Skyrim italian coverage

Post » Fri Aug 13, 2010 10:24 am

Well, here it is, some new/old informations for you.

-Spoiler on the game beginning
Spoiler
The executioner is going to chop off your head when esbern appears and saves you


-Skyrim size is equal to Oblivion's Cyrodiil

-There are 5 major cities, 20 minor cities and 100+ dungeons (but we already know that)

-the creation engine is totally new, it's not based on the game bryo

-graphics look a lot better than the oblivion and fallout 3 one

-there are fishes that jump out of the water :P

-the hud appears only when you fight. you will see the three status bar and the compass (sigh)

-the UI is really user freindly but it's not intended to be mouse-used

-every weapon has a damage stat and a block stat

-it appears that there are no birthsigns

-there is a separate control system for the pc

-there is a "local map" for every zone of Skyrim

-there are 100+ subquests

-it will be possibile to play after the main quest

-Steam, not gfwl. they're are disappointed with LIVE!

-you can't create spells. WHAT THE HELL??

-there are houses which you can buy

-there are many puzzles in the dungeons

-cities, dungeons etc will be added to the 3d map as soon as you encounter them

-water physics

-every town has an economic system

-minor cities contains 10+ buildings

-75% of the quests are dynamic. even the rewards and the quest giver are randomized

-snow is not a texture (I don't get it, why a magazine says that is a texture and the other one says the opposite?)

-bandits in the dungeons are alive and not puppet-like

-soulgems are also used to regain magicka

-"turn undead" spell confirmed

-you can set oil on fire

-there are birds

-there is NO multiplayer

-the npcs which give us the main quests are immortal

that's all
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^_^
 
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Post » Fri Aug 13, 2010 2:03 pm

Thanks man! I like the part about 20 minor cities. DON'T READ WHATS IN THE SPOILER TAGS! BIG ASS SPOILER IMO!

Damn... the compass is back... No spellmaking? There better be a reason for that.
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Ricky Meehan
 
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Post » Fri Aug 13, 2010 1:34 pm

Omg too much coverages at the same time, awesoooooome
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Nicola
 
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Post » Fri Aug 13, 2010 2:22 am

-you can't create spells. WHAT THE HELL??


WHAT??? why?!?! Thats ridiculous.

The rest of the Info Is amazing in my opinion.
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Ruben Bernal
 
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Post » Fri Aug 13, 2010 3:13 pm

My head is exploding!!
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Jessica Raven
 
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Post » Fri Aug 13, 2010 11:56 am

Every town has an economic system

Happy days
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GabiiE Liiziiouz
 
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Post » Fri Aug 13, 2010 10:53 am

WHAT??? why?!?! Thats ridiculous.

The rest of the Info Is amazing in my opinion.


+1
i hate can not create new spells
the other info its awasome !
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Beat freak
 
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Post » Fri Aug 13, 2010 5:13 am

Well, here it is, some new/old informations for you.

-Spoiler on the game beginning
Spoiler
The executioner is going to chop off your head when esbern appears and saves you


-Skyrim size is equal to Oblivion's Cyrodiil

-There are 5 major cities, 20 minor cities and 100+ dungeons (but we already know that)

-the creation engine is totally new, it's not based on the game bryo

-graphics look a lot better than the oblivion and fallout 3 one

-there are fishes that jump out of the water :P

-the hud appears only when you fight. you will see the three status bar and the compass (sigh)

-the UI is really user freindly but it's not intended to be mouse-used

-every weapon has a damage stat and a block stat

-it appears that there are no birthsigns

-there is a separate control system for the pc

-there is a "local map" for every zone of Skyrim

-there are 100+ subquests

-it will be possibile to play after the main quest

-Steam, not gfwl. they're are disappointed with LIVE!

-you can't create spells. WHAT THE HELL??

-there are houses which you can buy

-there are many puzzles in the dungeons

-cities, dungeons etc will be added to the 3d map as soon as you encounter them

-water physics

-every town has an economic system

-minor cities contains 10+ buildings

-75% of the quests are dynamic. even the rewards and the quest giver are randomized

-snow is not a texture (I don't get it, why a magazine says that is a texture and the other one says the opposite?)

-bandits in the dungeons are alive and not puppet-like

-soulgems are also used to regain magicka

-"turn undead" spell confirmed

-you can set oil on fire

-there are birds

-there is NO multiplayer

-the npcs which give us the main quests are immortal

that's all


Link please? Unless of course it's a physical magazine.
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Stephanie Valentine
 
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Post » Fri Aug 13, 2010 1:10 pm

WHAT??? why?!?! Thats ridiculous.

The rest of the Info Is amazing in my opinion.


Because they don't want people creating spells that break the game.
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Stat Wrecker
 
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Post » Fri Aug 13, 2010 11:21 am

-snow is not a texture (I don't get it, why a magazine says that is a texture and the other one says the opposite?)


Okay, A dev needs to confirm this snow controversy, this is getting annoying.
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Charity Hughes
 
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Post » Fri Aug 13, 2010 5:58 pm

Thanks for the info Yoae :)
-the UI is really user freindly but it's not intended to be mouse-used

That doesn't sound good for PC players -_-

-Steam, not gfwl. they're are disappointed with LIVE!

As expected, it will use Steamworks.

-you can't create spells. WHAT THE HELL??

Disappointing. In Oblivion I was forced to make a "heal on touch" spell to heal companions as there was no such spell for sale. I hope it will be in Skyrim then.
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CArla HOlbert
 
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Post » Fri Aug 13, 2010 9:37 am

really you cant create spells? oh well at least I can mod
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Vivien
 
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Post » Fri Aug 13, 2010 4:27 am

Where did you get this information?
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Nicola
 
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Post » Fri Aug 13, 2010 12:22 pm

It said on Game Informer that there are Birthsigns, just no classes.
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Jennifer May
 
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Post » Fri Aug 13, 2010 6:17 pm

Link please?


:facepalm:
He is using info from a MAGAZINE
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Tanika O'Connell
 
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Post » Fri Aug 13, 2010 3:31 pm

No spell creation? That seems strange. The number of spells was seeming lower than the usual number of spell effects already.

Other than that... Completely new engine? That would be nice.
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Taylor Bakos
 
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Post » Fri Aug 13, 2010 5:27 am

No spell creation? I'm sure they have their reasons but......No spell creation??? What?
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Rhiannon Jones
 
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Post » Fri Aug 13, 2010 2:45 pm

And yeah, that spoiler was a big one. I kind of regret reading it now :facepalm:
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Sandeep Khatkar
 
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Post » Fri Aug 13, 2010 11:41 am

-the UI is really user freindly but it's not intended to be mouse-used
-it appears that there are no birthsigns
-75% of the quests are dynamic. even the rewards and the quest giver are randomized
-you can't create spells. WHAT THE HELL??


Disappointing.

-you can set oil on fire
-there is a separate control system for the pc
-there are many puzzles in the dungeons
-every town has an economic system


Seems nice. The setting oil on fire may be indicative of more use of the environment in combat (throw barrels and rocks, please? :P).
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Flutterby
 
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Post » Fri Aug 13, 2010 6:06 am

No spell creation and no birth signs?
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GRAEME
 
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Post » Fri Aug 13, 2010 4:14 pm

-it will be possibile to play after the main quest


THANK YOU BETHESDA! They arent pulling another Fo3/NV on us. Yay! + respect. :)
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Nadia Nad
 
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Post » Fri Aug 13, 2010 6:40 pm

-Steam, not gfwl. they're are disappointed with LIVE!


Awesome.

And now there will be [censored]storms.
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T. tacks Rims
 
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Post » Fri Aug 13, 2010 2:57 pm

More news!! Most of it sounds good, especially 20 minor cities (villages?). Not good about not being able to create spells though. My spell users will be unhappy. I don't mind the compass, the real issue to me is the quest markers.
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CSar L
 
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Post » Fri Aug 13, 2010 2:57 pm

Birds? Cool! :celebration:

Goddam spoiler. Why are they giving away such cricial info from the game's introduction and story??? :sad:
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Ells
 
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Post » Fri Aug 13, 2010 8:15 pm

NO SPELL MAKING?!?!? :banghead:
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Johanna Van Drunick
 
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