I came to a conclusion that Skyrim mostly uses the same formula as Oblivion did, which isn't that bad, but definetely looks like a copy-paste and gives the game less unique feeling. With all the dumbing down the game got, this makes me wonder what devs were doing for all those years.
1. Major Towns:
Closed cities with a castle where the ruler sits on his\her throne, and their advisor walks nearby. Buyable houses and stables with buyable horses in major cities. Beggar or a few on streets. Blacksmith, Alchemy store, and General Goods store are always present as well as some kind of religious building like a chapel or temple.
2. Crime mechanics:
Thieves guild members have some options to escape the authorities. Absolutely same guard behaviour (pay your fine and your stolen goods will be taken or resist arrest) and jail mechanics (serve your sentence or try to jailbreak). Stolen items work the same as before (you need a fence to sell 'em). Even fines are the same.
3. Factions:
Exactly the same guilds with some new names and exactly the same mechanics. Fighter's and Mages guild, Thieves guild and Assassin's guild + Main quest guilds of course. The other type of quests are provided by Daedras who give almost same Artifacts as rewards for their quests. Nothing new and unique at all.
4. Magic:
Even tho Combat system changed a bit (which includes spells by allowing to dual wield them) magic system is still exactly the same. Fire, Frost and Shock types of damage. Spell ranks like Novice, Apprentice, Master etc. Almost exactly the same types of spells, just with different visuals (Fear\Calm, Conjure Creature\Equipment, Heal\Turn Undead etc).
5. Containers:
The same respawning sacks\chests everywhere with the same leveled loot and a lockpicking minigame (100% copied from Fallout) if there is a lock to pick. Unlimited space inside and noway to put items in them without your items dissapearing.
6. Equipment:
Same Base Armor\Weapon materials (except for Dragon armor). Iron and Steel, Fur and Leather et cetera.
7. Dungeons:
No new dungeon types. Morrowind had Daedric and Dwemer Ruins, Oblivion had Ayleid Ruins. What about Skyrim? Dwemer ruins came straight from Morrowind. Nordic crypts full of Draugr? We already saw this in Bloodmoon. Where are your creativity Bethesda?
And those are just a few things that came to my mind. Does that mean that Skyrim don't have any new things besides new combat system (offensive magic and stealth is part of it) and crafting? This took them years to make?