Skyrim Italian Coverage Thread #2

Post » Sat Jan 29, 2011 6:36 pm

If they're still in, I actually kind of see them taking an nGCD approach to leveling. That being using certain skills corresponding to those attributes will have them raise automatically.

Though your method sounds great too. I just really hope they are still in, or they have a good enough system to replace it.


I like that idea, sounds better than mine. I also hope they keep Attributes in, what good reason would there be for removing them? I'm trying to justify it, but removing attributes would be completely ridiculous.
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Jose ordaz
 
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Post » Sat Jan 29, 2011 5:32 am

Water physics will be interesting. Let's hope we dont need to buy 1000$ of new hardware.


The people from the magazines saw the console version(s) of the game according to Pete Hines, so we'll probably not have too upgrade like crazy. :)
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Claire Jackson
 
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Post » Sat Jan 29, 2011 5:58 am

The immortal NPC thing has me thinking about Game Informer's kill-able quest giver shop keeper example. I'm beginning to think the "relative" that appears to take over is generated on the spot. Perhaps the main story (and other such essential) NPCs are immortal, whereas the random "Radiant Story" peeps are truly generic.
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Javaun Thompson
 
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Post » Sat Jan 29, 2011 11:01 am

True the question wasn't phrased brilliantly, but what's worrying is that he is showing exactly the same line of thinking that people justify Oblivion's shoddy fast travel system with.


That's because it is a valid justification against those who simply want limited fast travel, not alternative fast travel. If someone doesn't make an effort to distinguish themselves from that group, especially since people who want limited fast travel, are using the argument for alternative fast travel as well, even though it's invalid in there case.
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Adam Baumgartner
 
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Post » Sat Jan 29, 2011 8:15 pm

The immortal NPC thing has me thinking about Game Informer's kill-able quest giver shop keeper example. I'm beginning to think the "relative" that appears to take over is generated on the spot. Perhaps the main story (and other such essential) NPCs are immortal, whereas the random "Radiant Story" peeps are truly generic.

yep, the article says that only MQ related NPC are immortal. you can kill everyone else
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Carlos Rojas
 
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Post » Sat Jan 29, 2011 8:04 am


75% of the quests are dynamic. even the rewards and the quest giver are randomized




Am I the only one disappointed by this!?
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Lizbeth Ruiz
 
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Post » Sat Jan 29, 2011 7:18 am

-water physics


Interesting, but i want to know more about it... What they mean about Water Physics?

Maybe water anim with tesselation?
http://www.youtube.com/watch?v=xPQ5Vy_5MP0

The new engine should improve the underwater experience... something like that:
http://www.youtube.com/watch?v=P59sxureJDo
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Kortniie Dumont
 
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Post » Sat Jan 29, 2011 9:05 am

Am I the only one disappointed by this!?

That depends almost entirely on two things... First, how many handcrafted quests exist, and second, how engaging the dynamic quests are, not just on the first iteration but subsequent ones, too. I'm certainly more 'cautious' than 'disappointed'.
yep, the article says that only MQ related NPC are immortal. you can kill everyone else.

Doesn't bother me. The only thing I really want removed is the 'essential' pointer icon from Oblivion, so that I can't tell the unkillables apart from regular NPCs until they're actually dead unconscious. (why? It'd spoil a part of the MQ if I knew who was involved in it!)
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Robert Garcia
 
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Post » Sat Jan 29, 2011 12:59 pm

"Might be time for folks on the forums to step away from the ledge and chill out a little, for crying out loud..."

Pete Hines on the question of the forums committing mass suicide over the issue of spellmaking. Not sure what to make of it. Perhaps it is code for something...Ah well.

:foodndrink:


It's code for "we don't think spellmaking was important, so you shouldn't either". I'm not sure why anyone would think that the same people who arrogantly dismissed fan concerns for Oblivion wouldn't do the same for Skyrim. "Ha, Mr. Man! Wallow in your giant piles of cash and pimp cups and Game of the Year awards. I hope you've learned a valuable lesson here about listening to your fanbase."
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Emily Rose
 
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Post » Sat Jan 29, 2011 10:03 am

It could also be code for "Guys...we didn't even say anything and you're running around like chickens with your heads cut off. Chill."

I've worked on a farm for a large part of my life. I've cut off a chicken's head before and I've seen what they do. Its an accurate representation of what many people are doing. Do I understand? I guess. I'd be upset if one of my favorite parts of the game were cut. Do I understand their reaction to what is probably little more than duel wielding spells does not creat a single new one? Nah, not really. Its beyond me. People see someone say something about spellmaking being out, and all of a sudden its 100% fact or something.
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Becky Cox
 
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Post » Sat Jan 29, 2011 4:27 pm

It's code for "we don't think spellmaking was important, so you shouldn't either". I'm not sure why anyone would think that the same people who arrogantly dismissed fan concerns for Oblivion wouldn't do the same for Skyrim. "Ha, Mr. Man! Wallow in your giant piles of cash and pimp cups and Game of the Year awards. I hope you've learned a valuable lesson here about listening to your fanbase."

What?
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Sandeep Khatkar
 
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Post » Sat Jan 29, 2011 6:42 am

I wrote an email to the italian reporter who wrote the Skyrim article asking a confirmation about spellmaking absence.
As soon as I get a reply I'll let you know ;)
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Heather Dawson
 
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Post » Sat Jan 29, 2011 1:34 pm

The hood is only visible when you fight?
I hope that is optional as I like to see my current health, magica and fatigue without having to into the menu.
If it's not, then it will be a minor anoyance i guess.

And the part about cutting spellmaking, well I can't say I approve, but if they make the spells varied enough so not every magic user end up with using the same spells it will be okay with me.
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Thomas LEON
 
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Post » Sat Jan 29, 2011 11:35 am

Nothing I cared much about there untill I read about the "compass" and "quest markers", please shoot me now, in the head if possible, it would bring me down to the intelligence level suggested for Skyrim.

/rage

No detailed quest descriptions for me I guess, will still enjoy the game but not on the same level of... you know what comes next.

Just dissapointed that every time Bethesda brings in more enjoyable and immersive content they bring in bad content to match it or remove immersive content, it′s like they are trying not to make too good of a game, after all the mass outbrake of TES addiction would be horrible if they didn′t reduce the quality of the RPG and immersion parts of the game as much as they increased it.
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zoe
 
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Post » Sat Jan 29, 2011 4:50 pm

uuugh..location maps?

fable anyone?
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Hussnein Amin
 
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Post » Sat Jan 29, 2011 8:29 pm

Yes! Location maps!

Love Fable.
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Andrew Tarango
 
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Post » Sat Jan 29, 2011 10:02 pm

Yes! Location maps!

Love Fable.

avid player of hardcoe rpg's i see
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JaNnatul Naimah
 
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Post » Sat Jan 29, 2011 12:40 pm

uuugh..location maps?

fable anyone?


Location maps? What's that?
And will this be in the game?
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Lawrence Armijo
 
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Post » Sat Jan 29, 2011 8:28 am

Location maps? What's that?
And will this be in the game?

its basically where they give you a limited static map that doesnt move.

then again, oblivion had this in cities and dungeons, and it wasnt too bad..
nvm, ill just go take my meds for ihopethisgamedoesntturnintofable fever
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Rach B
 
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Post » Sat Jan 29, 2011 5:17 pm

avid player of hardcoe rpg's i see


Planescape: Torment and Fable 3 are my homies.
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Carlos Vazquez
 
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Post » Sat Jan 29, 2011 9:53 pm

Similar sized game world as Oblivion, and minor cities with 10+ houses.

The first part is bad news if you wanted a feeling of awesome size and scale like we had in Morrowind. That directly leads to towns being ridiculously small again, such as a minor city with 10 houses. A city. With 10 houses. What are they smoking? At least call it a hamlet, or a small village. I don't want to walk into a small cluster of houses at the foot of a mountain and have some local come up to me saying "Welcome to our city, friend!" I'd assume she's crazy, and half expect her to wander off and talk to another NPC about mudcrabs.

Still Oblivion was awesome when you ignored these problems, and I'm sure Skyrim will be no different. And on the spellmaking front: Modders will at least be able to create a version identical to Oblivion's - where although the effects all look the same, you can have varying degrees of damage and blast size. I'm sure we'll also see a Midas Magic equivalent at some point.

Guess we'll have to wait for the next generation of consoles for the TES game we all dreamed of. So long as they cater to the current console players like this, we'll never see real cities and towns in a TES game. Perhaps there will always be a mountain between each city though, preventing us from seeing from one to another, and making the walk in 5 minutes. That will help a lot with all the make-believe we'll need to provide ourselves.
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Juan Suarez
 
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Post » Sat Jan 29, 2011 1:25 pm

Nothing I cared much about there untill I read about the "compass" and "quest markers", please shoot me now, in the head if possible, it would bring me down to the intelligence level suggested for Skyrim.

/rage

No detailed quest descriptions for me I guess, will still enjoy the game but not on the same level of... you know what comes next.

Just dissapointed that every time Bethesda brings in more enjoyable and immersive content they bring in bad content to match it or remove immersive content, it′s like they are trying not to make too good of a game, after all the mass outbrake of TES addiction would be horrible if they didn′t reduce the quality of the RPG and immersion parts of the game as much as they increased it.

Settle down it's already been said they intend the NPCs to give detailed instructions, sometimes even walking you to a path and pointing you in the direction of your goal.
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Trevi
 
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Post » Sun Jan 30, 2011 12:41 am

Settle down it's already been said they intend the NPCs to give detailed instructions, sometimes even walking you to a path and pointing you in the direction of your goal.


*sparkly eyes*

Really ? :D

*rejoyce*

YAY!
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Jhenna lee Lizama
 
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Post » Sat Jan 29, 2011 1:29 pm

Fable a "hardcoe" RPG?

LOL

That is the funniest thing I've heard today. Fable is like an RPG made for someone who has never played one before.
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James Smart
 
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Post » Sat Jan 29, 2011 12:41 pm

It's code for "we don't think spellmaking was important, so you shouldn't either". I'm not sure why anyone would think that the same people who arrogantly dismissed fan concerns for Oblivion wouldn't do the same for Skyrim. "Ha, Mr. Man! Wallow in your giant piles of cash and pimp cups and Game of the Year awards. I hope you've learned a valuable lesson here about listening to your fanbase."


I think this is interesting because everyone who wants the spell making to remain seems to assume that it for the sake of dumbing down, making the game more 'casual' or removing depth. When you see the interview with Todd to me it came across as the exact opposite! They are changing the spells themselves to give them more depth variety and complexity. (Which lets face it they needed). As a result of this it is making programming for spell making difficult. Due to complex contradictions between spells, as someone said early there are conflicts between spells such as fire and ice. But there is also conflicts between there effects, such as casting a fire spell that does small damage to a large area for say 5 secs and a shock that does damages on target for one sec. How do you comfortably marry these together? what is the benefit of casting both a one new spell over just casting each separately? There is a lot to work out and so many possible combinations that its hard to implement. Todd even said they want spell making in, that they are trying to find a way to make it work! So this idea that spell making (maybe!) not being in the game is to appeal to casual gamers or dumb down and remove depth and complexity is just plain wrong!
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Ebony Lawson
 
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