Skyrim Information IV

Post » Thu Jul 21, 2011 12:27 am

What are the last 2 skills in stealth? I've been gone for a bit.

We don't know yet.

Bet on Sneak and Mercantile.
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Vicky Keeler
 
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Post » Thu Jul 21, 2011 1:58 am

Not sure if you want to add this or not but Dragon Skeletons remain on the ground even after you have absorbed their souls which can be seen and confirmed in the Demo Video.
After the first Dragon is killed and its soul is absorbed the Skeleton is there on the ground when the Ice Dragon arrives and is being fought.
This makes sense now that they confirmed the making of Dragon Armor in Heavy and Light variants.
I assume you will be able to loot the Skeletons for Bone or Scales to make the Armor.
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Daramis McGee
 
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Post » Wed Jul 20, 2011 10:13 pm

We don't know yet.

Bet on Sneak and Mercantile.






I hope not!!!!!! I hope that give a way to knock some one out. Not some bs like mercantile that should be in with speechcraft. :sadvaultboy:
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ILy- Forver
 
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Post » Wed Jul 20, 2011 6:54 pm

hmmmm

sticky :P
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Suzy Santana
 
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Post » Thu Jul 21, 2011 5:20 am

Directx 11 for the pc version!!!....is that true :blink: ??????
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Jason Wolf
 
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Post » Thu Jul 21, 2011 8:29 am

Best interview yet

http://www.ausgamers.com/features/read/3076322

Nothing that some of us don't already know or assume but it was good, did a couple key things though for sure
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Shirley BEltran
 
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Post » Thu Jul 21, 2011 5:24 am

According to forum member The Black Ghost, there is a recent magazine with some mention of Jsashe, the Witch Queen of Whiterun.

You can see the Witch Queen of Whiterun in a screenshot from one of the more recent magazines (which we still do not have OFFICIAL screens of...so I cant link it)


Has anyone else heard anything about this article?

Maybe The Black Ghost is confusing the subject of a previously released image?
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Leonie Connor
 
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Post » Wed Jul 20, 2011 9:15 pm

How did I miss that there are over fifty beards?
Also, BUMP best thread.
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Adrian Powers
 
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Post » Wed Jul 20, 2011 4:53 pm

This should sticky.
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Sakura Haruno
 
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Post » Wed Jul 20, 2011 10:57 pm

bump. this deserves a sticky


This is a great thread, yes; however, stickies are limited here to threads created by Matt or Nick, in other words, official Bethesda releases of information.
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Kathryn Medows
 
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Post » Thu Jul 21, 2011 12:44 am

According to forum member The Black Ghost, there is a recent magazine with some mention of Jsashe, the Witch Queen of Whiterun.



Has anyone else heard anything about this article?

Maybe The Black Ghost is confusing the subject of a previously released image?

i think he might be taking about PS magazine July 2011 issue; theres a pic of a woman wearing a tiara/circlet and this picture overlaps a screenshot of Whiterun( i think thats what city it is :/)
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Lovingly
 
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Post » Thu Jul 21, 2011 7:24 am

360 controller for PC will be supported.

http://www.gamesas.com/index.php?/topic/1205361-will-skyrim-have-support-for-the-pc-x360-gamepad/page__p__17988174__fromsearch__1#entry17988174
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Andrew Perry
 
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Post » Wed Jul 20, 2011 7:44 pm

Not sure if you want to add this or not but Dragon Skeletons remain on the ground even after you have absorbed their souls which can be seen and confirmed in the Demo Video.
After the first Dragon is killed and its soul is absorbed the Skeleton is there on the ground when the Ice Dragon arrives and is being fought.
This makes sense now that they confirmed the making of Dragon Armor in Heavy and Light variants.
I assume you will be able to loot the Skeletons for Bone or Scales to make the Armor.

I certainly hope so... I didn't pick up on this, at first... Nice point :foodndrink:.
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Rudy Paint fingers
 
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Post » Thu Jul 21, 2011 1:19 am

The Septim line was a prominent Dragonborn line protected by the Dragonguards which eventually became the blades.

Well what do you know, my gaming name is Elder Scrolls related. I'm a Blade. :tongue:
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Peter lopez
 
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Post » Wed Jul 20, 2011 6:40 pm

It's just dawned on me that the whole 'you can get married, and if you own a house, he/she will move in with you' thing is confirmed...I thought it was just a joke :facepalm:
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Leah
 
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Post » Wed Jul 20, 2011 9:08 pm

Can't find any info find zaldir :foodndrink:
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Flash
 
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Post » Thu Jul 21, 2011 1:11 am

New info:

http://www.gamesas.com/index.php?/topic/1211125-spanish-meristation-article/

Although, I'm not sure if you want to add that stuff or not. It seems a little bit far-fetched.
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Budgie
 
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Post » Thu Jul 21, 2011 12:07 am



* 'Magnetism' in your attacks draws them more towards enemies rather than allies.





Thank goodness, the first time I played Oblivion I had a bounty right after Kvatch because of some random guard running right in front of me during battle
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Haley Cooper
 
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Post » Wed Jul 20, 2011 11:55 pm

Thank goodness, the first time I played Oblivion I had a bounty right after Kvatch because of some random guard running right in front of me during battle


Same, annoying as hell. This also tells me something else though. Why add magnetism, why combine greaves to fit more people on screen? It all points to one thing, a massive freaking epic battle!!! :D
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Michael Korkia
 
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Post » Thu Jul 21, 2011 7:05 am

New info:

http://www.gamesas.com/index.php?/topic/1211125-spanish-meristation-article/

Although, I'm not sure if you want to add that stuff or not. It seems a little bit far-fetched.


Gstaff has indicated he will try to get some clarifications on the Meristation article - I would suggest holding off adding this info until then.
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Danny Blight
 
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Post » Thu Jul 21, 2011 3:07 am




6. - Graphics & Effects

* Water Physics.


I am sorry but where this was writted or confirmed? I no game that I know , even the most advanced ones do Exhist dynamic water physics as they would require hundreds if not thousands of calculations to work in real time ......
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Stay-C
 
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Post » Wed Jul 20, 2011 9:24 pm

I am sorry but where this was writted or confirmed? I no game that I know , even the most advanced ones do Exhist dynamic water physics as they would require hundreds if not thousands of calculations to work in real time ......


Todd Howard confirmed it himself, at least for water in dungeons. He said that alert players could find the exit of a dungeon by following the water current.
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Sheeva
 
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Post » Thu Jul 21, 2011 6:44 am

This is not Water Physic interaction or dynamics , this is just a river that flows out and ppl can follow , , the thread information shoudl be fixed ......

Look I would LOVE to see water physics in a game but as far as I know this is still just simulated and not real physic , no game or even pc that I know can handle that amount of data yet only programs like fluid simulators can do and they require then rendering times and calculations to simulate ....
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Vivien
 
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Post » Wed Jul 20, 2011 10:33 pm

Thank goodness, the first time I played Oblivion I had a bounty right after Kvatch because of some random guard running right in front of me during battle

This by 1000,

I hope we get some squad on squad battles during FIghters guild quests
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Ymani Hood
 
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Post » Thu Jul 21, 2011 7:07 am

* Draw Distance greatly increased, allowing for little to no grid pattern or low resolution distant land.


Who confirmed this?

The campsite screenshot from the Playstation Magazine suffered from low res trees just over the river.

Like Oblivion...
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lucile davignon
 
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