Skyrim Italian Coverage Thread #2

Post » Sat Jan 29, 2011 1:55 am

Well, here it is, some new/old informations for you.

-Spoiler on the game beginning
Spoiler
Spoiler

The executioner is going to chop off your head when esbern appears and saves you



-Skyrim size is equal to Oblivion's Cyrodiil

-There are 5 major cities, 20 minor cities and 100+ dungeons (but we already know that)

-the creation engine is totally new, it's not based on the game bryo

-graphics look a lot better than the oblivion and fallout 3 one

-there are fishes that jump out of the water

-the hud appears only when you fight. you will see the three status bar and the compass (sigh)

-the compass will also show up when you get a new quest with a "v" quest-marker on it.

-the UI is really user freindly but it's not intended to be mouse-used

-every weapon has a damage stat and a block stat

-it appears that there are no birthsigns

-there is a separate control system for the pc

-there is a "local map" for every zone of Skyrim

-there are 100+ subquests

-it will be possibile to play after the main quest

-Steam, not gfwl. they're are disappointed with LIVE!

-you can't create spells. WHAT THE HELL??

-there are houses which you can buy

-there are many puzzles in the dungeons

-cities, dungeons etc will be added to the 3d map as soon as you encounter them

-water physics

-every town has an economic system

-minor cities contains 10+ buildings

-75% of the quests are dynamic. even the rewards and the quest giver are randomized

-snow is not a texture (I don't get it, why a magazine says that is a texture and the other one says the opposite?)

-bandits in the dungeons are alive and not puppet-like

-soulgems are also used to regain magicka

-"turn undead" spell confirmed

-you can set oil on fire

-there are birds

-there is NO multiplayer

-the npcs which give us the main quests are immortal

-new confirmed enemies: Dragon Priest, Yeti

-different kind of weapons work in different way with enemies (I think something like "blunt weapons do more damage to skeletons")


some answers to questions asked in the previous thread:

-The article says that you will not be able to combine and create new spells. yeah, this really svcks, I hope it's some kind of mistake...
-I said that it appears that birthsigns are not in because when the article talks about character creation they are not even mentioned.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Fri Jan 28, 2011 12:58 pm

Thanks so much for translating and sharing all this great info!

Can you let us know the complete sentence where GMC mentions that there will be no spellmaking?

Italian version is OK if you don't have time to translate that part. (forse ti posso aiutare a tradurre se vuoi.)

EDIT: also, any new screenshots or new concept art?
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Fri Jan 28, 2011 4:40 pm

Set Oil on fire? interesting >:)
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Sat Jan 29, 2011 4:14 am

can you post the exact line that says no spell making? I just wanna know if there is some wrong translations
User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Fri Jan 28, 2011 1:42 pm

Thanks so much for translating and sharing all this great info!

Can you let us know the complete sentence where GMC mentions that there will be no spellmaking?

Italian version is OK if you don't have time to translate that part.

THIS

OP, from what you said with this:
The article says that you will not be able to combine and create new spells.

Seems like a really bad misunderstanding. Remember that, several weeks ago, there was a huge stink over "combining" spells. What it turned out as was that we can't cast two different spells (say, fire and ice) to form a third, unique spell effect. You can still cast two different spells at the SAME TIME, they just won't do anything special.
It seems to me that this is what confused you, but until we get a direct quote from the article (Italian would be fine, we've got google translator! :P ), we can't be sure. If you could post that, we would all be very thankful.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Fri Jan 28, 2011 2:18 pm

Sweet, so the only Essential NPCs are the ones for the main quest! That will make it suitable to everyone.

Snow not being a texture, to me, means that it won't fall onto an object, and then shade that object white. Instead, it will build up on that object realistically (you were thinking too hard on that one).

Every town has an economic system? 20 minor cities, all with 10+ buildings? SWEET!

This is all good news to me. Can't wait for even more news out of this game :D
User avatar
Toby Green
 
Posts: 3365
Joined: Sun May 27, 2007 5:27 pm

Post » Sat Jan 29, 2011 5:27 am

Every town has an economic system? 20 minor cities, all with 10+ buildings? SWEET!

Yes, I was exciting about that. If 20 minor cities have 10+ buildings, then what the hell do the major cities look like?! 30+?
And think about that. Say it WAS 30+ per major cities, and 10+ per minor. 20x10 = 200 + 5 * 30 = 350 buildings. That is a LOT.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Fri Jan 28, 2011 4:59 pm

As long as each of those buildings has a family living it in so towns are full of life I'm extreamly happy.
User avatar
Sophie Morrell
 
Posts: 3364
Joined: Sat Aug 12, 2006 11:13 am

Post » Sat Jan 29, 2011 2:21 am

Ok, so it sounds like the magazine does not explicitly state that Birthsigns are not in - it's rather just that there's no mention of them at all?

Well, that puts us where we were with just the GI updates I think.
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Fri Jan 28, 2011 3:19 pm

Yes, I was exciting about that. If 20 minor cities have 10+ buildings, then what the hell do the major cities look like?! 30+?
And think about that. Say it WAS 30+ per major cities, and 10+ per minor. 20x10 = 200 + 5 * 30 = 350 buildings. That is a LOT.

Definitely!

And if there are that many buildings in a minor city, that means that that city takes up a decent portion of the map, meaning that all this "The game world is gonna be tiny" nonsense should get thrown out the window!

If there are that many buildings, how can people assume the game world is going to be small?

Edit: To those wondering about the Birthsigns, let me alleviate your worry. I am about 99% sure that Birthsigns WILL be in, as in all of the news we've seen for Skyrim has stated that "There are no longer any classes in the game". If they were to tell us that, why wouldn't they say "There are no longer any classes OR BIRTHSIGNS in the game". Not to mention that classes didn't offer any customization to your character, they didn't give you anything but a head-start on certain skills, and supply the layout for your gain of XP.

Birthsigns add a LOT of customization, seeing as there effects not only apply to your skills, but they also give you special powers. I would be absolutely dumbfounded if birthsigns were taken out. ESPECIALLY with the whole "Look up to the heavens and see different constellations than anyone else" bit.
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Fri Jan 28, 2011 4:45 pm

Definitely!

And if there are that many buildings in a minor city, that means that that city takes up a decent portion of the map, meaning that all this "The game world is gonna be tiny" nonsense should get thrown out the window!

If there are that many buildings, how can people assume the game world is going to be small?


We know approximately how big the gameworld is. Some people just wanted it to be substantially bigger than Oblivion.
User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Fri Jan 28, 2011 9:48 pm

"Might be time for folks on the forums to step away from the ledge and chill out a little, for crying out loud..."

Pete Hines on the question of the forums committing mass suicide over the issue of spellmaking. Not sure what to make of it. Perhaps it is code for something...Ah well.

:foodndrink:
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Sat Jan 29, 2011 5:55 am

So, here is the translation of the "no spell making" part:
(oh, by translating it I saw that I forgot to include a new info on weapons...)

Q: What can you tell us about weapons, houses, factions and spells?

Todd Howard: There are factions, but we don't want to talk about them rigth now. There are many kind of weapons which have different effects on different enemies. You can't create nor combine spells but using the same spell on both the hands you can cast a powerful version of it. The duels will be very tactical as you can use magic or phisical shields. You will be able to purchase an house. More than one, as a matter of facts.

"You can't create nor combine spells" is pretty (sadly) clear to me =\
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Fri Jan 28, 2011 3:31 pm

-Steam, not gfwl. they're are disappointed with LIVE!

Does that mean that you have the option to buy it on Steam, or that it is compulsory to register the game with Steam?
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Sat Jan 29, 2011 4:10 am

"Might be time for folks on the forums to step away from the ledge and chill out a little, for crying out loud..."

Pete Hines on the question of the forums committing mass suicide over the issue of spellmaking. Not sure what to make of it. Perhaps it is code for something...Ah well.

my guess is it means they just realized they made a mistake. If it were in I imagine they would just tell us, but they wouldn't want to deny it and hurt fans.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Sat Jan 29, 2011 1:42 am

"You can't create nor combine spells" is pretty (sadly) clear to me =\


What I get from that is combining fire ine one hand and ice in the other doesn't make water. Creating spells themselves probably will still be there. Everyone...chill...
User avatar
Connie Thomas
 
Posts: 3362
Joined: Sun Nov 19, 2006 9:58 am

Post » Sat Jan 29, 2011 12:14 am

"Might be time for folks on the forums to step away from the ledge and chill out a little, for crying out loud..."

Pete Hines on the question of the forums committing mass suicide over the issue of spellmaking. Not sure what to make of it. Perhaps it is code for something...Ah well.

:foodndrink:


You can rearrange some of the letters to say: NO SPELLMAKING, LITTLE FORUM DWELLERS

:celebration:
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Sat Jan 29, 2011 7:32 am

We know approximately how big the gameworld is. Some people just wanted it to be substantially bigger than Oblivion.

Yes some people have the logic of "Skyrim is smaller than Cyrodiil, so the game world in Skyrim should therefore be much larger than in Oblivion". Then when they heard they're about the same size, people thought that that meant it would feel as cramped as Oblivion did.

They just can't comprehend the simple math of smaller area + similar size game-world = more spread out, larger feeling game-world.

"Might be time for folks on the forums to step away from the ledge and chill out a little, for crying out loud..."

Pete Hines on the question of the forums committing mass suicide over the issue of spellmaking. Not sure what to make of it. Perhaps it is code for something...Ah well.

:foodndrink:


I think he means, people need to stop jumping to conclusions and condemning the game over trivial, worthless things.
User avatar
OJY
 
Posts: 3462
Joined: Wed May 30, 2007 3:11 pm

Post » Sat Jan 29, 2011 6:30 am

So, here is the translation of the "no spell making" part:
(oh, by translating it I saw that I forgot to include a new info on weapons...)

Q: What can you tell us about weapons, houses, factions and spells?

Todd Howard: There are factions, but we don't want to talk about them rigth now. There are many kind of weapons which have different effects on different enemies. You can't create nor combine spells but using the same spell on both the hands you can cast a powerful version of it. The duels will be very tactical as you can use magic or phisical shields. You will be able to purchase an house. More than one, as a matter of facts.

"You can't create nor combine spells" is pretty (sadly) clear to me =\

He's saying that you can't combine two seperate spells, by casting one in each hand, to create a different spell with a different effect. So he's saying, A + B does NOT equal C, it just stacks the effect of each spell.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Sat Jan 29, 2011 4:53 am

What I get from that is combining fire ine one hand and ice in the other doesn't make water. Creating spells themselves probably will still be there. Everyone...chill...

I don't know, man, that translation seems pretty solid. Can't create NOR combine spells. So essentially, you get a spell and you can use it and enchant with it. You can put them in two hands and cast them at the same time (They won't combine), but you can't make spells.

Still, I'm waiting for developer confirmation on this.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Sat Jan 29, 2011 2:12 am

What I get from that is combining fire ine one hand and ice in the other doesn't make water. Creating spells themselves probably will still be there. Everyone...chill...


I don't get that reading at all. If it was just not being able to have fire in one hand and ice in the other to make water, why does Todd say that you can neither combine nor create? It's that he adds "no creation" on top of "no combination" which counts somewhat against the interpretation you suggest.

Unless he's using "create" and "combine" to mean roughly the same thing, but that seems a little odd.
User avatar
megan gleeson
 
Posts: 3493
Joined: Wed Feb 07, 2007 2:01 pm

Post » Sat Jan 29, 2011 6:15 am

I don't get that reading at all. If it was just not being able to have fire in one hand and ice in the other to make water, why does Todd say that you can neither combine nor create? It's that he adds "no creation" on top of "no combination" which counts somewhat against the interpretation you suggest.

Unless he's using "create" and "combine" to mean roughly the same thing, but that seems a little odd.

There still might be the slight possibility that what he meant was lost in translation (remember that it was translated from English, to French, back into English). That can yield some odd sentences.

If the OP could be arsed, could be please post the untranslated version? Many thanks would be given.
User avatar
Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Fri Jan 28, 2011 11:51 pm

I like the idea of the hud appearing only during a fight. I'm not a fan of the ui not being PC friendly though, whats the deal?
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Sat Jan 29, 2011 7:29 am

I will be very upset if there is no spellmaking. Creating and using my own spells was one of the highlights of being a mage in both Morrowind and Oblivion for me, if they are gone my reasons for playing a mage will be next to nothing. The system TES has been using for all these years has been unique and innovative, and there is no reason to revert to the barbaric spell systems used in games like Fable and Dragon Age. I sincerely hope that is an error of some kind, but either way we should be finding out during the next podcast.
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Fri Jan 28, 2011 7:17 pm

I like the idea of the hud appearing only during a fight. I'm not a fan of the ui not being PC friendly though, whats the deal?

We really haven't see a picture of the in-game UI yet, so there's really no way we can tell how friendly it is.
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Next

Return to V - Skyrim