Skyrim italian coverage

Post » Fri Aug 13, 2010 3:30 pm

It seems like the magazine that the OP said the info was from is indeed valid.

http://en.wikipedia.org/wiki/Giochi_per_il_mio_computer



^^First post BTW :)
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Eibe Novy
 
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Post » Fri Aug 13, 2010 7:47 pm

-you can't create spells. WHAT THE HELL??

Fail :(
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james kite
 
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Post » Fri Aug 13, 2010 11:39 pm

I think you should relax since it is clearly obvious this info is fake.
The game informer magazine stated that birthsigns would be in the games.
Also no one has provided any source for this, the only thing they have said is an italian magazine called "GMC" which doesn't even show up on google.


Game Informer didn't say birth signs would be in. They only talked about the "nebulae" skill screen. In fact, a lot of people surmised birth signs wouldn't be in because of the GI article. This just confirms it.

Is anyone really surprised by the removal of skills, spell creation, and birth signs? Seems par for the course to me. Removing stuff worked so well in Oblivion, why not continue the trend :facepalm:

I'm calling BS on this information. It directly contradicts information that has been published in Gameinformer


Like what?
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Eric Hayes
 
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Post » Sat Aug 14, 2010 4:39 am

I cannot create new spells?

..

I cannot create new spels?!!

Im sorry, but this means I am out.
I shall not be buying Skyrim, sorry Bethesda, this is a dealbreaker.

Ill go looking for an RPG game to play instead then. Sigh.


The only reason why i can say they got rid of spell making is because all he spells can be used in multiple ways...that would be a pain in the ass to pull off for allowing people to make custom spells. Now all spells have multiple uses and prolly get better as you get better with them.
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Sammi Jones
 
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Post » Sat Aug 14, 2010 4:01 am

The only reason why i can say they got rid of spell making is because all he spells can be used in multiple ways...that would be a pain in the ass to pull off for allowing people to make custom spells. Now all spells have multiple uses and prolly get better as you get better with them.


I dont care.
Spell customization was a TES staple.

It allowed for that very thing I love in a game, freedom.

No spell creation = pre-made spells = hack n slash.
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Chloe :)
 
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Post » Fri Aug 13, 2010 11:20 pm

I never used spell creation in Oblivion anyway, so I don't really care if it's in or not.
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I love YOu
 
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Post » Sat Aug 14, 2010 12:27 am

Wow no spell customization?

Incredible bethesda...
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Alex Vincent
 
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Post » Fri Aug 13, 2010 4:17 pm

I cannot create new spells?

Ill go looking for an RPG game to play instead then. Sigh.


Most RPGs don't allow the player to create new spells. So, how does this make it not an RPG?

Nonetheless, that is the only thing that worries me so far. It could turn out okay but I want more info before I'll endorse it. :)
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Mrs Pooh
 
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Post » Sat Aug 14, 2010 1:26 am

If they use Steam as DRM then yes, Steam is required.

Which, also, was never stated. All it said was it was using Steam instead of GFWL.. nothing more. Dark Messiah uses Steam, but you can choose not to install it or ever touch it (which is precisely what I did).

They didn't make a PC UI for the last two games, why would they now?

Because the last two games were essentially the same engine using the same basic UI. This time around, they're taking a serious look at improving the UI.

And yes, "dynamic" means scaled to your character with randomized rewards.

No it does not. Not according to the information we have, they say nothing of scaled quests, just quests that can be changed according to how you've played, where you've been, etc. They say there's FO3-like area level scaling (which, BTW, I'm not very fond of), but this is not as bad as Oblivion. And also, randomized != scaled.
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Ross Thomas
 
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Post » Fri Aug 13, 2010 8:07 pm

Seriously you need to start thinking before you jump to conclusions.

Randomized means you wont get the same reward every time, but it says absolutely nothing about scaling, if it is scaled than it is obviously not random. If you get 4 coins in every chest, then how is that random, seriously.


I seriously think it means opponents will be scaled around your level and so will the rewards, ie all level scaled just like Ob but wrapped up in a new name because 'Heh, the fans will never notice'
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Ron
 
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Post » Sat Aug 14, 2010 2:51 am

Most RPGs don't allow the player to create new spells. So, how does this make it not an RPG?

Nonetheless, that is the only thing that worries me so far. It could turn out okay but I want more info before I'll endorse it. :)



Most so called RPG's on the market arent RPG's.
This is called false advertising.
Fable? action adventure.
Mass effect? action adventure, certainly not RPG.

In fact, there are no real RPG's I can think of that are made these days. At least not for console.
Perhaps D&D still does something for pc.

Without spell customization, and continuing the road oblivion began means TES is no longer an RPG.
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darnell waddington
 
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Post » Fri Aug 13, 2010 1:53 pm

That is some sweet info. :celebration: :celebration: :celebration: :celebration: :celebration:

It svcks that Birthsigns and custom spells won't be in the game but that's not a big deal at all. The Steam thing concerns me but I'll wait until Bethesda says something before I jump to conclusions.
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Alba Casas
 
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Post » Sat Aug 14, 2010 12:27 am

In fact, there are no real RPG's I can think of that are made these days.

There were very, very few "real" RPGs to begin with. More recently, only Arcanum and the old Fallout games would apply.
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SaVino GοΜ
 
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Post » Sat Aug 14, 2010 2:47 am

No spell creation does svck. :sadvaultboy: That said though I already knew there would be some things about the game I dont like.
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Fanny Rouyé
 
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Post » Fri Aug 13, 2010 2:06 pm

I dont care.
Spell customization was a TES staple.

It allowed for that very thing I love in a game, freedom.

No spell creation = pre-made spells = hack n slash.

How does changing the magnitude and spell duration of a flamethrower work?
The magic system is nothing like before. As for combining spells you do have two hands, but I have a feeling I can't win you over :D.
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Queen of Spades
 
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Post » Fri Aug 13, 2010 9:19 pm

If I'm wrong about this, please correct me, but didn't the first CRPGS consist entirely of dungeon-diving, as in killing monsters and getting loot? If so, what exactly is wrong with today's RPGs that makes them not RPGs? :huh:
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Nathan Barker
 
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Post » Sat Aug 14, 2010 1:00 am

No spell creation = pre-made spells = hack n slash.


In fact, there are no real RPG's I can think of that are made these days. At least not for console.
Perhaps D&D still does something for pc.


What RPGs have allowed spell creation? I can only think of TES games so that seems like a strange criterion for a true RPG.

So, Baldur's Gate, Arcanum, Dragon Age: Origins, etc. are hack n slash and not RPGs?
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Madeleine Rose Walsh
 
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Post » Sat Aug 14, 2010 2:40 am

Considering that I only cared about pre-made spells in Oblivion to get the effect out of them and then make my own, better spells (except maybe one or two unusually cost-effective pre-made spells), I see one great thing with spellmaking being removed - a reason to use pre-made spells.
Spellmaking in all it's honor, but it would be awesome to find a tome in the end of a hard dungeon that gives you a powerful spell upon reading, instead of making your own über-spells and casting the others aside.
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Trish
 
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Post » Fri Aug 13, 2010 7:35 pm

U Mad?
http://img35.imageshack.us/img35/9765/haterstodd.jpg
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Lucy
 
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Post » Fri Aug 13, 2010 9:59 pm

Yes, a tool that points north is back. Does not mean it will give directions in quests.



Let's be honest it will though.
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i grind hard
 
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Post » Sat Aug 14, 2010 3:05 am

Most so called RPG's on the market arent RPG's.
This is called false advertising.
Fable? action adventure.
Mass effect? action adventure, certainly not RPG.

In fact, there are no real RPG's I can think of that are made these days. At least not for console.
Perhaps D&D still does something for pc.

Without spell customization, and continuing the road oblivion began means TES is no longer an RPG.


It's truly amazing how you have no idea what you're talking about.
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Rozlyn Robinson
 
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Post » Fri Aug 13, 2010 7:47 pm

The only thing that makes very unhappy is... People who give you quests are marked as Essential like in Oblivion.
WHAT THE [censored], BETHESDA?!
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Sophie Louise Edge
 
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Post » Sat Aug 14, 2010 2:39 am

Wow, seriously no spell creation? I so badly wanted to create a 100 area of affect fireball. At least let us create the area of effect and not combine more than one elemental power. I'm seriously disappoint :spotted owl:
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Kortniie Dumont
 
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Post » Fri Aug 13, 2010 3:53 pm

If I'm wrong about this, please correct me, but didn't the first CRPGS consist entirely of dungeon-diving, as in killing monsters and getting loot? If so, what exactly is wrong with today's RPGs that makes them not RPGs? :huh:

That is precisely why I would not consider them true RPGs either, as they lack the R from RPG.
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Yonah
 
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Post » Fri Aug 13, 2010 2:05 pm

No spell creation makes me beyond disappointed. If that turns out to be true it will be a miracle for them to get my money...
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Zosia Cetnar
 
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