Skyrim Italian Coverage Thread #2

Post » Sat Jan 29, 2011 12:03 pm

(ranged, touch, and self spells with damage and area effects were so fun and led to so much variation, right?)

I don't see you could say all of those different effects and then simultaneously claim they didn't lead to any variation. Because they did.

I don't see how they're going to allow for all of those effects. They can't simply have a perk that makes your destruction spells AOE, because what if I don't WANT an aoe destruction spell? What if I want to kill one guy and dominate another? What if I want to cast a Fury on Target in an AOE to get a bunch of bandits to fight each other?

I can't see this realistically happening without spell making.
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Chelsea Head
 
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Post » Sat Jan 29, 2011 1:19 am

Keep in mind that spellmaking in Oblivion was relatively limited anyways---you needed to be in the mages guild or have the Frostcrag DLC. I enjoyed it, to be fair...
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Eve Booker
 
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Post » Sat Jan 29, 2011 1:29 am

Mods...
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Makenna Nomad
 
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Post » Sat Jan 29, 2011 12:03 pm

"
-The article says that you will not be able to combine and create new spells. yeah, this really svcks, I hope it's some kind of mistake..."

This does NOT mean no spell making, this simply could mean mixing the ice perk and lightning perk would result in slowed mana regen (slow + damage magicka)
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Sammygirl500
 
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Post » Sat Jan 29, 2011 7:29 am

20 minor cites? Surely that is a mistranslation of the Italian.

On a map the size of Oblivion's, that would mean a city on every damn corner lol. Perhaps it means 'settlements'.
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Alexis Estrada
 
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Post » Sat Jan 29, 2011 3:54 am

"
-The article says that you will not be able to combine and create new spells. yeah, this really svcks, I hope it's some kind of mistake..."

This does NOT mean no spell making, this simply could mean mixing the ice perk and lightning perk would result in slowed mana regen (slow + damage magicka)


I've already explained that, read the end of the first post.

I agree with the ones who say that spellmaking isn't necessary if the spells auto-improve as your skill level increase.
I liked the spellmaking system but, to think about it now, it feels like "cheating" to me.
IMHO.

like the "charm 1 second on touch" in morrowind
If you read http://www.uesp.net/wiki/Oblivion:Useful_Spells you may understand why I think about spellmaking as cheating
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Stephanie Kemp
 
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Post » Sat Jan 29, 2011 9:08 am

I've already explained that, read the end of the first post.

I agree with the ones who say that spellmaking isn't necessary if the spells auto-improve as your skill level increase.
I liked the spellmaking system but, to think about it now, it feels like "cheating" to me.
IMHO.

like the "charm 1 second on touch" in morrowind
If you read http://www.uesp.net/wiki/Oblivion:Useful_Spells you may understand why I think about spellmaking as cheating

Yes, but there are things in that list that are just for fun, aura, flaming sword, taser bomb, which give the game a playground feel, it's the same as some of the arguments for levitation, it's just so much fun, why are they denying us this?
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Laura Wilson
 
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Post » Sat Jan 29, 2011 6:02 am

-you can't create spells. WHAT THE HELL??


YESSSS *lord of the rings music, where Golom finally gets the ring from Frodo*

yes, THAT MEANS...... that spells are now awesome non ball spells of epic proportions. :flame: :shocking: :flamethrower:

-you can set oil on fire

ok now THAT is hot *pun intended*

I sense dark messiah influence yes.... yes.... the force is strong in Todd *puts black robe on*
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Rachel Hall
 
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Post » Sat Jan 29, 2011 2:23 am

Yes, but there are things in that list that are just for fun, aura, flaming sword, taser bomb, which give the game a playground feel, it's the same as some of the arguments for levitation, it's just so much fun, why are they denying us this?

Maybe beacause it's difficult to balance.
Since they're trying to create a new combat system it will be very difficult to predict every exloit that gamers could find.
It's much more simple to just cut off spellmaking, I think you will be able to mod out new spells in no time :D
Also, spellmaking it's not the same as levitation.
Levitation is useful, you can cross mountains and canyons w/o using fast travel or fight a dragon in the air. That would be awesome :D
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Jessica Thomson
 
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Post » Fri Jan 28, 2011 9:37 pm

-there are fishes that jump out of the water


I hope there is no fishing mini-game...
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Johnny
 
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Post » Fri Jan 28, 2011 11:37 pm

Don't get me wrong, I was shocked by the lack of spellmaking, but not totally gutted. OB had a fairly standard fantasy world, which though I personally like that sort of thing, kind of dared you to mess with it, to see what weirdness you could perform. Hopefully the Skyrim milieu will be more involving ( economies, different quests each playthrough ) that the need to experiment is partially obviated.
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clelia vega
 
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Post » Sat Jan 29, 2011 7:51 am

Don't get me wrong, I was shocked by the lack of spellmaking, but not totally gutted. OB had a fairly standard fantasy world, which though I personally like that sort of thing, kind of dared you to mess with it, to see what weirdness you could perform. Hopefully the Skyrim milieu will be more involving ( economies, different quests each playthrough ) that the need to experiment is partially obviated.

I really hope so :)

Also, remember that now (maybe) we will be able to experiment with the overhauled radiant AI. THAT will be a lot funnier than experimentign spells :D
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Daramis McGee
 
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Post » Fri Jan 28, 2011 8:47 pm

I really hope so :)

Also, remember that now (maybe) we will be able to experiment with the overhauled radiant AI. THAT will be a lot funnier than experimentign spells :D

As I said in the previous thread, thank you for posting this information. Nice how the guy who posted the French mag info, which said what a lot of people wanted to hear, got loads of thanks, then you post something the guys didn't like, cue no thanks, lots of complaining, and cries of unconfirmed and mistranslation from the cheap seats.
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Esther Fernandez
 
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Post » Fri Jan 28, 2011 11:16 pm

As I said in the previous thread, thank you for posting this information. Nice how the guy who posted the French mag info, which said what a lot of people wanted to hear, got loads of thanks, then you post something the guys didn't like, cue no thanks, lots of complaining, and cries of unconfirmed and mistranslation from the cheap seats.

Indeed, thank you for the info.
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x_JeNnY_x
 
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Post » Sat Jan 29, 2011 6:23 am

You're welcome :D
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Johanna Van Drunick
 
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Post » Sat Jan 29, 2011 12:56 am

edit: sorry for the double

I'm re-reading the magazine and I noticed some new infos:

new confirmed enemies: Undead Dragon Priest, Yeti

From the article it seems that the Dragon Priest is a sort of guardian of the "dragon shouts walls" (not sure about that, it just pop up when the player approach a wall and he puts up an hell of a fight).
It seems something like a big daddy to me, which protects walls instead of little sisters
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Susan Elizabeth
 
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Post » Sat Jan 29, 2011 7:30 am

edit: sorry for the double

new confirmed enemies: Undead Dragon Priest, Yeti


Is it more like a priest that worships dragon, or a dragon that is a priest? Because if a dragon can be a priest, does that mean he/it is in humanoid form?
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Andrew
 
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Post » Sat Jan 29, 2011 8:49 am

it's seems to be a lich-like undead creature which can cast a variety of spells (during the fight he summons an atronach and cast frost spells. He also uses a magic shield to block player's spells)
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Spencey!
 
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Post » Sat Jan 29, 2011 12:43 pm

I found all this info to be more enticing then the Game Informer write up even. A lot of good info here. Has me really excited now. Game is just going to be EPIC! :woot:

Love the look and feel of Vikings which Skyrim heavily features.
Love all the new game features like the Menu System(s), especially 3D items, The Overhauled Combat System, and The character creation/skills system.
Love all the stuff to do with Dragons. All the new game features they added for them like Draconic Language, Dragonshout powers, and the uniqueness of Dragons to the Elder Scrolls rather then typical fantasy dragons.

Sure there's a lot of change but I'm liking everything I hear and I think for the most part it will take The Elder Scrolls to the next level.

It's going to feel different then Morrowind or Oblivion. But that doesn't mean it isn't going to be good.
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Ross Thomas
 
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Post » Sat Jan 29, 2011 1:59 am

reporting some nice, random things from the magazine:

there's an example of a puzzle solved by looking at an object.
The player is sent in a dungeon to retrive a "dragon claw". After finding it the player come across a closed door which needs a combination to be opened. the combination can be found on the "dragon claw" that you just got.

also, I forgot to clarify about the compass: when you get a mission the compass will show up with a "v" marker on it. that's why I sighed.
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Trish
 
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Post » Sat Jan 29, 2011 1:04 am

So, here is the translation of the "no spell making" part:
(oh, by translating it I saw that I forgot to include a new info on weapons...)

Q: What can you tell us about weapons, houses, factions and spells?

Todd Howard: There are factions, but we don't want to talk about them rigth now. There are many kind of weapons which have different effects on different enemies. You can't create nor combine spells but using the same spell on both the hands you can cast a powerful version of it. The duels will be very tactical as you can use magic or phisical shields. You will be able to purchase an house. More than one, as a matter of facts.

"You can't create nor combine spells" is pretty (sadly) clear to me =\

Well as others have suggested might not need to create spells, basically making them more powerful, if they scale with you. As you level up your skill they probably become more powerful. And as we already know each spell type has many variations. Fire = Fireball, Flamethrower, and Burning Rune for example.

As for combing spells they clearly wanted to just have you use one spell type and not be able to combine the two. With all the variations for each spell type it should be pretty cool to use the same spell on both hands to cast a powerful version of it. Example: Bigger Fireball that may have exploding damage upon impact or longer and wider flamethrower spray then if you just one it on one hand only...
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NAtIVe GOddess
 
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Post » Sat Jan 29, 2011 9:32 am

reporting some nice, random things from the magazine:

there's an example of a puzzle solved by looking at an object.
The player is sent in a dungeon to retrive a "dragon claw". After finding it the player come across a closed door which needs a combination to be opened. the combination can be found on the "dragon claw" that you just got.

also, I forgot to clarify about the compass: when you get a mission the compass will show up with a "v" marker on it. that's why I sighed.

Hmmhhhm. The compass does sound a bit unsettling. But if the quest givers are going to be giving precise directions for the player, it probably means that the compass is toggleable.
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Kelly John
 
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Post » Sat Jan 29, 2011 1:49 am

reporting some nice, random things from the magazine:

there's an example of a puzzle solved by looking at an object.
The player is sent in a dungeon to retrive a "dragon claw". After finding it the player come across a closed door which needs a combination to be opened. the combination can be found on the "dragon claw" that you just got.

also, I forgot to clarify about the compass: when you get a mission the compass will show up with a "v" marker on it. that's why I sighed.

Sorry for the double post but I didn't see this when typing up the last one.

I remember reading about the 3D items in the inventory menu somewhere, I think one of the HUB updates, that there is a reason for exploring and viewing them in detail. They may give you sidequests. I can't remember where I read that from otherwise I'de link ya. But this sounds like another reason to look at items closely.

I love the new 3D item system too, one of my favorite new features.
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Nathan Maughan
 
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Post » Sat Jan 29, 2011 10:44 am

also, I forgot to clarify about the compass: when you get a mission the compass will show up with a "v" marker on it. that's why I sighed.


So it's the same Oblivion/FO3 compass?
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Juanita Hernandez
 
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Post » Sat Jan 29, 2011 10:46 am

So it's the same Oblivion/FO3 compass?

Yeah :(
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Mario Alcantar
 
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