Skyrim italian coverage

Post » Fri Aug 13, 2010 8:49 pm

-the hud appears only when you fight. you will see the three status bar and the compass (sigh)

-the UI is really user freindly but it's not intended to be mouse-used

-it appears that there are no birthsigns

-there are 100+ subquests

-you can't create spells. WHAT THE HELL??



I swear, I'm not even excited about the game anymore..
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casey macmillan
 
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Post » Fri Aug 13, 2010 9:51 pm

Setting oil on fire sounds interesting.


Sounds good to me to, I wander if this is how setting a fire trap would work,
dump oil on ground--> retreat to a safe distance --> wait for npc --> cast fire ball and Laugh :rofl:
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Cat
 
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Post » Fri Aug 13, 2010 7:20 pm

I do hope so! Should be fun KOing Esbern and then dropping his corpse into a pool of burning oil, watching him continually get up and fall over. :lol:


I'm a bit mythed by this, weren't quest givers supposed to be killable and than a sister or brother took over.

And didn't the voice actor of Esbern do death sounds for Esbern, because the player could betray him?
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Cool Man Sam
 
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Post » Fri Aug 13, 2010 2:50 pm

You know, the lack of Birthsigns does provoke a negative knee-jerk reaction even in me. But then, after some thought, I realize that if anything, this allows for even deeper roleplaying. Now instead of choosing a star sign that affected me before I was even born (which makes no sense when you think about it, imo,) we choose perks when we level up. Those perks do the same things (and more than) Birthsigns did. We can roleplay that we LEARNED this, or CHOSE to learn it, rather than being affected by something from before we even came into the world.

The lack of spell creation hurts. But provided they give us a large enough variety of spells, effectively it doesn't take anything away from us other than the process of having to make them. And it eliminates the list of redundant spells in our inventories. Now we just buy only the spells we want or need. Even better (imo) will be if leveling their related skill makes them stronger, rather than having to buy better and better versions of the spell. Now THAT would be awesome imo, and it would fit with their MO so far this time.

And we know enchantment exists, at least.


I agree. I don't use spells so I don't really care. I also hated birth signs.You could knock these out with a perk choice on hour one,and expand them in ways you never thought possible.
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gemma king
 
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Post » Fri Aug 13, 2010 6:14 pm

I swear, I'm not even excited about the game anymore..

Good for you. All this news has made the next 9 months seem unbearable.
Your lucky.
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saxon
 
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Post » Fri Aug 13, 2010 2:27 pm

-there are 100+ subquests

I wonder what they mean by Subquests - does this mean besides the Main Quest or would this mean besides the Main Quest and Guild quests.
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Tania Bunic
 
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Post » Fri Aug 13, 2010 1:22 pm

Forza Italia!
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Ernesto Salinas
 
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Post » Fri Aug 13, 2010 4:33 pm

I think with spells... maybe you just learn a spell effect such as fire damage (and we've already been told that there's different ways to cast that spell) and the power of it automatically increases the more skilled you become?

That does away with the need to create spells unless you want to combine effects, which we already know may not be possible.
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Nicholas C
 
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Post » Fri Aug 13, 2010 5:10 pm

I'm a bit mythed by this, weren't quest givers supposed to be killable and than a sister or brother took over.

And didn't the voice actor of Esbern do death sounds for Esbern, because the player could betray him?

Maybe it's a main quest-related betrayal where you can choose to side with someone else and then fight him rather than just deciding to attack him anytime.
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Emilie Joseph
 
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Post » Fri Aug 13, 2010 4:49 pm

You can't create spells anymore because the magic system has been totally revamped. Get out of the Oblivion mindset. "Oh no, I won't be ale to creature the cheap 100 points of charm for 1 second spell!"

I have never played a mage, but nor was I planing to for Skyrim, and even if I did there will be mods for this so I still would not care and it would not effect my game, that said I don't see why they would take away something like that.

For me this news is badass, there are others who are saying they are dumbing down the game, well for me there is alot more options and stuff now, its amazing.
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Ebony Lawson
 
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Post » Sat Aug 14, 2010 1:25 am

No spellmaking? There better be a reason for that.

this

although ( i hear, dont know if its confirmed) but there may be spells to cast on the ground to be triggered by enemies, a trap basicly. Which is cool, always wanted something like that. Wonder why no spell crafting? thats a pretty big deal, not a huge aspect of the game but just about any one (unless they hate playing magic characters) used creating their own spells. I wonder if it has to do with the ability to make weak spells that are cheap which some one could abuse by casting alot to super speed they level the magic skills. I hope theres a replacement because I find that alot of the premade spells are bland and not benefactory to the way I play.
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Alkira rose Nankivell
 
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Post » Fri Aug 13, 2010 11:13 am

-there are 100+ subquests

I wonder what they mean by Subquests - does this mean besides the Main Quest or would this mean besides the Main Quest and Guild quests.

I'm thinking the same yet it also says 75% of the quests and questgivers are randomized and we know Guild quests are given by specific guild superiors. Unless it literally means we only get 25 guild quests divided among atleast the usual group: Fighter, Thief and Mage.
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sw1ss
 
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Post » Fri Aug 13, 2010 5:26 pm

What magazine was this info published in?
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Gaelle Courant
 
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Post » Fri Aug 13, 2010 12:17 pm

OKay, BEFORE WE GO FURTHER.....



How can you make a post like this with all this information but NOT NAME A SOURCE?

What is the magazine called? I searched google but found nothing...everything leads back to this post, so I have to ask where this information is coming from.
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John N
 
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Post » Fri Aug 13, 2010 10:19 pm

As I recall, spells will have multiple functionality in Skyrim. You can throw a fireball, or hold down the button and use it as a flamethrower, or use it to set a trap, etc. If that's the case, I'd suspect that the reason you can't create spells is because of that increased complexity.
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Tikarma Vodicka-McPherson
 
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Post » Fri Aug 13, 2010 3:48 pm

I'm a bit mythed by this, weren't quest givers supposed to be killable and than a sister or brother took over.

Maybe that's just a side quest, and not a "main" (guild-related or actual main-quest) quest?

And didn't the voice actor of Esbern do death sounds for Esbern, because the player could betray him?

IIRC, in Oblivion, NPCs still made death sounds when they went unconscious.
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Kelvin
 
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Post » Fri Aug 13, 2010 7:17 pm

As I recall, spells will have multiple functionality in Skyrim. You can throw a fireball, or hold down the button and use it as a flamethrower, or use it to set a trap, etc. If that's the case, I'd suspect that the reason you can't create spells is because of that increased complexity.

Iiiiinteresting point there. Plus there is the dual magic system.
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Suzy Santana
 
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Post » Fri Aug 13, 2010 5:38 pm

Too much contradicting or vague info from foreign sources which can could be wrong. I'm not making any more assumption before we get official comment on this info.
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Melly Angelic
 
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Post » Fri Aug 13, 2010 8:47 pm

this

although ( i hear, dont know if its confirmed) but there may be spells to cast on the ground to be triggered by enemies, a trap basicly. Which is cool, always wanted something like that. Wonder why no spell crafting? thats a pretty big deal, not a huge aspect of the game but just about any one (unless they hate playing magic characters) used creating their own spells. I wonder if it has to do with the ability to make weak spells that are cheap which some one could abuse by casting alot to super speed they level the magic skills. I hope theres a replacement because I find that alot of the premade spells are bland and not benefactory to the way I play.

We already found out you can use spells in different ways. Fire can be shot out or can be held down like a flamethrower. Fire in both hands can create a greater fireball. Casting on the floor creates traps. This shows us the magic system is nothing like the old magic system. All the old rules that governed a magic character have been changed. As Martha Steward would say, "It's a good thing."
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Skrapp Stephens
 
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Post » Fri Aug 13, 2010 1:37 pm

I love everything except not being able to make my own spell!
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Hella Beast
 
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Post » Fri Aug 13, 2010 10:41 pm

Thankyou for posting this information. [ Jeez guys loads of us thanked the french guy for posting what we liked the look of, this guys thread went staight to the complaints ]. I am very much hoping that the perk system and the ability to dual wield two of the same spell gives us a comprehensive magic system. The news of economies made me very happy, but no spellmaking sent a chill up my spine. Please God, please don't let Bethesda have had a moment of madness and have thought they could learn from Lionhead, not to knock them, I enjoy Fable, as an amusing diversion, but Beth games are more like a way of life.
Please give with one hand while taking away with the other.
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Jason Wolf
 
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Post » Fri Aug 13, 2010 4:14 pm

I'm thinking the same yet it also says 75% of the quests and questgivers are randomized and we know Guild quests are given by specific guild superiors. Unless it literally means we only get 25 guild quests divided among atleast the usual group: Fighter, Thief and Mage.


My Hope is the 100+ subquests are the designed quests on top of the Main Quests and the 75% random Quests are on top of this leading to a total number of quests close to 400 (the 100 = 25%). I do not know if this is the case but I really hope so.
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Jennifer May
 
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Post » Fri Aug 13, 2010 8:49 pm

-you can't create spells. WHAT THE HELL??

YES, I MAD!
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Emerald Dreams
 
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Post » Fri Aug 13, 2010 9:19 pm

It's tough to read these piecemeal items from the various sources and get a feel of how good of a game Skyrim will actually be. We only have the past TES games (Morrowind, Oblivion, etc.) to judge them by, and are happy about the changes to the things we felt were wrong in the previous games or the inclusion of things we thought were missing.

However, the true test of Skyrim will not be how it compares to Oblivion or Morrowind, but how it stands on it's own in the TES tradition. We need to judge it as a whole, not from random bits of pre-release information.

I am really looking forward to the game, and will make a judgement after I have played it for many hours, not 10 months before it's release when we are only beginning to get a trickle of information.


One additional comment, as we compare the size of Morrowind and Oblivion, I think Oblivion felt smaller because we were able to ride a horse everywhere while in Morrowind you walked (unless of course you used the transporation system)

Storm
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Baylea Isaacs
 
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Post » Fri Aug 13, 2010 11:00 am

Well, after that I might actually consider not buying this game. Maybe wait a year or two until mods fix it.

Seriously, immortal NPCs? 75% of quests are scaled? No PC UI? Let's get a list of what they've dumbed down so far

-at least 5 or so less skills (considering they added crafting skills, I'd say even MORE removed)
-removed classes
-removed birth signs
-removed spell customization
-removed leveling up stats

What else we got?
Oh, we get puzzles, which will probably be as cool as traps were in the last game :/
Immortal NPCs
Level scaling all over the place
Steam DRM forcing me to log into steam or be online


I just don't understand. The ONE thing EVERYONE hated was level scaling, and they EXPANDED IT
ugh
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matt white
 
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