Skyrim Information III

Post » Fri Jul 01, 2011 4:03 pm

SKYRIM
Unofficial Information Thread
(http://www.thenexusforums.com/index.php?/topic/286552-skyrim-information/)
Release Date: 11.11.11
New Engine: "Creation Engine"
Creation Set (SDK / Construction Set)
DirectX 11 Support (PC)


http://www.elderscrolls.com/skyrim/media/
http://frostywolf.com/index.php/topic,145.msg368.html
http://www.zaldir.net/Files/Skyrim%20Sources.html


Latest Information (06.22.2011 - 15:43 GMT)

After killing an NPC, you can sleep in their bed.
There will be less, but bigger (Expansion-like) DLCs compared to Fallout 3 & Oblivion.



Overview:
1. - Combat
1.1. - Melee/Archery
1.2. - Magic
1.3. - Way of the Voice (Dragonshouts)
2. - AI
3. - Environment
4. - Plot
5. - Lore
6. - Graphics & Effects
7. - Sound
8. - Creatures
8.1 - Dragons
9. - Character, Leveling, Stats & Skills
10. - Interface
11. - Quests & Dialogue
12. - Misc Features




1. - Combat
* An overhauled combat-system.
* Inter-changeable dual-wielding with both weapons and spells. Dual-wield any combination, even staffs!
* Staggering effects and camera shake.
* Switching between loadouts on the fly is made easier thanks to a new quick-select menu that allows you to "bookmark" all of your favorite spells, shouts, and weapons for easy access.
* 'Magnetism' in your attacks draws them more towards enemies rather than allies.

1.1 - Melee/Archery
* Special kill animations: Depending on your weapon, the enemy, and the fight conditions, you may execute a devastating finishing move that extinguishes enemies with a stylistic flourish.
* Ranged combat has been improved by significantly increasing the damage bows deal.
* The draw-time of the bow has been increased, making is slower.
* Shield bash - If you hold down the block button, you'll attempt to bash the enemy with your shield.
* Specializing in a particular weapon is often the best way to go, as you can improve your attacking skills with perks. For instance, the sword perk increases your chances of landing critical strikes, the axe perk punishes enemies with bleeding damage after blows, and the mace perk ignores enemy armour.
* Timing-based blocking system that requires players to actively raise their shields to take the brunt of the attack instead of simply holding the block button.
* When backstabbing characters from the shadows, a dagger deals significantly more damage than any other type of weapon, making it the perfect tool for an assassin.
* Blunt & Blade skills have been replaced by Two-Handed & One-Handed.
* You can use Power Attacks, which uses Stamina and staggers enemies, by holding down the attack button.
* Torches can be used as a weapon.
* You can poison your weapon.

1.2 - Magic
* Spells needs to be equipped to be cast.
* There are over 85 spells to choose from, each with three different ways to cast.
* You can blast enemies with a flame ball from afar, hold the button down to wield the spell like a flame thrower or place a rune on the ground to create an environmental trap that spontaneously combusts when an enemy steps on it. Each spell has the same amount of flexibility.
* If you cast a frost spell, you'll see the effects on the enemy's skin. If you're wielding the flame spell like a flame thrower, the environment will catch fire for a short while and burn anything that comes into contact with it.
* Fire deals the highest amount of damage, lighting/shock deals less damage, but drains the enemy's magicka, while frost deals the least damage, but drains stamina and slows down enemies physically.
* You can dual-wield spells to double the damage at a higher magicka consumption.

1.3 - Way of the Voice (Dragon Shouts)
"A long practiced spiritual form of Nordic magic, also known as the Tongues, that is based on their worship of the Wind as a personification of Kynareth. Through the use of the Voice the power of a Nord can be formed into a thu'um, or shout - which has a large variety of applications (anything from sharpening blades to a long range weapon). Master Voices (known simply as Tongues) have legendary, and often unbelievable powers, including talking to people of hundreds of miles away or teleportation. The most powerful masters must even be careful whenever they speak, as their voice can cause great destruction and they are commonly gagged. During the Conquest of Morrowind, the Nordic war chiefs were also Tongues (Derek the Tall, Jorg Helmborg, Hoag Merkiller). They needed no typical siege weapons when attacking a city as they merely used the Voice to break down the city gate and allow their armies to storm in. The future of the Tongues was forever changed by the most powerful Tongue, Jurgen Windcaller, also better known as the Calm. Jurgen converted to a pacifist and refused to use the Voice for any martial purposes. In a confrontation with 17 other tongues he reportedly swallowed the Shouts of the 17 for three days until they lay exhausted, later to become his followers. Today, all Tongues live secluded lives on the highest peaks of Skyrim in tough conditions and contemplation, and have only spoken to announce the destiny of the great Tiber Septim (who later created an Imperial College of the Voice in Markarth, returning the Voice to the art of warfare). Those known as Dovahkiin, Dragonborn, can use a type of magic known as "Dragon Shouts." Dragon shouts are spoken in the Dragon Language, and can manipulate dragons in a variety of unknown ways, as well as performing other kinds of magic, also undocumented."
* You will be able to use Dragon Shouts.
* There are over 20 different Shouts.
* You collect words for these shouts around the world, either from ancient runes or by slaying dragons, and there are three words for each shout. The amount of time you hold down the shout button is how many words come out, and the more words you use, the more powerful the shout becomes.
* One shout lets you slow down time, another lets you move stealthily close to an enemy in a mere instant. One shout will even let you summon a dragon!
* Shouts has a cooldown time, which is universal, meaning that if you use one shout, every shout will need to cool down.
* Confirmed Dragon Shouts with names in Dragon language: "Yol Toor"- Fire breath, "Iiz Slen" - Ice crystals, "Strun Bah Qo" - Lightning Storm.



2. - AI
* New, updated Radiant AI: You won't find townspeople loitering aimlessly in town squares anymore. Each NPC performs tasks that make sense in their environment. To impart the towns and cities with a greater sense of life, Bethesda has populated them with mills, farms, and mines that give the NPCs believable tasks to occupy their day. The improved Radiant AI technology is also more aware of how a citizen should react to your actions. As you perform tasks for them or terrorize them by ransacking their home, the NPCs develop feelings about you. If you're good friends with a particular NPC and barge into his house during the middle of the night, he may offer you lodging rather than demand you leave the premises. If you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value, they'll react with an appropriate level of hostility given their prior relationship to you.
* If you drop an item on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back, two men will fight over it or someone might even try to kill you with it if they dislike you.
* when NPCs think they see or hear something, they go into an alert state, instead of instantly attacking you. Players with a higher sneak skill will have more time to duck back around the corner or find sanctuary in the shadows.
* When you approach an NPC, they will engage in dialogue with you, while continuing to do their task or making gestures or pacing around, depending on what their personality is.
* If you kill a shop owner, their family member will inherit the shop and will be angry about you, but still give you missions, which could then improve your relation with them.



3. - Environment
* Skyrim hosts very unique landscapes and dungeons.
* 5 major cities: Solitude, Riften, Whiterun, Windhelm, and Markarth.
* Eight or Nine smaller towns.
* More than 130 dungeons, ranging from 15 minutes long to about 1-2 hours.
* Approximately the size of Cyrodiil in areal, but the rugged landscape makes the world bigger, as you will need to go either over a mountain or around it to get to places instead of just straight forward - this makes it feel bigger.
* In the northern parts of the county Solitude is the Bard's College, a busy port town.
* Windhelm is the largest city. It has a palace that looks spectacular. This is also the hangout for the Imperial Guards who monitor the path to Morrowind.
* Traps and puzzles are used to make dungeons more interesting.
* Fish jumps out of the water.
* Birds flies in the air above you.
* Every town has it's own Economic System. If you destroy a city's means of income, they'll need to buy from another nearby city, and prices in the city will go up or some products will not be available in that city at all.
* Every big settlement has it's own unique culture & architecture.
* Dwemer ruins are scattered across Skyrim.
* High Hrothgar WILL have 7000 steps.
* There exists a carriage system that will take you to major locations.
* Some locations will have enemies that are too strong for your level, and you will have to come back when you are more powerful, and vice versa.
* You can knock oil lamps to the ground, which will then cause fire damage and you can try to catch your enemies on spikes. These are some of the effects
* Butterflies will fly around beautiful new flowers which can be picked for alchemical purposes.
* The major cities are not open.
* Over 100 points of interest across Skyrim. (including Giant camps, Necromancer lairs & Altars to different gods (Aedra and Daedra))
* There are hidden caves, hidden ships and secrets in the water.
* The higher you climb, the more severe the weather gets.
* There are rivers inside dungeons.
* Guardian Stones are standing stones in Skyrim which will help define your character by having the chosen stone bless you and give you a power. Each stone will have its star sign engraved on them. You may only have one active stone at a time. The player can find these stones by randomly searching around the environment.



4. - Plot
TES V takes place 2 Centuries (200 years) after Oblivion. The King of Skyrim is dead, which has sparked a civil war. You are the last Dragonborn, a group characterized by their ability to hunt dragons. You are a prisoner. The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades. After the death of the Septim line, the Blades were hunted down and killed one by one and now are almost completely gone. The return of the dragons was foretold in the Elder Scrolls and was ushered in by the destruction of the Staff of Chaos, the creation of the Numidium, the events at Red Mountain and the Oblivion Crisis. There is a blade you come across, named Esbern (Voiced by Max Von Sydow.) that will train and guide you through the game. The last event to unfold before the dragons return was the people of Skyrim turning against each other which is happening at the beginning of the game. Dragons start to appear in greater and greater numbers as the game goes on and will eventually culminate with Alduin possibly coming into the world.



5. - Lore (http://www.uesp.net/wiki/Lore:Fourth_Era)
Thanks to the guys over at The Unofficial Elder Scrolls Pages for this list!
First Century
4E 1 — End of the Oblivion Crisis
* The banishing of Mehrunes Dagon from Tamriel by the Champion of Cyrodiil, Martin Septim, and the avatar of Akatosh ends the Oblivion Crisis. The Septim bloodline ends and the Amulet of Kings is destroyed. The Third Era ends, marking the beginning of the Fourth.
* The Fourth Era begins with no Emperor on the throne of Tamriel. High Chancellor Ocato, the Elder Council, and the Blades try to maintain order. The provinces start to take opportunities on the state of Empire.
4E ?? — The Empire Collapses
* Black Marsh secedes from the Empire; it is soon followed by Elsweyr.
4E ?? — Titus Mede is crowned the new emperor by conquest.
4E ?? — Morrowind is conquered by the Argonians.
* With the absence of Vivec, the Ministry of Truth becomes unstable. Vuhon creates an Ingenium in order to keep the rock stable by using first dozens of dying souls, then a small number of living ones as fuel. Sul fights Vuhon over his wife, who was being used as a living battery causing the Ministry of Truth to crash into Vvardenfell, destroying much of the island and killing many of the people. The Argonians of Black Marsh invade and conquer the crippled Dunmer.
4E ?? — The Thalmor seize control of the old Aldmeri Dominion (Valenwood and the Summerset Isle).
* The goal of the Thalmor is the pacification and purification of all of Tamriel – to bring about a new Merithic era. The Thalmor have many sympathizers throughout Cyrodiil and are thought to be funding insurgent groups to fight against the Empire.
4E 18 — Prince Attrebus Mede is born.
4E 23 — Anna?g Ho?nart is born.
4E 40s — The Infernal City
* Umbriel, a floating city, appears on the coast of Black Marsh, heading toward Morrowind. The city of Lilmoth, Black Marsh, the home of Anna?g, is destroyed in the process.

Third Century
4E 200s — The High King of Skyrim dies.
4E 200s — The Nords of Skyrim engage in a civil war.



6. - Graphics & Effects
* Dynamic Shadows.
* Snow falls dynamically.
* Water Physics.
* Improved Faces & Models.
* Draw Distance greatly increased, allowing for little to no grid pattern or low resolution distant land.
* No more SpeedTree: they've created their own platform that allows artists to build whatever kind of trees they want and to dictate how they animate. Artists can alter the weight of the branches to adjust how much they move in the wind, which is an effective way of, for instance, actualizing the danger of traversing steep mountain passes with howling winds violently shaking branches.
* Havok Behavior - Havok Behavior is a flexible animation tool that allows the developers to rapidly prototype and preview new animations and blend them together seamlessly with a few mouse clicks and minimal code support. Bethesda is using it to create more nuance in character and creature movement, govern special effects, and even to control how characters struggle to move when trapped in environmental hazards like spider webs. Characters now transition more realistically between walking, jogging and, running, and the increased nuance between animations has allowed Bethesda to better balance the combat in both first- and third-person perspective by adjusting the timing values for swings and blocks depending on your perspective. Perhaps the most impressive use of the Behavior technology is how Bethesda is using it to create the dragon animations. Bethesda has worked meticulously to make sure the beasts look powerful and menacing when banking, flapping their wings, gaining altitude before making another strafing run, and breathing fire on their hapless victims. None of the dragons' actions are scripted, and Behavior helps make the movements look non-mechanical, even when the dragons are speaking/shouting.
* Wind will whip up the surface of bodies of water.



7. - Sound
* Jeremy Soule is back.
* Max Von Sydow will be voice-acting Esbern (The Blade).
* Lots of voice actors compared to Oblivion and Fallout 3
* There are a few more famous actors than only Max Von Sydow.
* Around 70 Voice Actors.
* Approximately 47.000 lines of voiced dialogue.



8. - Creatures
* Confirmed creatures: zombies, draughr, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, Elk, mammoth, saber-toothed cats, Centurion Spheres, dogs, Skeevers, boars, rabbits, Horkers.
* Random spawns are scaled (stronger enemies appear at higher levels), but weak enemies aren't written out of the system, just become less common.
* A single spawn at lower levels can have enemies spawning in pairs at higher levels.
* Stronger enemies exist in the world at the start of the game, but you're usually given enough warning if you don't want to fight anything too strong.
* Giants herds mammoths, and travels together in packs, ignoring the player if undisturbed.

8.1 - Dragons
* There are different kinds of Dragons.
* You can not fly dragons.
* Some Dragons are scripted, while others appear randomly.
* Dragons can pick people up from the ground.
* When dragons are critically injured, they can't fly, and will land or crash to the ground.



9. - Character, Leveling, Stats & Skills
* 10 playable races to choose from.
* In-depth character customization that allows to change your character physique, give them a beard, and other more detailed changes to your characters body.
* No More Class Selection - Your class is now determined by which skills you choose to progress and what weapons/spells you choose to use.
* There are 18 skills, down from 21.
* 4 skills are removed: Mysticism, Hand-to-Hand, Acrobatics & Athletics.
* Armorer is replaced by Smithing.
* No Major/Minor Skills to choose from, so every skill increase will contribute to a level-up.
* No Birth Signs.
* Advancing a skill from 30-31 will contribute more to a level-up than advancing a skill from 10-11, making it better to focus on a smaller range of skills.
* You gain a perk every level.
* When leveling up, you can pick stamina-, health- or magic boosts.
* There's a soft level-cap at 50, but you can still level-up after this, but you'll gain no perks. (Highest possible level is estimated to around 75)
* Leveling is faster than in previous games.
* 5 Magic Schools: Destruction, Alteration, Conjuration, Restoration & Illusion.
* There's a total of around 280 Perks (Including Ranks).
* Perks will, among other things, decrease the sound of your footsteps, Disarm enemies, give you access to Unique Special Moves.
* You can Sprint, which drains Stamina.
* Backwards running speed has been reduced, and you can no longer outrun NPCs while running backwards.
* There are three Archetypes: The Warrior, The Mage & The Thief. (You will not choose these, they are merely there for categorizing.)
* Each Archetype have a crafting-skill. The Warrior: Smithing, The Mage: Enchanting, The Thief: Alchemy.
* There are only 3 attributes: Health, Magicka and Stamina



10. - Interface
* HUD-free first-person view. The HUD comes and goes when needed.
* Improved third-person view.
* When opening the menu, instead of returning you to the last page you visited as it did in Oblivion, you are now presented with a simple compass interface that offers four options. (Right: Inventory | Left: Magical Items | Down: Map & Quests | Up: Skills)
* Instead of relegating players to looking at an item's name and stat attributes, each possession is a tangible three dimensional item with it's own unique qualities.
* Mapping: Anything from your spell library or item inventory can be "bookmarked" to the favorites menu with the press of a button. How many items appear on that menu is up to each player.
* The map is a zoomed out version of the game world.



11. - Quests & Dialogue
* Radiant Story: Many quests are still completely governed by Bethesda, but the Radiant Story system helps randomize and relate the side quests to players to make the experience as dynamic and reactive as possible. Rather than inundate you with a string of unrelated and mundane tasks, it tailors missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing. Radiant Story is also smart enough to know which caves and dungeons you've already visited and thus conditionalize where, for instance, a kidnapped person is being held to direct you toward a specific place you haven't been to before, populated with a specific level of enemy. Skyrim also tracks your friendships and grudges to generate missions. Do a small favor for a farmer and it may eventually lead to a larger quest. Some NPCs will even agree to be your companion to help you out in specific situations.
* Main Questline is approximately 30 hours.
* It's possible to play after finishing the Main Quest.
* Taverns will play a large role in getting information, gossip and rumors from a town as it's naturally where most people go after working, and you can listen to peoples conversation and learn more about the town and/or Skyrim itself.
* People will be more vague or specific when talking to you or giving you quests depending on how much they like you.
* Main-Quest Givers are Essential (Not killable)



12. - Misc Features
* NPC Children.
* There are over 50 beards to pick from.
* There's two types of Fast-Travel: Morrowind-style & Oblivion-style.
* Every Race have a unique set of armor.
* There is no Multiplayer.
* You can buy houses.
* You can set oil on fire.
* You can hire companions.
* Nirnroots have made a return.
* There are more weapon and armor types in Skyrim compared to Oblivion.
* Soul Gems can be used like in previous TES games to trap souls.
* You can buy properties.
* Lock picking is still a mini-game.
* There are Chainmail armor in the game.
* There's 13 different types of ore, which are used for crafting.
* There's approximately 60,000 line of recorded dialogue.
* There's a separate bounty for each of the 9 holds.
* Horses are confirmed, and they act more like real horses and are more detailed compared to Oblivion.
* Confirmed Factions: Thieves Guild, College of Winterhold (Mage) and Companions (Warrior). (Their storylines are no longer unaware of other events in the world.)
* You can catch diseases.
* After killing an NPC, you can sleep in their bed. (New!)
* There will be less, but bigger (Expansion-like) DLCs compared to Fallout 3 and Oblivion. [color="#FF0000"](New!)



User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Fri Jul 01, 2011 7:29 am

Add this: Cuirasses and greaves are now merged.

Source: http://www.youtube.com/watch?v=gsttJd-5L2k

He confirms it between 1:00 and 2:00
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Fri Jul 01, 2011 5:18 pm

Great to see all this info in one place.

There has been a little bit more info revealed about the guild-type factions as well as lesser factions - collected in this thread

http://www.gamesas.com/index.php?/topic/1204720-factions-of-skyrim-unofficial-guide/

For example, the three major guilds will each be based in a specific city, (Whiterun, Winterhold and Riften), which might result in a slightly different experience from Oblivion where there was a Mage's Guild and Fighter's Guild in every city.
User avatar
Gill Mackin
 
Posts: 3384
Joined: Sat Dec 16, 2006 9:58 pm

Post » Fri Jul 01, 2011 12:42 pm

hey Zaldiir can i upload jpeg images directly from my computer or do i need an image hosting site? i found a scan of a recent ps magazine but i wana edit a picture from it so that it contains no text so i can use for comparison with another picture. can i do this?
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Fri Jul 01, 2011 6:52 pm

Awesome info. I'll bet $5 that you can't keep ALL the information on here ;-).
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Fri Jul 01, 2011 4:05 pm

Add this: Cuirasses and greaves are now merged.

Source: http://www.youtube.com/watch?v=gsttJd-5L2k

He confirms it between 1:00 and 2:00

i mentioned this in another thread a while ago but ill post it again; at 3:02 the production director tells the interviewer that "if you were paying attention to the demo (probably one behind closed doors at E3), there may have been a hint of another faction" meaning there IS at least one faction besides companions, mages and thieves guild; my guess is Dark Brotherhood because of the screenshot with a character slitting another throat :P
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Fri Jul 01, 2011 7:39 am

OMFG

spikes

oil lamps

oil fires

:celebrate: :shocking: :foodndrink: :rock:

*faint*

:dead:
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Fri Jul 01, 2011 6:13 am

i mentioned this in another thread a while ago but ill post it again; at 3:02 the production director tells the interviewer that "if you were paying attention to the demo (probably one behind closed doors at E3), there may have been a hint of another faction" meaning there IS at least one faction besides companions, mages and thieves guild; my guess is Dark Brotherhood because of the screenshot with a character slitting another throat :P


Yes, Ashley was referring to the Dark Brotherhood.

There is a 45-minute demo and the 30-minute demo, both of which have only been shown to press.

In one area of both of these versions, the PC loots a corpse and finds a letter mentioning the Dark Brotherhood. This was what Ashley Cheng was referring to, not the clip from the trailer. However, the editor of that interview might have inserted that clip deliberately after being informed about the Dark Brotherhood connection.

Also, the January issue of Dutch magazine Power Unlimited contains an interview with Todd Howard confirming the return of the Dark Brotherhood.
http://www.gamesas.com/index.php?/topic/1161723-dutch-cover-story-interesting-info/

Whether they will be joinable or not has not yet been confirmed. Fortunately, the fact that Ashley mentioned them in the same breath as the guild-type factions is a good sign. Hopefully this will get cleared up in the Fan Q&A responses.
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Fri Jul 01, 2011 6:05 am

Great info, props!
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Fri Jul 01, 2011 8:43 am

Add this: Cuirasses and greaves are now merged.

Source: http://www.youtube.com/watch?v=gsttJd-5L2k

He confirms it between 1:00 and 2:00


Only definite confirmed things go in the thread. That isn't.
User avatar
carla
 
Posts: 3345
Joined: Wed Aug 23, 2006 8:36 am

Post » Fri Jul 01, 2011 8:29 pm

There's lots of things that could be added to this thread, but that I won't add until I have more info to back it up, and this includes:
Separate/combined Armor - People are divided on this one, as some say it's been confirmed that all armor is separate (either like Oblivion or like Morrowind; people are even divided on that...), while others says that it's confirmed that armor pieces are combined.
Dark Brotherhood (I am almost 100% certain that this faction is in, but it's not definite confirmed, so I'm going to leave it out until someone confirms it by saying "The Dark Brotherhood IS in")
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Fri Jul 01, 2011 8:59 am

ALRIGHT GUYS here it is :P discussion time :3

1. Kajiit screenshot released a while back
[img]http://4.bp.blogspot.com/-Yueu_IBdMVM/TawwxfqUeNI/AAAAAAAAAho/d8W7kGmKGpQ/s1600/skyrim_khajiit.jpg[/img]
Edited *by me to exclude text* Scan from Playstation magazine depicting a warrior with armor similar to the Khajiit's [img]http://imageshack.us/f/845/252152xewicx5b.jpg/[/img]

2.Resized/Cropped screenshot of warrior on horse
[img]http://img847.imageshack.us/img847/456/2521146pkcms1uu.jpg[/img]
Resized/Cropped screenshot of same warrior with slight differences in armor
[img]http://img810.imageshack.us/img810/9279/2521190mg63xj77.jpg[/img]

in #1, Khajiit and (Nord?) appear to wearing similar armor with slight differences; take a look at chest and pauldrons (this could be the "each race has unique armor")

and in #2, CHECK OUT THAT HORNED HELMET in second picture, then if you study both pictures you'll find that both characters wear the same armor vest and greaves (look at thigh plates), but one on horse is wearing forearm armor, not gloves, forearm armor >:D
User avatar
marie breen
 
Posts: 3388
Joined: Thu Aug 03, 2006 4:50 am

Post » Fri Jul 01, 2011 4:08 am

You left out guardian stones.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Fri Jul 01, 2011 7:37 am

Yes, that is true, thanks. :)

Guardian Stones are standing stones in Skyrim which will help define your character by having the chosen stone bless you and give you a power. Each stone will have its star sign engraved on them. You may only have one active stone at a time. The player can find these stones by randomly searching around the environment.

They are much like the Runestones in Oblivion. :)
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Fri Jul 01, 2011 7:37 pm

Good job on collecting all this Zaldir. :thumbsup:
User avatar
Lady Shocka
 
Posts: 3452
Joined: Mon Aug 21, 2006 10:59 pm

Post » Fri Jul 01, 2011 6:58 pm

Only definite confirmed things go in the thread. That isn't.


I think it's pretty much definitive: watch the clip again pause at the cloak and then the elven armour and check the edge between the arms and chest plates you can see the leg plate folded up under it, as it's an in game item viewer the armour appears folded up like any ingame fullsuit item.(think fallout clothing items minus shoes or cloaks for tes) It shows the rather slim high curass and paudrons, no armour in the middle then large ornate waist with attached thigh peices folded under in the same style as the cloak you see in the video. There is also no items in the video called anything about legs and he's wearing a full set in the vid, he's not running around commando.
They are one peice so a warrior has the same slot count as cloaks as it's stupid for mages to have less than armour and in un canonical to give cloths an enchant buff over armour, it also makes the crafting easier hence more variation in the end over separate peices and still balancing slots. I think that's all reasonably evident. Just maybe not confirmed to the letter. If not attemptidly confirmed as shown in the link in the other post you replied to. I'm sad to see it go but it's best to be pesamistic and be proved wrong. Than be disappointed.
User avatar
Marie Maillos
 
Posts: 3403
Joined: Wed Mar 21, 2007 4:39 pm

Post » Fri Jul 01, 2011 5:26 pm

"After killing an NPC, you can sleep in their bed."
again, not trying to be pessimistic, but the last interview I saw Todd said it was not in yet, and said it was on their list- quite jokingly I might add.
I believe it was the one on the bottom on your sources list that I watched.
Also, about the combined armor thing. I'm not sure if this is conformation but I have a quote from Playstation Magazine.
"And clothing will be simplified, with outfits and armor sets coming as a single suit rather than separated parts."
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Fri Jul 01, 2011 4:07 pm


* There will be less, but bigger (Expansion-like) DLCs compared to Fallout 3 and Oblivion. (New!)

[/left][/size][/font]


For me, this was one of the best parts to the Skyrim information.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri Jul 01, 2011 7:52 am

Ah great you have changed the letter colour:) Cheers man it is much better to read now.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Fri Jul 01, 2011 8:34 pm

Ah great you have changed the letter colour:) Cheers man it is much better to read now.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Fri Jul 01, 2011 5:52 am

snip


I know it looks likely they are merged, I agree but I'm sure it will be answered in the Q and A for certain. So we can have definite proof.
User avatar
James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Fri Jul 01, 2011 11:50 am

What does "The major cities are not open" mean? Under environment.
User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Fri Jul 01, 2011 8:11 am

What does "The major cities are not open" mean? Under environment.


It was stated that the largest cities: Whiterun, Riften, Solitude, Windhelm, and Markath would be closed cell areas, just like the cities in Oblivion. They will have their loading cells separate from the overall worldspace, rather than being open like the cities in Morrowind.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Fri Jul 01, 2011 9:55 am

It was stated that the largest cities: Whiterun, Riften, Solitude, Windhelm, and Markath would be closed cell areas, just like the cities in Oblivion. They will have their loading cells separate from the overall worldspace, rather than being open like the cities in Morrowind.


Ah, that isn't bad at all. Oblivion did well with it, I thought. Thank you.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Fri Jul 01, 2011 12:09 pm

bad coding (Expansion-like) DLCs compared to Fallout 3 and Oblivion. [color="#FF0000"](New!)
User avatar
Unstoppable Judge
 
Posts: 3337
Joined: Sat Jul 29, 2006 11:22 pm

Next

Return to V - Skyrim