cheat list but put a consiquence like disable "__" Achivement.
8.EPIC BATTLES, Please? i never saw "real" epic battles in The Elder Scrolls, Ex: 4,500 soldiers vs. 5,000 enemies. And you are in the battle! cool right? I know its difficult but please?
9. Companions (I know its in fallout, BUT NOT MONSTERS WE CAN CAPTURE AND TRAIN! :D), could we hire mercinaries or maybe monsters we can train with skill?
10. Better voice acting...

Well thats it so please leave your "comments" on this? thank you, you fellow blade: Bladestorm.
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WTW
 
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Post » Wed Feb 16, 2011 3:41 pm

1. Werewolves
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Harry Leon
 
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Post » Wed Feb 16, 2011 8:04 pm


6.Creation, now here is the fun part, We only use what you give us in Oblivion and past series. In Morrowind (PC edition)you gave a mod kit to players to create. So why not let players to make weapon based on skill level?



Oblivion had a Construction Set.

I may be reading what you're saying wrong, but still.
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Grace Francis
 
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Post » Wed Feb 16, 2011 5:16 am

Better voice acting. :spotted owl:
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Rebecca Dosch
 
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Post » Wed Feb 16, 2011 6:05 am

I'd LOVE for there to be romance options in the game. Also, if we're going to do that, I'd like the girls to look feminine this time around.
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Valerie Marie
 
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Post » Wed Feb 16, 2011 3:51 pm

Better UI.

PLEASE don't do what you did on Oblivion for the UI, Beth... PLEASE.

Now, to comment on your ideas, OP...


1. Hopefully they'll deliver here.
2. Please.
3. Again, please.
4. XBL EULA violation there (no mods for consoles, period), so it won't be done, unless they program some sort of CS into the game itself. Even then, no pay for user-made content, once again, EULA violation. You might want to lose this suggestion completely to keep the thread from being locked.
5. Would be nice, so long as the game is designed with one player in mind (I see no reason whatsoever to depart from the SP-centric viewpoint Bethesda has).
6. Err, given? Same for Oblivion, it had its own CS.
7. No comment.
8. If Bethesda is not switching engines (which is doubtful at this point) this might not be possible. GameBryo is abhorring inefficient at rendering animated actors.
9. Fallout 3/ NV had it, so I see no reason not to have it here.
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lucile
 
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Post » Wed Feb 16, 2011 7:28 pm

Voice acting would really be nice.
If the customization doesn't stay in like it has been, I'll shoot someone >>.
Another epic storyline of course.
The epic battles kind of aren't possible because of engine limitations. At least, there were some back in Oblivion. You could only have a certain amount of people in a grid space before it would go splodey. However, if we could compromise and have an epic cutscene like in Dragon Age Origins, I would be happy.
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Angela
 
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Post » Wed Feb 16, 2011 10:10 am

1.most likely since they will basically be using the Fallout engine
2.Probably they have gotten better at that in which they have variations for everything
3.I do believe that was the part that was lacking in Oblivion, I wanted to be able to float and teleport
4.What?!
5.nah keep multiplayer separate, or else the game will become much crappier to compensate
6.construction set
7.thats why we have PC
8.The fight between dagon and Akatosh was pretty epic and there was a lot of guards fighting that
9.more than likely it was in Fallout
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Neil
 
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Post » Wed Feb 16, 2011 6:04 am

1. Lots of content, lore and immersion! One of the reasons I hold Morrowind higher in regards to Oblivion is because it felt so much more real and bigger! Oblivion had less lore, content and history it seemed (many more factions in Morrowind, just overall a wider option for the player to do things where Oblivion was more focused), and thus felt smaller and more just like a game.
2. Improvement on detailing and overall style of graphics. One way of making the graphics potentially better would be to change the overall art style and bring something new and refreshing to the franchise.
3. Improvement on the movement/combat mechanics (possible impaling or decapitations?). Oblivion definitely improved in the diversity and realism of swings in regards to the repetitive one-swing attack of Morrowind. However, I want to see more interaction and progression (kicking, head-butting, overall a much more gritty, smoother and intense fight). Also definitely improve on walking/running/jumping mechanics. Oblivion's style was exactly identical to Morrowind's.
4. Addition of ship/boat/carriage transportation to horses (possible mount combat as well?)
5. Improvement on the overall physics engine if possible (fix the unrealistic falling of bodies in Oblivion, show wood break, metal bend, water rust armor, etc)
6. Modifications to the Radiant AI to make it more realistic (potentially add in personality archetypes to further divide NPCs from having the same cookie-cutter format). Also remember the drunk NPC example Bethesda brought up during Oblivion's development that eventually gets in a fist fight with the player (where was that in Oblivion?). The more shocked and surprised the gamer is by NPC interaction, the more realistic and rewarding the experience will most likely be.
7. Add in more meaningful dialogue that isn't as generic and less engaging (Moral system dynamic?).
8. Give more authority and power to the player in a role of leadership (In Morrowind, one could become the Knight of the Imperial Dragon: Highest rank in the Imperial Guard, but all it really did was increase the like-meter of other Imperial Guards. In Oblivion, one could become the Champion of Cyrodill, the Divine Crusader of the Knights of the Nine, and the Madgod: Sheograth of the Shivering Isles. But aside from having body guards and some trivial tasks, there really wasn't anything else to do after being the main quest line.).
9. Implement a relationship system similar to Fable where one could get married and have children. It would add to the immersion, and it could bring interesting roles one's kin could play.

I'll make additions to this post when I think of other suggestions.
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Lucie H
 
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Post » Wed Feb 16, 2011 5:12 pm

Just don't have the same leveling system as Oblivion.
Also throw in a couple hundred hours of game play, and a good/immersive story, and I'm happy. I wouldn't mind about a thousand hours of game play. :whistling:
More guilds maybe? Just as long as I don't have the "privilege" of becoming the leader of ALL of them.
Wider variety of combat animations and voice acting. Vanilla decapitations/amputations.
Oh, dual wielding!
Hire Simyaz?
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matt white
 
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Post » Wed Feb 16, 2011 11:45 am

Better Dunmer voices. Like they were in Morrowind.
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Ashley Clifft
 
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Post » Wed Feb 16, 2011 4:17 pm

I'll be happy as long as Daedric armor remains menacing and practical like it was in TES IV. And perhaps not quite as rare as in Morrowind, but much rarer than in Oblivion.
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xx_Jess_xx
 
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Post » Wed Feb 16, 2011 3:43 pm

1. Improved gameplay: this is sort of subjective in certain areas, but generally what I mean is that I want the game to just run better and feel more fluid. When I'm moving around, I don't went to get stuck on the smallest bloody objects in the world, etc. Just make sure that gameplay is fluid and enjoyable.

2. Improved character Creation: not just face-gen, but skills too! TES: V needs a much larger list of skills compared to Oblivion, and even Morrowind. Take the skills back to the days of Daggerfall, where there was so much that one could do to make their character unique! While you're at it, why not implement a body-gen, too, in addition to face-gen. Something similar to Saints Row 2, or even the numerous rasslin' games on the market.

3. Improved Engine: this goes without saying, tbh. Better graphics, better framerate, better physics, etc. No more pop-ins and wonky physics, please!

4. Better storyline: Oblivion's story kind of svcked- sorry. Go back to the days of Daggerfall, and even Morrowind, where the stories had much more intrigue behind them. Make the story interesting, instead of linear and predictable/boring.

5. Don't derp the herp: no more psychic guards, no more crappy levelling system. Just make the game work, and make it work well and be enjoyable.
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Jordan Fletcher
 
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Post » Wed Feb 16, 2011 7:56 pm

Nix. I misinterpreted something.
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Kelly Upshall
 
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Post » Wed Feb 16, 2011 1:50 pm

I dont think the TES series should have anything to do with Co-Op/Multiplayer it will ruin the game.
And i dont like the Idea of those Epic Battles, it wouldnt feel right coming from Oblivion.

For me..
1.Leveling system
2.More Skills
3.Bigger Variety of weapons/armor
4.More Creatures
5.Longer storyline,at least twice as long as Oblivion (I beat Oblivion in about 6hrs, while doing bunch of side quests.)
6.Improved Engine and Voice Acting.
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brenden casey
 
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Post » Wed Feb 16, 2011 7:18 am

While the idea of an epic battle sounds - well, epic, it's unlikely to happen the way many may want it. It could certainly be faked with a scripted battle raging in the background and some smaller scale real-time battles that you can actually participate in, but if you're hoping for 100+ NPCs with full AI fighting each other dynamically...frankly, it's not going to happen. If it's any consolation, any game with an "epic battle" fakes quite a large portion of it, so the question isn't "how big can they make the battle?" but "how good are they at faking it?"

Regarding co-op - I'd love it, but according to Pete Hines, it's unlikely. (SOURCE: http://j.mp/erVz73) Making a game work with multiple people in the world space drastically changes how you develop that world, so it's a feature that has to be specifically designed for from the outset if you want it to be supported correctly.

That said, that doesn't rule out item/gold trading and gifting between friends. I'd love to be able to gift or sell items or amounts of gold to my buddies (or even trade one item for another), and I think if properly implemented it could be really compelling. Obviously, there are some balance issues (if a high-level player gifts a powerful weapon to a low-level player, how do you keep from overpowering that player?), but if thought about in the right ways those could certainly be overcome. You could place certain minimum use requirements on all items, for example, so a player must have a strength of X or an intelligence of Y to benefit from item Z. That approach would also present some really interesting choices to the lower-level player: do they hold on to this now-useless item and save it for until they can use it, or do they sell it to a merchant in exchange for gold which they can then use to buy items they can more readily use? I think that presents a really unique dynamic, and I'd really love to see a system like that implemented - let's hope something similar is in the cards.

I'll edit with my thoughts as I have them. :)
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Manuela Ribeiro Pereira
 
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Post » Wed Feb 16, 2011 6:36 pm

Better UI.

PLEASE don't do what you did on Oblivion for the UI, Beth... PLEASE.

Now, to comment on your ideas, OP...


1. Hopefully they'll deliver here.
2. Please.
3. Again, please.
4. XBL EULA violation there (no mods for consoles, period), so it won't be done, unless they program some sort of CS into the game itself. Even then, no pay for user-made content, once again, EULA violation. You might want to lose this suggestion completely to keep the thread from being locked.
5. Would be nice, so long as the game is designed with one player in mind (I see no reason whatsoever to depart from the SP-centric viewpoint Bethesda has).
6. Err, given? Same for Oblivion, it had its own CS.
7. No comment.
8. If Bethesda is not switching engines (which is doubtful at this point) this might not be possible. GameBryo is abhorring inefficient at rendering animated actors.
9. Fallout 3/ NV had it, so I see no reason not to have it here.


if he means with in-game gold then no it isn't a violation and it could be a player made weapon just like we made our own spells it wouldn't actually be that hard to do. but we'd need a crafting system... it would be really odd though
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Natalie Harvey
 
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Post » Wed Feb 16, 2011 7:34 am

UI adjusted for the PC version to show more items per screen.
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Laura Richards
 
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Post » Wed Feb 16, 2011 9:09 am

?
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Dean
 
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Post » Wed Feb 16, 2011 4:34 pm

I dont think the TES series should have anything to do with Co-Op/Multiplayer it will ruin the game.
And i dont like the Idea of those Epic Battles, it wouldnt feel right coming from Oblivion.

For me..
1.Leveling system
2.More Skills
3.Bigger Variety of weapons/armor
4.More Creatures
5.Longer storyline,at least twice as long as Oblivion (I beat Oblivion in about 6hrs, while doing bunch of side quests.)
6.Improved Engine and Voice Acting.

Would you care to explain and give more details? your meaning as of "it doesn't feel right" does not make sense...
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Richard Dixon
 
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Post » Wed Feb 16, 2011 2:41 pm

Have you seen the Technology that RockStar Games is using with L.A. Noire, Takes games to a whole other level in realism. You should use it on your Video games. Check it out! may be you could use it for Elder Scrolls V. Just thought I would tell you.
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Kim Kay
 
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Post » Wed Feb 16, 2011 1:26 pm

I'd just love to see the skill specific perks replaced with general perks, so whatever I choose is more useful than only for that one activity.

I'd also love to see some form of speech being useful come back, since they stripped that out completely except for what I assume is a specific skill check in specific conversations. Deus Ex 3 and L.A. Noire look to have interesting conversation systems, and neither is really even considered to be an rpg.

Basically I don't want this to be a "mini game and smashy dude" game :unsure2: I hope stealth is going to be well done
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Emmi Coolahan
 
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Post » Wed Feb 16, 2011 2:24 pm

I think if outside is very blustery and you go into a house you should be able to hear the wind howling.
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krystal sowten
 
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Post » Wed Feb 16, 2011 10:45 am

Redguards should have a racial perk that allows them to turn their crossbow sideways.
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Sian Ennis
 
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Post » Wed Feb 16, 2011 8:43 pm

1. Werewolves

I agree with Mr. Umar here...
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Etta Hargrave
 
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