Skyrim italian coverage

Post » Fri Aug 13, 2010 10:48 pm

That is precisely why I would not consider them true RPGs either, as they lack the R from RPG.

You don't consider DnD an RPG?
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Hearts
 
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Post » Fri Aug 13, 2010 6:36 pm

Most so called RPG's on the market arent RPG's.
This is called false advertising.
Fable? action adventure.
Mass effect? action adventure, certainly not RPG.

In fact, there are no real RPG's I can think of that are made these days. At least not for console.
Perhaps D&D still does something for pc.

Without spell customization, and continuing the road oblivion began means TES is no longer an RPG.

You are entirley wrong in every single way imaginable. Sleep a while. Think about it. Ponder other playing styles. Think about how when you use an armor spell now you have to hold it to get a duration and how when you use a fire damage spell holding makes it like a flame thrower. YOU CAN'T COMBINE THESE SPELLS INTO ONE CREATED SPELL! It wouldnt work!

It's truly amazing how you have no idea what you're talking about.


You sir... are a real life dragonborn.
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Kim Bradley
 
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Post » Fri Aug 13, 2010 7:42 pm

Even the old days of SSI games didn't have spell customization.
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Sunnii Bebiieh
 
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Post » Fri Aug 13, 2010 7:18 pm

Wow, seriously no spell creation? I so badly wanted to create a 100 area of affect fireball. I'm seriously disappoint :spotted owl:

You got spells that act like flamethrowers. :lmao: Even Calvin wouldn't complain.
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Sam Parker
 
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Post » Fri Aug 13, 2010 7:02 pm

That is precisely why I would not consider them true RPGs either, as they lack the R from RPG.


So instead of Roleplaying game its just... Playing game..?
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Kortniie Dumont
 
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Post » Sat Aug 14, 2010 4:46 am

We're going to be combining spells anyway, isn't that kinda like making your own spells?
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Killah Bee
 
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Post » Fri Aug 13, 2010 4:42 pm

-There are 5 major cities, 20 minor cities and 100+ dungeons (but we already know that)

-the hud appears only when you fight. you will see the three status bar and the compass (sigh)

-there are 100+ subquests

-every town has an economic system


- When they say 20 minor cities... Are they also taking into account small settlements as well? Or are those separate?

- Does this mean no status bars outside of battle?

- 100+ side quests doesn't seem like much, considering number of major and minor cities. That's a lot of people to potentially give out side quests.

- I wonder if that will make it beneficial to sell items in certain cities?
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helen buchan
 
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Post » Sat Aug 14, 2010 2:06 am

We're going to be combining spells anyway, isn't that kinda like making your own spells?

DAYUM!
This man wins.
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Joey Bel
 
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Post » Sat Aug 14, 2010 1:11 am

Lack of spell creation is the first actual bad thing I heard about Skyrim. Tough if the spell system is improved enough with new mechanics then it may be a worthy trade-off... but it better be damned good.
The other info is positive. I am glad we are not getting towns made of 2 houses and villages made of 1 house again.

That is precisely why I would not consider them true RPGs either, as they lack the R from RPG.


The correct term would be CRPG, not RPG (CRPG is a genre inspired by Pen'n'Paper RPG's but you can't have an actual RPG in Video Games... at least not with current technology). It is totally different but people prefer using RPG rather then CRPG when defining a game genre.

We're going to be combining spells anyway, isn't that kinda like making your own spells?


Combining spells was something people thought we might get because of dual wielding and being able to have two spells in hands.
Bethesda confirmed rumors to be false tough... tough they also said they would try to implement it... but don't hope too much.
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Nick Jase Mason
 
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Post » Fri Aug 13, 2010 11:50 pm

We're going to be combining spells anyway, isn't that kinda like making your own spells?


Todd says: "You CANNOT combine spells"... I'll look out the quote.
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Emma Copeland
 
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Post » Fri Aug 13, 2010 11:38 pm

That is precisely why I would not consider them true RPGs either, as they lack the R from RPG.


I think if your definition redefines most RPGs into some other genre then your definition isn't useful. Genres should contain more than five games after all. :)
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dean Cutler
 
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Post » Fri Aug 13, 2010 5:47 pm

You can't create spells anymore because the magic system has been totally revamped. Get out of the Oblivion mindset. "Oh no, I won't be ale to creature the cheap 100 points of charm for 1 second spell!"



I was thinking maybe more along the lines of a paralyze + damage of some sort.

If you don't want people making lameass spells like the one you cite, then simply don't allow 100 points of charm for 1 second to be created. Make it to where the sliders won't function if you try to do that. Seems real easy.


Spell creation has been a part of TES for a long time, not just in Oblivion.

If this rumor (its still a rumor until i see a transcript of the Italian mag where they say "and there is no spell creation") is true it is extremely disheartening and quite aggravating. I ENJOYED crafting my own spells and putting my own little spin on things. Not to mention the spells you could pick up in oblivion or even morrowind were [censored], always underpowered or barely useful. If theyve taken out spell creation then they need to have the spells you can purchase or find or be rewarded with to be actually worth something as opposed to something I just choose because it has shock in it and I don't have any shock spells yet and i'll just make a better one later. To me all of the tinkering around HELPED with immersion (which is apparently such a big deal I can FARM and SMITH now woooooooooot but I can't craft my own SPELLS? I'm a super duper game ending level sorcerer and I can't make my own SPELLS but I can grow turnips?? WTF ).
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christelle047
 
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Post » Sat Aug 14, 2010 12:32 am

We're going to be combining spells anyway, isn't that kinda like making your own spells?

They said they want to do this, not that they were.

And about the 1 second uber spells, such as charm 1 second. Conversations are in real time, maybe menu's are too. That really reduces the number of exploits, and the usefulness of that arguement.
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Yung Prince
 
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Post » Fri Aug 13, 2010 8:28 pm

Eh, the old "not an RPG" thing really isn't helping this thread at all. All we need to ask ourselves is, "is this a game I'll [still] enjoy playing [due to factors x, y, z]?" Remember how subjective that is.

Personally, I'm rather disappointed by the apparent removal of spell creation; I liked the system more for the ability to (re-)name my spells than for the effects available, which were very limited visually. A more satisfying magic system overall will probably go a long way towards making up for the lack of spellmaking, but no one's telling us much of anything about the spells we do have. What's most disappointing is to hear, "x is removed," without explaining what then remains.

Immortal NPCs are silly and the possible Steam requirement is highly aggravating, but hardly game-breaking. A large proportion of quests being randomised isn't encouraging either; I'd rather hoped more effort would be put into making NPC-given sidequests less arbitrary and disjointed, but the random/PC-tailored factor seems like it might do the opposite.
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john page
 
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Post » Fri Aug 13, 2010 11:46 pm

You don't consider DnD an RPG?

Since when is DnD limited to dungeon crawling? To avoid being another die-based war game and battle sim is exactly what it was made for.
I think if your definition redefines most RPGs into some other genre then your definition isn't useful. Genres should contain more than five games after all. :)

Did I say that I don't consider the others RPGs? No. They just are not pure, or "true", RPGs, where player influence on skill results is kept as low as possible.
Action RPGs like ME, Fable and TES all belong in this genre, don't worry. ^_^
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Laura Ellaby
 
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Post » Sat Aug 14, 2010 3:42 am

soulgems are also used to regain magicka

Lul wut?
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Alada Vaginah
 
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Post » Fri Aug 13, 2010 5:09 pm

Todd says: "You CANNOT combine spells"... I'll look out the quote.


YOu cannot combine, but That still leaves Dual Wielding spells.
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Madison Poo
 
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Post » Fri Aug 13, 2010 6:40 pm

Lul wut?


That was my thought too. I'm guessing since Welkynd Stones are probably not going to be in Skyrim that they needed something to replace that. I just hope your still able to use Soul gems for other things like Armor.
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Stephanie I
 
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Post » Fri Aug 13, 2010 5:08 pm

I think they will be more considerate to give people the options they want. They are catering to two audiences here--the hardcoe RPGers and the casual gamers who dont have the patience to do lots of thinking in games...I understand both sides. As long as they give the option.
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Mimi BC
 
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Post » Fri Aug 13, 2010 10:27 pm

YOu cannot combine, but That still leaves Dual Wielding spells.


I believe the quote went on to say 'You cannot use frost and fire at the same time'. You therefore cannot combine no matter how many hands you have.

Would be nice to be wrong on this
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He got the
 
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Post » Fri Aug 13, 2010 7:32 pm

Lul wut?


You eat souls of dragons.
So why not eat other souls as well :P
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adame
 
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Post » Fri Aug 13, 2010 6:16 pm

I want something ABSOLUTELY CLARIFIED by the OP:
Did it say that you can not CREATE spells, or that you can not COMBINE spells? Those are two totally different things. Combining means using them at the exact same time (I press left and right trigger and both spells cast. Alternatively, it could be taken to mean that if I use two different spells together that they create a third, unique effect).

This is vitally important.
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Pete Schmitzer
 
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Post » Fri Aug 13, 2010 8:14 pm

Lul wut?


You eat souls of dragons.
So why not eat other souls as well :P
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Liv Staff
 
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Post » Fri Aug 13, 2010 6:40 pm

Personally, I'm rather disappointed by the apparent removal of spell creation; I liked the system more for the ability to (re-)name my spells than for the effects available, which were very limited visually.

Yeah, you're right. I had not thought about it, but the removal of spell creation must be at least partially explainable by the fact Bethesda has put some thought into creating more varied effects and into making them more impressive sight-wise (sound-wise too, if we believe "Sounds of Skyrim"). That would make the end result pretty hard to predict and control if the player could mix n' match as (s)he pleases. Development choices, and consequences.
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ShOrty
 
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Post » Fri Aug 13, 2010 3:09 pm

Is anyone really surprised by the removal of skills, spell creation, and birth signs? Seems par for the course to me. Removing stuff worked so well in Oblivion, why not continue the trend :facepalm:

yes, it's somewhat dissappointing that everytime they add some really cool stuff (Oblivion added cool stuff to the series and Skyrim will too) they feel the need to "compensate" by removing things that worked just fine in the previous game :brokencomputer:
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Mizz.Jayy
 
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