Skyrim Information Explanation and Compilation

Post » Mon Dec 20, 2010 12:57 am

Your failing to read the sentence for what they are. Not once did I claim either of those to be fact. The only thing I claimed to be fact is the AI in Skyrim will be better than the other TES game, which is a fact.

Within the context of AI handling ranged attacks by stealthed characters, which is not a fact. Really, it's not an issue of me not understanding the statement. I understand it perfectly fine. Within the context of where it was made, it was baseless speculation and it was stated as fact.

EDIT:
As for skepticism about the Radiant AI, I work in the VGI and I realize that some things that to be cut because there isn't enough time to finish it or they just aren't refined enough. This was the case of Radiant AI in Oblivion. It had to be cut from Oblivion so Oblivion just had scripted AI, as is apparent when you mod the game.

No. It's pretty much exactly what they described it to be, it just doesn't function nearly as well as they'd portrayed it as functioning. It was always going to be "scripted AI" - it was an AI scheduling system with a few scripted reactions to certain things, and that's pretty clearly all they ever intended for it to be.
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Lisa Robb
 
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Post » Sun Dec 19, 2010 2:46 pm

I love how most of this thread is Sleign arguing with everyone whether he said some thing was speculation or fact.
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Bedford White
 
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Post » Sun Dec 19, 2010 4:02 pm

I love how most of this thread is Sleign arguing with everyone whether he said some thing was speculation or fact.

It's because pretty much everyone in this thread except him who's actually read the article recognizes a lot of the statements he's made as speculation despite their having been stated as fact, and he believes that it's an issue with others not understanding "subtle linguistics" rather than an issue with him consistently stating speculation as fact multiple times in his original post. If he wants to start a thread compiling information about Skyrim then that's fine, but doing so while consistently misrepresenting his own speculation as fact isn't helpful.
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Rhiannon Jones
 
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Post » Sun Dec 19, 2010 7:49 pm

Also it has been stated that wherever you can see you, can go in Skyrim.


You might want to remove that, it's not true. That was just the journalists way of saying that it's an open-world game. He'd probably say the same thing about Oblivion, even though you can see some places that you can't get to.
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John N
 
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Post » Mon Dec 20, 2010 1:41 am

Within the context of AI handling ranged attacks by stealthed characters, which is not a fact. Really, it's not an issue of me not understanding the statement. I understand it perfectly fine. Within the context of where it was made, it was baseless speculation and it was stated as fact.

"Ranged combat shouldn't be able to be abused from stealth like in Oblivion due to the fact that NPCs are FAR more intelligent than any TES game ever and possibly any game to date, we shall see."


Yep stated as complete fact with no uncertainty.

No. It's pretty much exactly what they described it to be, it just doesn't function nearly as well as they'd portrayed it as functioning. It was always going to be "scripted AI" - it was an AI scheduling system with a few scripted reactions to certain things, and that's pretty clearly all they ever intended for it to be.


Well seeing as how BGS even said that they had to scrap their Radiant AI system and only use an aspect of it, I guess your right, they always intended it to be that way.

I love how most of this thread is Sleign arguing with everyone whether he said some thing was speculation or fact.


Well it's fun to repost all my information from my last two thread where the majority of the posts were "Thank you for the well ordered information" and the questions which I and the other members of this forum answered for those that can't get the GI article and then get the topic derailed by people saying I am claiming three items, that I wrote as speculation and made it abundantly clear with the wording that it was speculation, are stated as fact as I have showed they aren't. I love how I type all these in-depth explanations for everyone, taking my time to help others get the information that they otherwise wouldn't get or would have to sift through the countless forum posts that may or may not by true or accurate and then I get harassed by people claiming that I said something that I didn't. Being attacked for a few shreds of information that were speculation but were in their correct sections....now I know how the devs felt after Oblivion...

You might want to remove that, it's not true. That was just the journalists way of saying that it's an open-world game. He'd probably say the same thing about Oblivion, even though you can see some places that you can't get to.


I understand your concerns but at least I can't be attacked for that snippet of information if it is wrong, those are game informers words. I really don't want to remove it and it be true. Might as well leave it in since GI claimed it and it raises the hopes of those waiting for Skyrim.
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Adriana Lenzo
 
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Post » Mon Dec 20, 2010 12:45 am

You might want to remove that, it's not true. That was just the journalists way of saying that it's an open-world game. He'd probably say the same thing about Oblivion, even though you can see some places that you can't get to.


I could defiantly be wrong here, but isn't that actually a direct quote from Todd Howard?
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Megan Stabler
 
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Post » Sun Dec 19, 2010 4:27 pm

I could defiantly be wrong here, but isn't that actually a direct quote from Todd Howard?


The most precise thing we can expect is being able to go anywhere INSIDE Skyrim and not outside of it.
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Sebrina Johnstone
 
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Post » Mon Dec 20, 2010 1:19 am

I could defiantly be wrong here, but isn't that actually a direct quote from Todd Howard?


Not sure if it is a direct quote from Todd Howard but it is a direct quote of the Game Informer article.

The most precise thing we can expect is being able to go anywhere INSIDE Skyrim and not outside of it.


Might not be able to see any other lands of Tamriel due to maybe rugged cliffs on the borders blocking passage out and such. We can only speculate about the borders of Skyrim at this point.
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JESSE
 
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Post » Sun Dec 19, 2010 5:28 pm


Stronger enemies exist in the world at the start of the game. You're usually given enough warning if you don't want to fight anything too strong. The fallout system was created from Oblivion's but Fallout was a testing ground for tweaking level-scaling from too easy from no level-scaling (Morrowind) to too much level-scaling (Oblivion).
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>End of Fallout level-scaling explanation<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<



You know that Morrowind did have level scaling, right?
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Taylah Haines
 
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Post » Sun Dec 19, 2010 5:24 pm

Not sure if it is a direct quote from Todd Howard but it is a direct quote of the Game Informer article.



Might not be able to see any other lands of Tamriel due to maybe rugged cliffs on the borders blocking passage out and such. We can only speculate about the borders of Skyrim at this point.


That's what I was doing, speculating on what I know from past BGS games.

Morrowind may have had level scaling, but not of the sort of Oblivion, more similar to F3.
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Veronica Martinez
 
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Post » Mon Dec 20, 2010 12:35 am

You know that Morrowind did have level scaling, right?


Yes but not a true level-scaling system like those in Fallout, Oblivion and now Skyrim. The level-scaling in Morrowind only applied to a small number of things and really wasn't even noticeable, at least to me since I blew through the game without almost any resistance. I haven't played Morrowind more than once and for all I know if I build my character a different way it might be actually difficult.
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pinar
 
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Post » Sun Dec 19, 2010 1:31 pm

That's what I was doing, speculating on what I know from past BGS games.

Morrowind may have had level scaling, but not of the sort of Oblivion, more similar to F3.


This. Also sorry if it seemed like I was attacking you, I was agreeing with you, I was just quoting you for a springboard for conversation hehe.
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FLYBOYLEAK
 
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Post » Sun Dec 19, 2010 5:00 pm

That's what I was doing, speculating on what I know from past BGS games.

Morrowind may have had level scaling, but not of the sort of Oblivion, more similar to F3.
Yes but not a true level-scaling system like those in Fallout, Oblivion and now Skyrim. The level-scaling in Morrowind only applied to a small number of things and really wasn't even noticeable, at least to me since I blew through the game without almost any resistance. I haven't played Morrowind more than once and for all I know if I build my character a different way it might be actually difficult.


No, the level-scaling wasn't as severe as Oblivion's or FO3's, but it was certainly prevalent. You also have to remember that level-scaling also applies to the loot you find, which was scaled in Morrowind as well. I just think if Sleign would like to be as accurate as possible it should be edited.

I'm not trying to nitpick for the sake of nitpicking, mind you.
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Jade MacSpade
 
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Post » Mon Dec 20, 2010 2:11 am

No, the level-scaling wasn't as severe as Oblivion's or FO3's, but it was certainly prevalent. You also have to remember that level-scaling also applies to the loot you find, which was scaled in Morrowind as well. I just think if Sleign would like to be as accurate as possible it should be edited.

I'm not trying to nitpick for the sake of nitpicking, mind you.


I'll edit it it to "almost" none then since it really doesn't make an impact on the information as it is just an example. Thank you for your input :biggrin:
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Sweet Blighty
 
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Post » Sun Dec 19, 2010 11:52 pm

No, the level-scaling wasn't as severe as Oblivion's or FO3's, but it was certainly prevalent. You also have to remember that level-scaling also applies to the loot you find, which was scaled in Morrowind as well. I just think if Sleign would like to be as accurate as possible it should be edited.

I'm not trying to nitpick for the sake of nitpicking, mind you.


I wasn't completely sure about scaling in Morrowind. Anyway, the Oblivion type scaling should be abolished, it was wonderful reaching the Ghostgate base and finding Lord's Mail at level 5. Good thing they changed it for Skyrim.
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Brandon Bernardi
 
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Post » Sun Dec 19, 2010 5:52 pm

I wasn't completely sure about scaling in Morrowind. Anyway, the Oblivion type scaling should be abolished, it was wonderful reaching the Ghostgate base and finding Lord's Mail at level 5. Good thing they changed it for Skyrim.


That's always been my thoughts on the subject. Oblivion had just too much level-scaling while Morrowind had too little. Hopefully Skyrim will have perfected the level-scaling.
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Ashley Campos
 
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Post » Mon Dec 20, 2010 12:21 am

BUMP to the top of the list...this thread RAWKS!!!!!!!!
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Lexy Dick
 
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Post » Sun Dec 19, 2010 5:46 pm

Children?....Beards?...E-P-I-C. :D
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Georgine Lee
 
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Post » Sun Dec 19, 2010 2:18 pm

I didn't see this in the main OP, but I saw axes, two-handed weapons, a dagger, a sword (short or long I can't tell) a mace, a bow and arrow set, the giant had a hammer but I don't know if it's usable by players, and one of the draugr is holding what looks like a flimsy, poorly constructed halberd but could just as easily be a two-handed axe.

In any case, the weapons and armor are more stylized than Oblivion.

Although I saw no evidence of beards, but then I don't have a copy of the magazine present at this time.
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adame
 
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Post » Sun Dec 19, 2010 9:43 pm

Thanx a lot for this info, its impossible for me to find a copy of the gameinformer of my own becose they dont sell it in my country (Finland)
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Javaun Thompson
 
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Post » Sun Dec 19, 2010 10:52 pm

Fantastic avatar there bee! :mohawk:
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Anna Kyselova
 
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Post » Mon Dec 20, 2010 1:32 am

Added the names of three of the cities in Skyrim and one of the names of a possible village that was shown in the Behind-the-scenes. Feel free to post any other information you deem important that you found in the video so that we can compile it here. Thank you in advance.
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Alan Cutler
 
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Post » Sun Dec 19, 2010 12:32 pm

Crafting seems even more confirmed, Todd Howard mentions a Creation Kit that the level developers are working on. Also, an Auto take gold option appears alongside other stuff, need more research.
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Zoe Ratcliffe
 
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Post » Mon Dec 20, 2010 1:03 am

Crafting seems even more confirmed, Todd Howard mentions a Creation Kit that the level developers are working on. Also, an Auto take gold option appears alongside other stuff, need more research.


Yeah I was wondering if I should put the auto-take gold onto the speculation section and you just reasserted that it should be mentioned. Thanks.
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Lloyd Muldowney
 
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Post » Sun Dec 19, 2010 12:31 pm

Posting this geographical information yet again. Eastmarch is described as "volcanic tundra." The southeastern region around Riften is called Rift and is described as "Fall Forest."
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hannah sillery
 
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