this
although ( i hear, dont know if its confirmed) but there may be spells to cast on the ground to be triggered by enemies, a trap basicly. Which is cool, always wanted something like that. Wonder why no spell crafting? thats a pretty big deal, not a huge aspect of the game but just about any one (unless they hate playing magic characters) used creating their own spells. I wonder if it has to do with the ability to make weak spells that are cheap which some one could abuse by casting alot to super speed they level the magic skills. I hope there's a replacement because I find that a lot of the premade spells are bland and not benefactory to the way I play.
I am guessing it was taken out since spells get cheaper on mana the higher your skill. fireballs get more powerful the more you use the spell (or also dependent on destruction skill) so creating spells is rendered useless by more organic casting system?
this is purely a guess, but from what they're saying it might sound right.
I'm not shocked by this, it just needed to be done. I hated running around Cyrodiil and casting fireballs that do 5 damage and when i wanted a bit more punch, i had to find an altar of spellmaking to do it. think we'll be able to charge our spells?
there's also the one handed/two handed cast system to alter spell strength... I dunno. will have to see how fluid and organic the system is before i pass judgement.