I think that's the whole idea, to try and create controls that you have to think less about. Yes, for you and i, as seasoned gamers the controller may seem intuitive. Its not. Believe me, ask any newcomer to gaming and they find using things like the Wii or Kinect a lot more straightforward and less obtrusive. That said, this isn't the perfect control scheme, and I am aware of that. Gesture precision will improve with time, as will voice control. Still, there needs to be some sort of standardization of Kinect based control schemes to allow for the same familiarity that a conventional controller brings us.
true enough, controllers do have years of familiarity behind them; people said the mouse addition to the keyboard would never catch on either :disguise: . but i was talking more in the long LONG term. for the sake of argument, lets compare the conceptual "ultimate" gaming systems we as humans have dreamed up: they are of course, the holodeck and the matrix.
the holodeck, i think you will agree, is the ideal motion controller. you are the controller, and can do virtually anything, anywhere, as anyone... but the only thing you can ever change is the world around you. you are always you and you are always limited by your physical... limitations. anything outside the bounds of normal human movement, say magic, controlling anything that isnt human, or even precision of aiming, has to be abstracted into some motion you would never connect to any real action because it isnt a real action. even if it was perfect, talking into space to select a spell isnt exactly the most natural thing in the world. even if there was a system of standardization, your body is never going to be more accepting of supernatural ideas than your mind; thinking about magic is a lot more natural than any motioning, no matter how many episodes of avatar you watch :tongue: .
then there is the matrix; the end result of "basic controllers" were the gap between thought and action is completely closed... your thoughts ARE the action. here the only real hang up is the obedience software EA downloads into your brain because you skimmed through the EULA. not only can you be a flying octopus with laser eyes, but developers are completely free to design a game around a control system for that; a billion neurons has far more potential than apposable thumbs. and thats all there is to it really; mentally abstracting something into a control scheme is plain and simply easier than physically abstracting it, not just for players, but for developers as well.
no amount of technology will ever make doing fantastical things feel more natural in person than in your mind. and keep in mind (is that a pun in this context? if so im sorry) that we arent all trained soldiers, so even CoD would have to be pretty fantastical in order for us fatasses to be able to play it in the holodeck. in the end it isnt a matter of technology or familiarity, but just how we humans work.
TL;DR: the mind is the "controller" of the human body. motion controls are approaching immersion from the wrong side of the road, trying to facilitate games to one thing we control rather than what we control our body and everything else with.
and i must say OP, your taking the hate very gracefully; people insta-flame you for daring to mention kinect, and you resist the urge to flame back. well played :foodndrink: .