Skyrim Information Explanation and Compilation

Post » Sun Dec 19, 2010 7:42 pm

I think it's Elven Armor and a Glass Shortsword.

Also Sleign, what is your source that the weapons will be renders as opposed to static illustrations/images?


The information given in "Inside the Interface" .
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Laura-Lee Gerwing
 
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Post » Sun Dec 19, 2010 5:46 pm

From the quote by Mr. Tissue Box, I don't see how you can draw such a specific conclusion. Unless you are able to fill in the blanks from his quote, and those missing words offer further insight.
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Aman Bhattal
 
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Post » Mon Dec 20, 2010 2:12 am

From the quote by Mr. Tissue Box, I don't see how you can draw such a specific conclusion. Unless you are able to fill in the blanks from his quote, and those missing words offer further insight.


I have the full quote and I inferred that they would be rendered due to the fact that you can zoom and look at it in further detail. If I'm wrong, which I'm pretty sure I'm not from the information given, then you can ridicule me and smear my name for years to come. But you'll have to wait until they show a video showing the inventory or until the game comes out, whichever one comes first to do that. You just have to realize from the information given what they mean by it. They can't explain it out completely each time or they would run out of space quickly, they leave it to you to figure out what they are talking about.
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Jessica Phoenix
 
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Post » Sun Dec 19, 2010 7:29 pm

Can you post the quote please?
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Jessica Stokes
 
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Post » Mon Dec 20, 2010 6:28 am

Does anyone think the person in the screenshot with the three ice wraiths is wearing glass armor and has a glass shortsword?

The armor and weapon looks green to me.

Maybe it just appears to be green in the lighting or something.


I saw something in the video that I thought was glass armor at first but on closer inspection it's some kind of monster. Maybe a glass golem or something? Too hard to tell.
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Brian Newman
 
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Post » Sun Dec 19, 2010 4:57 pm

Can you post the quote please?

Seconded, it would be nice.
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Mrs Pooh
 
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Post » Mon Dec 20, 2010 4:23 am

Are you allowed to post direction quotes? Wouldn't that be "transcribing" part of the article, which is against the rules? I know paraphrasing is okay, but I'm not really certain.
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Project
 
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Post » Sun Dec 19, 2010 10:36 pm

Are you allowed to post direction quotes? Wouldn't that be "transcribing" part of the article, which is against the rules? I know paraphrasing is okay, but I'm not really certain.

The mods have stated that it's alright to post a short quote from the article to support/explain a point. I've done it several times and I haven't been warned or anything...
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Ludivine Poussineau
 
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Post » Sun Dec 19, 2010 3:45 pm

Are you allowed to post direction quotes? Wouldn't that be "transcribing" part of the article, which is against the rules? I know paraphrasing is okay, but I'm not really certain.

Posting a sentence or two to support your statement is okay.

Posting entire paragraphs, or the whole article, is transcribing.

People, once upon a time, tried to get around the "no links/no scans" by posting whatever article word for word, so that is what is not allowed.
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Dawn Porter
 
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Post » Sun Dec 19, 2010 3:38 pm

How big will be the game area , any rumors on that? I hope it's huge compared to the fishtank that where Oblivion and fallout ....
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Max Van Morrison
 
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Post » Sun Dec 19, 2010 9:44 pm

How big will be the game area , any rumors on that? I hope it's huge compared to the fishtank that where Oblivion and fallout ....


Come on now, Oblivion was a fishtank in regards to world size? And even if it was, are you aware that the whole space still needs filling after it's built. And that means money and time. We can't ask for more space without knowing this also means content. And content doesn't come by itself.Still, Oblivion really had a big enough worldspace.
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Pat RiMsey
 
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Post » Mon Dec 20, 2010 1:12 am

Come on now, Oblivion was a fishtank in regards to world size? And even if it was, are you aware that the whole space still needs filling after it's built. And that means money and time. We can't ask for more space without knowing this also means content. And content doesn't come by itself.Still, Oblivion really had a big enough worldspace.


sign
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Invasion's
 
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Post » Mon Dec 20, 2010 1:31 am

Bethesda has confirmed that they have added many times the amount of dialogue that was in Oblivion and has hired MANY more voice actors to play NPCs. /rejoice all.


Have they confirmed more dialogue?
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Rudy Paint fingers
 
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Post » Mon Dec 20, 2010 6:28 am

Have they confirmed more dialogue?


Not really. The article mentions just more voice actors than for Oblivion.
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gary lee
 
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Post » Sun Dec 19, 2010 10:55 pm

And reposting this here to keep both threads up to date:

So, I've been collating information on the map of Skyrim from various sources, and what I've put together here is the most comprehensive guide I can figure out to what we know about the geography and geopolitics of Skyrim. A small amount of this is speculative, but not too much:

Skyrim is traditionally divided into nine "Holds," administrative subdivisions similar to Cyrodiilic counties. Judging by the map, each Hold will be a discrete geographical region with its own look and feel. The northern and eastern Holds are known collectively as the "Old Holds," and have a large Nord majority, are the bastions of Nord traditionalism, and are ruled by hereditary aristocracy. It seems likely that the Old Holds would be the main power center for the anti-Imperial Nords. The Old Holds are as follows:

- Winterhold consists of Skyrim's northeastern coast. Winterhold contains two cities - Dawnstar, and its capital, also named Winterhold. The city of Winterhold is likely one of the game's five major cities. Winterhold is historically one of the most important power centers in Skyrim, rivaled only by Whiterun and Solitude. It is a major trading port with a flourishing economy, and is located near the ruins of Saarthal, the original capital of Skyrim. After the destruction of Morrowind, Winterhold became the home of large numbers of Dunmer refugees. It contains both the famous College of Winterhold and the Ysmir Collective, a library rescued from the destruction of Morrowind.

- Eastmarch is in eastern Skyrim, on the border with Morrowind. Eastmarch is described as "Volcanic Tundra," and its only city is Windhelm, the ancient capital of the First Empire, traditional capital of Skyrim, and one of the game's five major cities. During Tiber Septim's reign, Windhelm was an important Imperial garrison, defending the Dunmeth Pass to Morrowind..

- Rift is located in southeast Skyrim. Rift is described as "Fall Forest," and its only city is Riften. Riften is one of the game's five major cities, but we don't know much about it other than that it sits on the edge of a lake.

- The Pale is a valley, located in north-central Skyrim. It is described as "Snow" and apparently contains no cities


The remaining holds are much more cosmopolitan. With one notable exception, while these Holds may have a hereditary aristocracy, they are effectively governed by elected councils called "Moots."

- Falkreath Hold is in southwest Skyrim. It contains the city of Falkreath, but Falkreath does not appear to be one of the game's five major cities.

- The Reach consists of western Skyrim. It consists of "Canyons and Mesas." The Reach is supposedly the most cosmopolitan Hold, with large Orcish, Breton, and Imperial populations. The Reach does not appear to contain any large cities.

- Whiterun is located in south-central Skyrim. It is described as "Tundra." Whiterun contains two cities: Markarth Side and its capital, also called Whiterun, one of the game's five major cities. Whiterun contains the Throat of the World, the tallest mountain in Skyrim, and the second-tallest in all of Tamriel, after Red Mountain in Vvardenfell. At the peak of the Throat of the World is High Hrothgar, the home of the ancient greybeards, masters of the ancient Nord art of thu'um. Tiber Septim established an Imperial College of the Voice in Markarth Side to promote the study of thu'um, but in practice the College serves more as a babysitter for young Nord nobles. The city of Whiterun was once known as the "Imperial City of Skyrim," but its fortunes declined late in the Third Era. Near the end of the Third Era, the city and Hold were effectively ruled by a witch named Jsashe, a self-proclaimed "priestess of Lorkhan." According to the map, Jsashe's Coven is still the supreme ruler of Whiterun.

- A Hold of uncertain name in northwestern Skyrim, on the northwestern bank of a large river delta. It contains the city of Solitude, one of the game's five major cities and Winterhold's traditional rival as the most important city in Skyrim. Solitude is the northernmost city in Tamriel, and a major trading port. It was also the home of Potema, the "Witch-Queen of Solitude," an aunt of the Empress Kintyra who attempted to usurp the Imperial throne. There is still a movement, called the H?rme, who considers Potema and her son Uriel III to have been the last true emperors of Tiber Septim's bloodline, and actively oppose the Empire. Solitude is an ally of Dawnstar in Winterhold, and is also an active sponsor of exploratory expeditions to the Sea of Ghosts and beyond.

- Another Hold of uncertain name in northwestern Skyrim, southeast of the river delta. We know basically nothing about this one.


Skyrim's royal family all claim descent from Ysgramor, the warlord who first conquered Skyrim. When the succession is in doubt, a Moot is convened, consisting of representatives from all nine Holds, to elect the new King from the members of the royal family. Given what we know of the Skyrim Civil War, this probably didn't work.
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Emmanuel Morales
 
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Post » Mon Dec 20, 2010 3:18 am

I am very interested in the new no-pause speech and more specifically how it will affect combat situations. I'm hoping it'll make for some really epic battles.

However I am worried about the dual-wield system thingus. Now am I correct in my understanding that we will no longer be able to fling spells with a sword and shield drawn? I really hope I'm not because that might make me never play a mage again and though I've been playing TES since daggerfall Oblivion was the first ES game that really made me want to stop choosing the steed, try out the atronach and be a mage for once (well a battlemage, i don't think I'll ever lose my warriors spirit :toughninja: ) and it was so much fun that I was even able to cast finger of the mountain without cheating which in my circle of friends was completely unheard of at the time. So please, say it aint so.
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jennie xhx
 
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Post » Mon Dec 20, 2010 2:26 am

I am very interested in the new no-pause speech and more specifically how it will affect combat situations. I'm hoping it'll make for some really epic battles.

However I am worried about the dual-wield system thingus. Now am I correct in my understanding that we will no longer be able to fling spells with a sword and shield drawn? I really hope I'm not because that might make me never play a mage again and though I've been playing TES since daggerfall Oblivion was the first ES game that really made me want to stop choosing the steed, try out the atronach and be a mage for once (well a battlemage, i don't think I'll ever lose my warriors spirit :toughninja: ) and it was so much fun that I was even able to cast finger of the mountain without cheating which in my circle of friends was completely unheard of at the time. So please, say it aint so.


You can still be a battlemage, you'll just have to give up the shield.
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Tanya
 
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Post » Mon Dec 20, 2010 4:08 am

I am very interested in the new no-pause speech and more specifically how it will affect combat situations. I'm hoping it'll make for some really epic battles.

However I am worried about the dual-wield system thingus. Now am I correct in my understanding that we will no longer be able to fling spells with a sword and shield drawn? I really hope I'm not because that might make me never play a mage again and though I've been playing TES since daggerfall Oblivion was the first ES game that really made me want to stop choosing the steed, try out the atronach and be a mage for once (well a battlemage, i don't think I'll ever lose my warriors spirit :toughninja: ) and it was so much fun that I was even able to cast finger of the mountain without cheating which in my circle of friends was completely unheard of at the time. So please, say it aint so.


No you won't be able to cast spells while wielding a sword and shield anymore. I never was a huge shield fan and most of the time I would just have Umbra for RP effect on my mage because I was a Spell-sword type of class (custom class of course but most akin to a Spellsword) I personally will be wielding Umbra in my right hand and lightning in my left. I better have my Umbra. Hopefully Clavicus Vile puts him back in the sword where he belongs and he takes part of Clavicus' power into the sword too.

Also, I'll update the info about Skyrim, thanks again Arilias.
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Hot
 
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Post » Sun Dec 19, 2010 3:15 pm

I am very interested in the new no-pause speech and more specifically how it will affect combat situations. I'm hoping it'll make for some really epic battles.

However I am worried about the dual-wield system thingus. Now am I correct in my understanding that we will no longer be able to fling spells with a sword and shield drawn? I really hope I'm not because that might make me never play a mage again and though I've been playing TES since daggerfall Oblivion was the first ES game that really made me want to stop choosing the steed, try out the atronach and be a mage for once (well a battlemage, i don't think I'll ever lose my warriors spirit :toughninja: ) and it was so much fun that I was even able to cast finger of the mountain without cheating which in my circle of friends was completely unheard of at the time. So please, say it aint so.

Was it mentioned that binding a spell to a certain hand replaces the weapon that hand carries?
Remember Oblivion, the character casts spells with both hands busy, that'd be weird
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Sista Sila
 
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Post » Mon Dec 20, 2010 4:51 am

You said that dungeons lock to our current level when we enter them but that enemies don't respawn in dungeons. Why would they need to lock to a certain level if nothing respawns?
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Jade Barnes-Mackey
 
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Post » Sun Dec 19, 2010 6:30 pm

Come on now, Oblivion was a fishtank in regards to world size? And even if it was, are you aware that the whole space still needs filling after it's built. And that means money and time. We can't ask for more space without knowing this also means content. And content doesn't come by itself.Still, Oblivion really had a big enough worldspace.

Fair response, but Oblivion being "fishtank-sized" isn't really that far off. It wasn't too bad at the time, but open world games in general are big nowadays and Oblivion's scant 16 square miles is pretty small compared to the competition.

Was it mentioned that binding a spell to a certain hand replaces the weapon that hand carries?
Remember Oblivion, the character casts spells with both hands busy, that'd be weird

As I recall, the article talked about being able to equip a weapon, shield, or spell to either hand, and did go into detail about situations where you'd be dual-wielding spells only. Can't remember how specific it was about it, but it seemed clear enough to make the assumption that each hand is going to be holding equipment or spells and not both this time around.
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Danial Zachery
 
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Post » Mon Dec 20, 2010 1:16 am

As I recall, the article talked about being able to equip a weapon, shield, or spell to either hand, and did go into detail about situations where you'd be dual-wielding spells only. Can't remember how specific it was about it, but it seemed clear enough to make the assumption that each hand is going to be holding equipment or spells and not both this time around.


Mainly it said that you can equip spells to individual hands, mainly meaning that spells would count as "weapons" in those slots. At least that's what I took from their explanations and examples seeing as how they said you can have spell in one hand and a weapon in another or one spell in each hand. But yeah, I totally agree with your anolysis of the system.
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Vicki Gunn
 
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Post » Sun Dec 19, 2010 3:20 pm

And reposting this here to keep both threads up to date:

So, I've been collating information on the map of Skyrim from various sources, and what I've put together here is the most comprehensive guide I can figure out to what we know about the geography and geopolitics of Skyrim. A small amount of this is speculative, but not too much:



Really interesting info, thanks. :goodjob:
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Lizbeth Ruiz
 
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Post » Mon Dec 20, 2010 5:51 am

What do we know of the weapons that will be featured? More specifically, will there be spears? Are axes still blunt?
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NIloufar Emporio
 
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Post » Sun Dec 19, 2010 6:18 pm

You can still be a battlemage, you'll just have to give up the shield.


I will give up my sword before I give up my shield. My battlemage rarely actually used his weapon, and did so only after running out of magicka. My shield, on the other hand, was used constantly. My mental picture of a battlemage is an ironclad, shield bearing spell slinger, not someone who actually transitions between sword and spell.
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saxon
 
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