Skyrim PC ini and console tweaks

Post » Sat May 19, 2012 2:56 am

Also, in almost every inn I hear some random rattle and clanking when talking to the barkeep. This has been driving me nuts and while tfc'ing through the inn I saw some pots and baskets kept falling out of the building's corner into the void. Oh, bethesda.

^ This, so much.

I was trying to figure out what that was all about for about 20 minutes. +1 for finding the source!
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Fri May 18, 2012 11:15 pm

This FOV method seems to stick. Work for me at least. (Taken from NeoGaf)


Step 1) Add the following to the MyDocuments Skyrim.ini under [Display]

fDefaultWorldFOV=XX
fDefault1stPersonFOV=XX.0000

Step 2) Add the following to the MyDocuments SkyrimPrefs.ini under [General]

fdefaultfov=XX

Step 3) Load up your game

Step 4) Set FOV using the console to the XX value you used in your .ini's

Step 5) Save

Step 6) Quit

Step 7) Reload your game via the save you just made and verify the fov is now correct!

Seems to work, thanks :)
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Fri May 18, 2012 10:28 pm

I can't thank you enough for these tweaks, the game runs much better now. however, I was wondering if it is at all possible to disable light sources, namely candles? It seems whenever I go to an area with a lot of candles or light sources i.e., Fellglow Keep, Brotherhood Sanctuary, I get an annoying FPS hit; the game runs fine out in the open.

So is this possible?
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Fri May 18, 2012 4:36 pm

Wow "saveini" really makes the skyrim.ini a lot bigger, do we need the other ini to change things ingame with that?

Edit: just played a bit with it and made the sun shadow movement a bit better, also noticed a strange red toneoverlay on startup whit it but it was nowhere ingame...

here are the entries from the skyrim.ini (not the skyrimprefs.ini)

fSunShadowUpdateTime=
fSunUpdateThreshold=

those make sunshadows really fast when set to 0.01 falues should look cool with high detail shadow.
User avatar
Hannah Barnard
 
Posts: 3421
Joined: Fri Feb 09, 2007 9:42 am

Post » Fri May 18, 2012 9:48 pm

nice find. Concerning the pop-in issue, factory default settings did not fix it. Can anyone confirm not having this problem? (see above post... don't say "doesn't happen to me" without actually checking though, it's not something many people notice until you look for it or it's your biggest pet peeve like for me) Far too often people will say that something "works fine on my end" without checking or knowing what to look for, which spreads confusion as those w/the problem end up thinking something is wrong with their machine rather than the game. So before you post "works fine for me" on *any* thread, really make sure because if you don't you could end up ruining someone's entire day as they spend hours trying to fix an unfixable problem.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Fri May 18, 2012 12:55 pm

Also, in almost every inn I hear some random rattle and clanking when talking to the barkeep.

I was trying to figure out what that was all about for about 20 minutes. +1 for finding the source!

This is caused by disabling V-Sync in the .ini file.

So I'm stuck between the mouse being unresponsive and crappy with V-Sync on, or the mouse being fine but random banging noise in indoor locations with V-Sync off. :confused:
User avatar
Krystina Proietti
 
Posts: 3388
Joined: Sat Dec 23, 2006 9:02 pm

Post » Fri May 18, 2012 9:11 pm

This is caused by disabling V-Sync in the .ini file.

So I'm stuck between the mouse being unresponsive and crappy with V-Sync on, or the mouse being fine but random banging noise in indoor locations with V-Sync off. :confused:

This game(or it's coding) just keeps astonishing me. I constantly feel things are happening behind the scenes way more awkwardly than they could be. But what do I know.

I mean, how could the v-sync cause some random in game items to be spawned constantly outside the maps boundaries in only specific in game-areas while talking to certain type of npc. The only explanation I can think of is that when coding the inn's interiors a bug with v-sync was left in and it got translated to all inn's because the code layout was pasted, maybe something to do with the unique room-renting abilities the barkeeps posess.
Its just that how could something so clearly specific ingame event be related to the applying of v-sync accros the whole game, how can they be related coding-wise is something I think I've never seen.
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Fri May 18, 2012 6:41 pm

I dont remember where I took this:

A Blog with a .ini generator for Skryim, It has a lot more parameter than the default one delivered with Skyrim.:

http://donotargue.com/cfg-makers/skyrim/
User avatar
Britta Gronkowski
 
Posts: 3475
Joined: Mon Apr 09, 2007 3:14 pm

Post » Fri May 18, 2012 11:58 am

just got an blackscreen on loading my save with an freshly ini to try more changes, well seems I have to search out the problem now.

Would be good if someone would make a little guide for those tweakable options in skyrim.ini.

There are just way to many options in it.
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Fri May 18, 2012 8:08 pm

showracemenu - Bring up character customization menu.
NOTE: Your health Magicka, Stamina, and Health levels will be spread evenly on using this depending on your character's level. It will remove any point distributions that were custom.
NOTE2: Make sure you are in the third person view before editing your character, otherwise you will be invisible, and unable to see the changes made on your character
NOTE3: can be Used as Vampire to fix Odd Skin/Facecolor Matchings and will not Spread your Stamina/Magica/Health Levels while you use it as Vampire, if you changed something while be Vampire and Cure yourself with lycanthropy the light Skin will stay...but also here you can use Showracemenu and alter it back to normal again without merging Stam/Magic/Health (can only confirm this as Argonian)
NOTE4: will NOT modify your attributes/skills/points/etc. unless you change the race, six, or select a preset from the list. Modifying purely cosmetic things like skin color/warpaint/hair/face shape/etc. will leave your points unchanged. TIP: if the character moves it's hands in front like they were tied, it's a clear indication that the skills will be messed up; if the hands remain parallel to the body it's fine.

I find the above to be NOT true. I used the racemenu to change my six and looks, and when I exited my character had his hands bound, as described, but my skills and perks remained unchanged. ShowRaceMenu seems to work perfectly this time around. :shrug:
User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Fri May 18, 2012 12:32 pm

the crazy noises you hear inside are from the physics going crazy, which happens when you get too many fps. turning vsync off causes this for some because they are then not locked to 60 fps on their 60hz display, and end up getting, say, over 100 fps and causing the glitch. i found that 80 fps doesn't cause the glitch, so i use dxtory to limit me to 80 and keep vsync on...i therefore have no issues with screen tearing, input lag, or the physics bug anymore.
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Fri May 18, 2012 10:34 am

That's probably why there is no option to disable vsnyc.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri May 18, 2012 7:53 pm

perhaps, but if you're playing on a 120hz display with a powerful rig, you're going to be getting way too many fps even with vsync on. in that case, using a program to limit fps is the only solution. some people think turning vsync off is a solution, but it wasn't for me. i was still getting bad screen tearing with it off no matter what i locked fps at. the main reason people want it off is because it introduces lag, but i found that only to be the case if it's trying to force a large amount of frames into a lower hz display (150 fps into 60hz gives really bad lag, for example). i found that using another program to lock it down to 80fps and then using vsync to make sure there was no tearing didn't introduce any lag.
User avatar
Deon Knight
 
Posts: 3363
Joined: Thu Sep 13, 2007 1:44 am

Post » Fri May 18, 2012 11:19 am

So, I had my game running perfectly. I had mouse acceleration off, and I had forced the game to use my NVidia GT555m. But then I installed the Post-Processing Mod from skyrimnexus.com and it all came back. I checked the .ini files (both in steamapps and in my games file trees) and they are still set to no acceleration and the NVidia card. But once I'm ingame that horrid acceleration comes back and the game is laggish, and claims it's using integrated graphics.

I'd like to avoid a reinstall if possible, I don't have enough bandwidth left this month to do it. So does anyone have any ideas?
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Fri May 18, 2012 1:38 pm

so i use dxtory to limit me to 80 and keep vsync on...i therefore have no issues with screen tearing, input lag, or the physics bug anymore.

What is this program? Once used, are those settings application specific? I'd like to try that, even though the only issue im experiencing atm are those strange noises when talking to a barkeeper.


So, I had my game running perfectly. I had mouse acceleration off, and I had forced the game to use my NVidia GT555m. But then I installed the Post-Processing Mod from skyrimnexus.com and it all came back. I checked the .ini files (both in steamapps and in my games file trees) and they are still set to no acceleration and the NVidia card. But once I'm ingame that horrid acceleration comes back and the game is laggish, and claims it's using integrated graphics.

I'd like to avoid a reinstall if possible, I don't have enough bandwidth left this month to do it. So does anyone have any ideas?

Well, to locate the source of your problem, first try and uninstall the post processing mod and see if it truly is responsible. If it is, and you have v-sync disabled, you might also want to try what xandre434 suggested above, could help. But I strongly suggest you first make sure that it's the pp mod is causing your issue.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Fri May 18, 2012 8:31 pm

Yeeeeees, Xandre, thank you so much, it looks like I can now actually play this game!

Dxtory seems to work. I have v-sync disabled in the .ini file and I have used dxtory to limit my FPS to 59. I have no input lag, no strange noises in the inn and no tearing either.

I think if your screen has an refresh rate of 60 (this is common I think), you should limit your FPS at 59 rather than 80. I have read this online, that to prevent tearing you should cap under your refresh rate, no point in going higher, Human eyes can detect no difference in frames at this height but your screen will exhibit image tearing if you go over your refresh rate.

The difference between FPS limiting and V-Sync is something to do with V-Sync in-fact rendering frames slightly in advance, so you are looking slightly into the past or future or something, which is why input feels laggy and strange. Frame limiting doesn't do this so your mouse isn't going to be affected with V-Sync off and your frames limited by Dxtory.

I have only carried out a 5 minute test, so far input seems fine and the banging noise in the inn I';ve saved at is gone. If things get worse again or there is any other problem I will let you guys know.
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Fri May 18, 2012 11:10 pm

Dxtory seems to work.

What is Dxtory and where do you get it? An answer to this question would be most welcome.
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Fri May 18, 2012 4:14 pm

Hey ynamite, I had never heard of it before either. I just googled Dxtory, it seems to be Japanese but there is an English version of the website available at the websites opening page. http://dxtory.com/

Its a video recording program, it seems to be like Fraps but a bit less user friendly and a bit more ugly. However, in Dxtory you can limit your FPS from the moment you start the game, in Fraps it limits your FPS the moment you start recording the video. You could use Fraps instead, but the side effect would be a huge video file of your entire game time building up on your HDD.

You need Microsoft Network Framework 4 for the program to work.

Once installed go to the advanced tab (it looks like a CPU chip) tick the Limit Video FPS box and type in your desired limit. Then start the game. It seems to have created a profile automatically for Skyrim now I have run it. Once you leave Skyrim don't forget to close Dxtory or the limit will continue to remain in effect!!!

Here is two more links I have found that may be helpful, one explains about using DXtory, but unfortunately his picture doesn't work on the bit where he explains about selecting your correct number of CPU cores in DXtory settings, so I have not done this step. The other link I was looking at just says some information about V-Sync and Mouse lag in general, he explains about the buffering of V-Sync and how limiting your FPS just below your refresh rate will prevent any pre-buffering, which is the part of V-Sync that cause mouse lag.

http://forums.steampowered.com/forums/showthread.php?t=1820131

http://mystrd.at/gaming/v-sync-mouse-lag-how-to-fix-it

Have fun!
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri May 18, 2012 10:30 pm

Yeeeeees, Xandre, thank you so much, it looks like I can now actually play this game!

Dxtory seems to work. I have v-sync disabled in the .ini file and I have used dxtory to limit my FPS to 59. I have no input lag, no strange noises in the inn and no tearing either.

I think if your screen has an refresh rate of 60 (this is common I think), you should limit your FPS at 59 rather than 80. I have read this online, that to prevent tearing you should cap under your refresh rate, no point in going higher, Human eyes can detect no difference in frames at this height but your screen will exhibit image tearing if you go over your refresh rate.

The difference between FPS limiting and V-Sync is something to do with V-Sync in-fact rendering frames slightly in advance, so you are looking slightly into the past or future or something, which is why input feels laggy and strange. Frame limiting doesn't do this so your mouse isn't going to be affected with V-Sync off and your frames limited by Dxtory.

I have only carried out a 5 minute test, so far input seems fine and the banging noise in the inn I';ve saved at is gone. If things get worse again or there is any other problem I will let you guys know.

glad you sorted out your input lag issues, mine were solved by turning mouse acceleration off in the .ini file.

The human eye can perceive much more than 60FPS, btw. It is just less noticeable when you have reached this level of fluidity. For example, change a die-hard quake3 player's fps (generally locked at 125 fps) to 60, or even 80 for that matter, and they will likely notice instantly. People were spreading this misinformed rumor about 24 and 30 FPS in the past as well, seems to follow each new step in FPS standards.
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Fri May 18, 2012 1:58 pm

But unless those Quake players are using a 120 HZ screen, there will be no visual difference as the screen can't update that fast. From what I have read (in one of the links aI posted above) higher FPS does other things than visuals though which are noticable in Shooters, like servers than have more than 60 tick per second for example, if you have a higher HZ screen it will keep up with the info coming from the server.

Maybe I'm wrong, I'm just reading these things :)

glad you sorted out your input lag issues, mine were solved by turning mouse acceleration off in the .ini file.

I have also done this change. V-Sync causes more lag for some users than others, the faster your framerate would be without V-Sync, the more V-Sync causes your lag because it buffering more screens, because I run at 1280x1024 resolution (small screen) I probably had massive framerate, which would explain why the physics noise bugs caused by high FPS were so widespread in my game (literally every building).
User avatar
Marion Geneste
 
Posts: 3566
Joined: Fri Mar 30, 2007 9:21 pm

Post » Fri May 18, 2012 6:52 pm

I tried disabling vsync but needed to put in on again. The verticle mouse speed was insane. It was way too quick. In some areas (inside mostly ) i was getting near 200fps and the mouse is impossible to control. One minuite it;s fine and the next too sensitive. I see now why there is no option ingame to turn vsync off.
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Fri May 18, 2012 8:36 pm

Hey ynamite, I had never heard of it before either. I just googled Dxtory, it seems to be Japanese but there is an English version of the website available at the websites opening page. http://dxtory.com/

Sweet! Thanks a lot mate! I found that site earlier but wasn't sure if it was the right one. Going to try this tonight ...


I see now why there is no option ingame to turn vsync off.

Yeah, I was thinking the same thing. Makes you wonder about Beth though, doesn't it? I almost always turn off V-Sync when playing games and never had any issues because of that. Instead of just talking out of their backsides Beth should've actually used a new engine or made their own (if they're capable of that anyway. I have my doubts).
User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Fri May 18, 2012 5:51 pm

Sweet! Thanks a lot mate! I found that site earlier but wasn't sure if it was the right one. Going to try this tonight ...
Yeah, I was thinking the same thing. Makes you wonder about Beth though, doesn't it? I almost always turn off V-Sync when playing games and never had any issues because of that. Instead of just talking out of their backsides Beth should've actually used a new engine or made their own (if they're capable of that anyway. I have my doubts).
AFAIK this is their new engine they made themselves for Skyrim.
User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Fri May 18, 2012 4:40 pm

So I'm testing on an Asus G74SX TH1 with the nVidia 560m with 3 gigs of VDDR5 ram. Here is the ini I'm using:
[Do Not Argue - no arguments needed]
Skyrim_cfg_version=1.5
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bAllowConsole=0
iPreloadSizeLimit=26214400
bPreloadIntroSequence=1
fMasterFilePreLoadMB=80.0000
iNumHWThreads=8
bUseThreadedParticleSystem=1
uGridsToLoad=5
uInterior Cell Buffer=16
uExterior Cell Buffer=180
iFPSClamp=60
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=4
[Display]
iBlurDeferredShadowMask=4
fInteriorShadowDistance=6000.0000
fShadowDistance=16000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=8192
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=6600.0000
fLeafAnimDampenDistStart=5600.0000
fTreesMidLODSwitchDist=20000000
fGamma=1.5000
fDecalLOD2=3500.0000
fDecalLOD1=3000.0000
fSpecularLODStartFade=4000.0000
fShadowLODStartFade=400.0000
fLightLODStartFade=5500.0000
iTexMipMapMinimum=16
iTexMipMapSkip=0
iWaterMultiSamples=4
iMultiSample=8
iShadowMode=5
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=0
iSize W=1600
iSize H=900
fMeshLODFadePercentDefault=3.2000
fMeshLODFadeBoundDefault=1024.0000
fMeshLODLevel2FadeTreeDistance=8192.0000
fMeshLODLevel1FadeTreeDistance=11376.0000
fMeshLODLevel2FadeDist=20000000.0000
fMeshLODLevel1FadeDist=20000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=50
iMaxDecalsPerFrame=300
bFloatPointRenderTarget=0
sD3DDevice=""
bFXAAEnabled=1
fShadowBiasScale=0.050
iShadowMaskQuarter=5
iAdapter=0
iPresentInterval=0
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
iShadowMapResolution=8192
fDefault1stPersonFOV=100.0000
fDefaultWorldFOV=100.0000
fDefaultFOV=95.0000
bSimpleLighting=0
bDynamicWindowReflections=1
bUseFakeFullScreenMotionBlur=1
bAllowPartialPrecision=0
bShadowsOnGrass=1
bActorSelfShadowing=1
bMTRendering=1
bUseSunbeams=1
bAllow30Shaders=1
bDo30VFog=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=15000.0000
fGrassMaxStartFadeDistance=15000.0000
fGrassMinStartFadeDistance=0.0000
iMaxGrassTypesPerTexure=5
bAllowLoadGrass=1
iGrassCellRadius=6
bGrassPointLighting=1
fGrassFadeRange=2500.0000
fGrassDefaultStartFadeDistance=5000.0000
bDrawShaderGrass=1
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iShadowMaskQuarter=5
iDifficulty=2
[Interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=1.0000
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=2048
[SaveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=
uID7=
fVal6=
uID6=
fVal5=
uID5=
fVal4=
uID4=
fVal3=
uID3=
fVal2=
uID2=
fVal1=
uID1=
fVal0=
uID0=
[Clouds]
fCloudLevel2Distance=462144.0000
fCloudLevel1Distance=52768.0000
fCloudLevel0Distance=36384.0000
fCloudNearFadeDistance=20000.0000
[TerrainManager]
fTreeLoadDistance=125000.0000
fBlockMaximumDistance=350000.0000
fBlockLevel1Distance=120000.0000
fBlockLevel0Distance=45000.000
fSplitDistanceMult=2.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=100
bForceFullDetail=1
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=4.0000
bPickSkinnedTrees=1
[Decals]
uMaxDecals=2500
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=250
uMaxSkinDecalsPerActor=200
bDecalMultithreaded=1
[LOD]
fLODFadeOutMultObjects=50.0000
fLODFadeOutMultItems=50.0000
fLODFadeOutMultActors=50.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=2048
iWaterReflectWidth=2048
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bUseWaterReflectionBlur=1
bReflectExplosions=1
iWaterBlurAmount=4
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bUseWaterHiRes=1
bUseWaterLOD=0
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bUseWaterShader=1
[BackgroundLoad]
bBackgroundLoadLipFiles=1
bUseBackgroundFileLoader=1
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
bUseMultiThreadedTrees=1
[ScreenSplatter]
bBloodSplatterEnabled=1
bAllowScreenShot=1


And here is a screenshot
[IMG]http://i255.photobucket.com/albums/hh150/XtomJames/screenshotskyrim1xtm.png[/IMG]
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sat May 19, 2012 12:51 am

AFAIK this is their new engine they made themselves for Skyrim.

That's what they said and want you to believe, yes. But considering the evidence before us, I highly doubt that it really is. It may be a heavily modified engine, but it's essentially the same engine as in Oblivion. Just the fact that the full skyrim.ini still has references to Gamebryo in it, speaks volumes ;)
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

PreviousNext

Return to V - Skyrim