Well, here it is, some new/old informations for you.
-Spoiler on the game beginning
Spoiler The executioner is going to chop off your head when esbern appears and saves you
-Skyrim size is equal to Oblivion's Cyrodiil
Eh.... I wished it was larger but I'm ok with it. The mountainous terrain should make the province feel larger (plus considering Skyrim in lore is smaller than Cyrodiil in size, we will technically see a bigger representation of Skyrim)
-There are 5 major cities, 20 minor cities and 100+ dungeons (but we already know that)
We already knew about the five cities and dungeon numbers, but it is awesome to confirm what the map of Skyrim heavily implied-multiple small cities. Great stuff.-the creation engine is totally new, it's not based on the game bryo
That is good to hear, I am excited to see how this engine has made everything better-graphics look a lot better than the oblivion and fallout 3 one
This is very good, I think the screens we have seen look great.
-there are fishes that jump out of the water
This should add great life to the world in general and especially to the water. The water always seemed strangely quiet in Morrowind and Oblivion.-the hud appears only when you fight. you will see the three status bar and the compass (sigh)
Hmmmmm. Interesting, this makes sense. I don't really mind the compass appearing as I have no problem with it.-the UI is really user freindly but it's not intended to be mouse-used
Eh, not surprised about the mouse thing. We already had the idea of it being user-friendly, so the user-friendly interface should be bearable until a PC UI mod comes out.
-every weapon has a damage stat and a block stat
Of course each weapon has a damage stat, but I am not sure if each weapon in Oblivion had a block stat. If not, then this should make blocking more logical.-it appears that there are no birthsigns
Interesting..... Could we see a return of Daggerfall's system or something similar to it? Of course it will be a bit sad if there is nothing replacing it, but I can get over it.-there is a separate control system for the pc
Not really surprised about this.-there is a "local map" for every zone of Skyrim
Again, nothing too surprising. Hopefully it's more in the line of Morrowind in visual.
-there are 100+ subquests
100+? Sounds pretty vague.-it will be possibile to play after the main quest
Good to hear, but I already expected this.-Steam, not gfwl. they're are disappointed with LIVE!
Hmm.... Hopefully they do this right because Steam can be a hassle to deal with at times.-you can't create spells. WHAT THE HELL??
Oh..... This is disappointing. I don't know why they would get rid of a big aspect, even if they did revamp the magic system.
-there are houses which you can buy
Not really surprised.-there are many puzzles in the dungeons
We already figured this based on past videos, but it is good to hear this directly. This should make dungeons feel more interesting.-cities, dungeons etc will be added to the 3d map as soon as you encounter them
Don't really care as it's expected.-water physics
Good to see better and more natural water.-every town has an economic system
This is very good. Towns should feel more like towns actually.-minor cities contains 10+ buildings
Very good to see that we won't deal with Oblivion's "villages" that had two buildings.-75% of the quests are dynamic. even the rewards and the quest giver are randomized
75% sounds a lot bigger number than I would have wanted. I liked Daggerfall's randomized stuff but it definitely got boring fairly quick. I will just have to wait and see when the game comes out.-snow is not a texture (I don't get it, why a magazine says that is a texture and the other one says the opposite?)
I am not honestly sure what this means either.
-bandits in the dungeons are alive and not puppet-like
Good to hear that bandits won't just feel like soulless enemies. They are enemies, but they should feel like they are people.-soulgems are also used to regain magicka
Interesting, maybe having a 100 minor soul gems won't be nearly useless this time around.-"turn undead" spell confirmed
Intersting.... I wonder wha and howt if will affect NPC's.
-you can set oil on fire
This could once again be interesting. Does this mean we can destroy environments to a degree, as implied by the French magazine?-there are birds
It is good to hear they are really focusing on making the world feel natural and alive with more animals.-there is NO multiplayer
Good to hear a confirmation, though it was fairly obvious that there wasn't going to be any.
-the npcs which give us the main quests are immortal
I honestly don't care. I never found essential NPC's in Oblivion as annoying as some people hear find them (I only disliked it when NPC's who had no main quest significance had been marked as essential. I honestly would find it hilarious however if this quote literally means story wise, the NPC's are literally immortal and has nothing to do with essential NPCs..
that's all