Skyrim italian coverage

Post » Fri Aug 13, 2010 7:32 pm

While they're at it, they might as well take out voice acting, jumping, and vampires since they're not necessary. Maybe they can remove character creation as well. and just force you to play as an Imperial. Perhaps they could switch the item system to be like Fable 3, to remove the aches and troubles of having choice. Maybe they could remove AI, and go back to Morrowind style quest givers since we'll be adventuring most of the time. Maybe they could remove blunt weapons because no one likes them. While they're at it, they should just stop making the game since Oblivion is still in stores.
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TOYA toys
 
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Post » Fri Aug 13, 2010 4:43 pm

You got spells that act like flamethrowers. :lmao: Even Calvin wouldn't complain.


I want a bigger flamethrower with a side effect to make them light up with a light spell :teehee:
Is that too much to ask for? :ermm:
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Kirsty Wood
 
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Post » Fri Aug 13, 2010 4:37 pm

You eat souls of dragons.
So why not eat other souls as well :P

It still doesn't make any sense. Magicka comes from the stars and the sun (which are really just holes to the Aetherius, the realm of pure magicka). I mean, souls can refill enchanted weapons, so perhaps they do restore magicka.

It's just so odd because its never been done, nor mentioned before in the lore, although, as I said, I guess it isn't entirely improbable.
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Chris Jones
 
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Post » Fri Aug 13, 2010 8:46 pm

You can not combine spells but you can dual wield spells?
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Tinkerbells
 
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Post » Fri Aug 13, 2010 10:25 pm

Did I say that I don't consider the others RPGs? No. They just are not pure, or "true", RPGs, where player influence on skill results is kept as low as possible.
Action RPGs like ME, Fable and TES all belong in this genre, don't worry. ^_^


Sorry, I thought you were agreeing with Merari that Skyrim would not be a RPG. You were just saying it's not a pure RPG?

I'm not sure a pure RPG exists. Even Arcanum was an Action RPG unless you changed the setting to turn on "Turn Based". Troika had that horrid real time setting as the default.
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Sophie Payne
 
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Post » Fri Aug 13, 2010 11:08 pm

I highly doubt that birthsigns are removed, they would not get rid of a substantial piece of lore, besides the OP said "it APPEARS that there are no birthsigns"
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DAVId Bryant
 
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Post » Fri Aug 13, 2010 4:07 pm

I believe the quote went on to say 'You cannot use frost and fire at the same time'. You therefore cannot combine no matter how many hands you have.

Would be nice to be wrong on this

I took it to mean you can put fire and frost on different hands, but using them will just give you regular fire and frost spells, not some uber-explosive combination.
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casey macmillan
 
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Post » Fri Aug 13, 2010 7:36 pm

- Does this mean no status bars outside of battle?

I think this is weird :shrug: if you jump off a high cliff and lose a lot of health points, you should be able to see how close to death you are although you're not in battle.
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Nauty
 
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Post » Sat Aug 14, 2010 2:51 am

No more spell creation?! How do they expect me to set myself on fire? :flamethrower:
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Dj Matty P
 
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Post » Fri Aug 13, 2010 10:45 pm

Why would the compass be shown while engaged in combat but not out of combat? Having health/magicka/stamina show makes perfect sense but the compass only popping up during combat is weird?
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Bryanna Vacchiano
 
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Post » Fri Aug 13, 2010 5:10 pm

Why would the compass be shown while engaged in combat but not out of combat? Having health/magicka/stamina show makes perfect sense but the compass only popping up during combat is weird?

They might tie it to some kind of awareness skill or spell and show enemies close to your position as icons. Like in the new Fallout games.
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Jonathan Egan
 
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Post » Sat Aug 14, 2010 4:20 am

iam actually okay with no spell creation.85 spells and five schools of magic is alot. great news though!the game just keeps getting better.although it would have been nice to have a larger gameworld
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steve brewin
 
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Post » Fri Aug 13, 2010 4:12 pm

Game Informer didn't say birth signs would be in. They only talked about the "nebulae" skill screen. In fact, a lot of people surmised birth signs wouldn't be in because of the GI article. This just confirms it.

Is anyone really surprised by the removal of skills, spell creation, and birth signs? Seems par for the course to me. Removing stuff worked so well in Oblivion, why not continue the trend :facepalm:



Like what?


Specifically, that you can kill quest giving NPCs.
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leigh stewart
 
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Post » Fri Aug 13, 2010 3:37 pm

*Looks at OtaconV2's joining date*
Yeah, that explains it... go read the rules...
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Sun of Sammy
 
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Post » Fri Aug 13, 2010 7:53 pm

Specifically, that you can kill quest giving NPCs.




This forum does not allow the posting of scans. You should remove the link, or you might get banned.
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Rhiannon Jones
 
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Post » Sat Aug 14, 2010 6:30 am

Ouch, no scans are allowed on the forums, I would take that down quick!
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Angus Poole
 
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Post » Fri Aug 13, 2010 11:57 pm

I want something ABSOLUTELY CLARIFIED by the OP:
Did it say that you can not CREATE spells, or that you can not COMBINE spells? Those are two totally different things. Combining means using them at the exact same time (I press left and right trigger and both spells cast. Alternatively, it could be taken to mean that if I use two different spells together that they create a third, unique effect).

This is vitally important.

I would like this to be absolutely clear as well. If there's any other Italians who can confirm/clarify, thank you!
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Rachell Katherine
 
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Post » Fri Aug 13, 2010 6:32 pm

No spell making? That's good, I hate emergent gameplay and fun.

Hopefully that's a mistake.
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Eve Booker
 
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Post » Sat Aug 14, 2010 12:08 am

They only talked about the nebulae, they did not say birth signs are removed.
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Claire Mclaughlin
 
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Post » Sat Aug 14, 2010 1:47 am

Specifically, that you can kill quest giving NPCs.


Perhaps that is a contradiction, but not necessarily. The GI article talked about generic quest givers, not "main quest" characters which is what this article summary implies will be immortal. That's a step up from where Oblivion was. It sounds like we will have immortal characters, but not as out of control crazy as it was in Oblivion (100+ NPCs).

Who knows.
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james tait
 
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Post » Fri Aug 13, 2010 4:31 pm

this

although ( i hear, dont know if its confirmed) but there may be spells to cast on the ground to be triggered by enemies, a trap basicly. Which is cool, always wanted something like that. Wonder why no spell crafting? thats a pretty big deal, not a huge aspect of the game but just about any one (unless they hate playing magic characters) used creating their own spells. I wonder if it has to do with the ability to make weak spells that are cheap which some one could abuse by casting alot to super speed they level the magic skills. I hope there's a replacement because I find that a lot of the premade spells are bland and not benefactory to the way I play.


I am guessing it was taken out since spells get cheaper on mana the higher your skill. fireballs get more powerful the more you use the spell (or also dependent on destruction skill) so creating spells is rendered useless by more organic casting system?

this is purely a guess, but from what they're saying it might sound right.

I'm not shocked by this, it just needed to be done. I hated running around Cyrodiil and casting fireballs that do 5 damage and when i wanted a bit more punch, i had to find an altar of spellmaking to do it. think we'll be able to charge our spells?

there's also the one handed/two handed cast system to alter spell strength... I dunno. will have to see how fluid and organic the system is before i pass judgement.
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Tyrone Haywood
 
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Post » Sat Aug 14, 2010 7:19 am

The reason for the spell creation is probably because you can make spells so strong that you have no threats. And when you think about it, it does not make all that much sense.
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lillian luna
 
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Post » Sat Aug 14, 2010 6:03 am

This forum does not allow the posting of scans. You should remove the link, or you might get banned.



Ouch, no scans are allowed on the forums, I would take that down quick!

Thanks for the heads up guys!
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Amanda Furtado
 
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Post » Sat Aug 14, 2010 6:59 am

Thanks for the heads up guys!


No problem!

Welcome to the forums!

Have a http://images.uesp.net//c/c4/Fishystick.jpg
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A Dardzz
 
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Post » Sat Aug 14, 2010 3:17 am

Cut the whining about the spells already. Instead of using the braindead spell system of Morrowind or Oblivion, the spells will actually have some originality in them as in Bioshock style instead of being flying balls of different colors. It's not possible to combine such complex and varying spells with the physics system of Skyrim without a LOT of work unless if the whole game was built around it like Magicka. I'm glad that the spells will be at least somewhat interesting this time.
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Sarah Bishop
 
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