Skyrim Italian Coverage Thread #2

Post » Sat Jan 29, 2011 4:25 am

Any mention of attributes during character creation?
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priscillaaa
 
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Post » Sat Jan 29, 2011 1:02 am

probably my translation svcks but the original article is pretty clear about that.

maybe this is more clear: "you are not permitted to create or combine spells"

edit: when the article talks about the character menu it's said that there are skills and perks, no attribute mentioned.
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Jose ordaz
 
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Post » Fri Jan 28, 2011 4:54 pm

NVM I was wrong
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Multi Multi
 
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Post » Fri Jan 28, 2011 8:12 pm

We really haven't see a picture of the in-game UI yet, so there's really no way we can tell how friendly it is.


This is true except the screenshot of the menu that was released doesn't look promising. I'll keep my hopes up but if it isn't then there are always mods, just have to wait and see.
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Tessa Mullins
 
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Post » Sat Jan 29, 2011 2:06 am

Todd confirmed it spell making is in

Source?

This is true except the screenshot of the menu that was released doesn't look promising. I'll keep my hopes up but if it isn't then there are always mods, just have to wait and see.

You mean the screenshot of the sky with the skills on it? I quite liked it, but I could understand that you might not. Some people don't enjoy scrolling when everything could be small icons.

Well, perhaps Darn will make another damn fine UI this time around. That man is a master of the art of interfaces.
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daniel royle
 
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Post » Fri Jan 28, 2011 5:21 pm

Todd confirmed it spell making is in

When? Where?
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Kira! :)))
 
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Post » Fri Jan 28, 2011 6:30 pm

probably my translation svcks but the original article is pretty clear about that.

maybe this is more clear: "you are not permitted to create or combine spells"

edit: when the article talks about the character menu it's said that there are skills and perks, no attribute mentioned.


Just want to thank you for putting up this info. It's a nice thing to do, although there was some "bad" news. :P
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Laura Mclean
 
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Post » Sat Jan 29, 2011 4:57 am

Todd confirmed it spell making is in


Where?
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alyssa ALYSSA
 
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Post » Fri Jan 28, 2011 11:16 pm

oh, and about steam Todd said: "If I have to bet I will do it on Steam. We love it, here in Bethesda. We are also pretty disappointed in gfwl"
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JaNnatul Naimah
 
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Post » Fri Jan 28, 2011 5:32 pm

Edit: To those wondering about the Birthsigns, let me alleviate your worry. I am about 99% sure that Birthsigns WILL be in, as in all of the news we've seen for Skyrim has stated that "There are no longer any classes in the game". If they were to tell us that, why wouldn't they say "There are no longer any classes OR BIRTHSIGNS in the game". Not to mention that classes didn't offer any customization to your character, they didn't give you anything but a head-start on certain skills, and supply the layout for your gain of XP.

Birthsigns add a LOT of customization, seeing as there effects not only apply to your skills, but they also give you special powers. I would be absolutely dumbfounded if birthsigns were taken out. ESPECIALLY with the whole "Look up to the heavens and see different constellations than anyone else" bit.

You are being blinded by your wishes. Several people have already posted well thought out and reasoned reasons why birthsigns are more than likely removed. I'll only go over one of those reasons with you since you used the lack of something being said as an argument. You said:

If they were to tell us that, why wouldn't they say "There are no longer any classes OR BIRTHSIGNS in the game".

The article is being written by the reporter. gamesas dumps information on them and they decide what to publish and what not to. In addition, gamesas may have saved that specific information for another magazine. One article doesn't make a magazine the definitive source.

Counter to the rest of your post, Pete has specifically said that the reason they got rid of classes was becuase they didn't like how you defined your character at the beginning of the game. They want you to just play the game and have that define your character, not the other way around. This mantra goes direcl;y against picking a birthsign at the start of the game. Why would you eliminate classes, but still allow someone to choose a birthsign. It makes no logical sense.
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Yung Prince
 
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Post » Fri Jan 28, 2011 7:35 pm

oh, and about steam Todd said: "If I have to bet I will do it on Steam. We love it, here in Bethesda. We are also pretty disappointed in gfwl"


That sounds like Betheada made him say that...reading it anyway.
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Tyrone Haywood
 
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Post » Sat Jan 29, 2011 4:53 am

"Might be time for folks on the forums to step away from the ledge and chill out a little, for crying out loud..."

Pete Hines on the question of the forums committing mass suicide over the issue of spellmaking. Not sure what to make of it. Perhaps it is code for something...Ah well.

:foodndrink:



Todd confirmed it spell making is in



Where did these quotes come from? Got any links?
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Jessie
 
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Post » Fri Jan 28, 2011 7:55 pm

Where did these quotes come from? Got any links?


First one: http://twitter.com/DCDeacon/statuses/31490450758049794
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Ricky Meehan
 
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Post » Sat Jan 29, 2011 1:31 am

http://twitter.com/#!/DCDeacon/status/31490450758049794 No clue on the second one...
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Cash n Class
 
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Post » Fri Jan 28, 2011 8:07 pm

Counter to the rest of your post, Pete has specifically said that the reason they got rid of classes was becuase they didn't like how you defined your character at the beginning of the game. They want you to just play the game and have that define your character, not the other way around. This mantra goes direcl;y against picking a birthsign at the start of the game. Why would you eliminate classes, but still allow someone to choose a birthsign. It makes no logical sense.


Actually, it makes perfectly good sense. Classes had a big impact on how the whole game played for you, since they affected which skills you needed to use to level up. Birthsigns, by contrast, tended to be much more subtle, giving you a bit of a boost to some starting stats, or a once-a-day special ability, or something like that.

If Bethesda were going to take that mantra you mentioned too seriously, then you might argue that they should also not allow you to pick a race, or make them all the same but for cosmetic differences - after all, if they have differences with respect to how they play, how can you choose between them at the start without knowing how they'll turn out? But we know, from Todd's interviews, that he wants the races to have tangible gameplay differences.

I think Bethesda figure that racial/birthsign differences are small enough to not make such a big difference later in the game, so you won't really feel like you're stuck with a bad decision. But classes can feel like that, so that's what motivated the removal of classes.
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trisha punch
 
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Post » Fri Jan 28, 2011 7:56 pm

Thanks for the link on the first one there guys,.. it's kinda sad that Pete feels the need to call out someone on twitter and yet can't be bothered to post on the forums to set everyone at ease... that my friends is a real twit.
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KRistina Karlsson
 
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Post » Sat Jan 29, 2011 8:42 am

"the hud appears only when you fight. you will see the three status bar and the compass (sigh)"

When you say that...does it mean that the 3 status bars are there all the time?


Also...My only disappointment, is that someone would say the UI is not intended to be mouse used.
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Trevi
 
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Post » Sat Jan 29, 2011 12:38 am

Thanks for the link on the first one there guys,.. it's kinda sad that Pete feels the need to call out someone on twitter and yet can't be bothered to post on the forums to set everyone at ease... that my friends is a real twit.


Most likely he would just say something like "There's lots of scope for customising magic in Skyrim". But it's understandable that they won't say a whole lot about it now, because, as they've already said, they are still working on how the magic system works, so they probably don't want to be too committed on it yet.
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Andrew Lang
 
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Post » Fri Jan 28, 2011 8:10 pm

Also...My only disappointment, is that someone would say the UI is not intended to be mouse used.

That's fine for me. Years of Mechwarrior and Doom and the like have gotten me very used to using keys to get what I want.
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Javaun Thompson
 
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Post » Fri Jan 28, 2011 6:46 pm

All Pete's tweet means is that people need to take a chill pill. It could either mean, "don't believe everything you read" or "you haven't even played the game yet, quit complaining". You can't read anything into what he said.

Actually, it makes perfectly good sense. Classes had a big impact on how the whole game played for you, since they affected which skills you needed to use to level up. Birthsigns, by contrast, tended to be much more subtle, giving you a bit of a boost to some starting stats, or a once-a-day special ability, or something like that.



The problem is that brithsigns tend to be used by specific classes. If they don't want you to start out saying "I'm a mage", why would they let you pick a mage birthsign. There are numerous other reasons people have laid out as well. When you combine them all, it leans towards them being removed. We may be wrong but that is the way the evidence points.

Where did you see Pete's info about making the races play differently? I recall them wanting to make each race unique; I took that to mean graphically. They can also make each race play differently through quests and racial profiling. It doesn't have to be through stats. I don't have enough information yet to make a logical conclusion about whether each race will have different stats or not.
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teeny
 
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Post » Sat Jan 29, 2011 4:19 am

What newspaper is it? and nothing about piecemental armour?
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Adam Porter
 
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Post » Sat Jan 29, 2011 7:34 am

Never did like pete hines anyway so he knows what he can do. ;)
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kristy dunn
 
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Post » Fri Jan 28, 2011 7:40 pm

What newspaper is it? and nothing about piecemental armour?

it's "Giochi per il Mio Computer" and no, they doesn't say anything about the armor
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Anthony Diaz
 
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Post » Sat Jan 29, 2011 1:32 am

When do we get Skyrim coverage in the U.K. Anyone know? :thumbsup:
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Ezekiel Macallister
 
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Post » Fri Jan 28, 2011 11:32 pm

When do we get Skyrim coverage in the U.K. Anyone know? :thumbsup:

United Kingdom

Official Xbox Magazine — on shelves February 10th

Official PlayStation Magazine — on shelves February 16th

edit: from http://bethblog.com/index.php/2011/01/17/dragons-preparing-to-deliver-skyrim-details-worldwide/
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Margarita Diaz
 
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