Skyrim land of lockpicks!

Post » Tue Dec 06, 2011 6:59 pm

Im not very far into the game (level 15) but my lockpicking skill has now reached 30 and im running around with 50 lockpicks, this is wothout buying any extra ones and just starting with base lockpick skill.

Im of the opinion that either theres too many picks in the world (every bandit has one it seems) or picking locks is too easy (i did pick a master one) and even if they are a "high level you have so many picks you think wha tthe hell i'lll try to pick it anyway.

Any chan eof a change in the patch do you think?
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Sanctum
 
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Post » Wed Dec 07, 2011 3:08 am

Im not very far into the game (level 15) but my lockpicking skill has now reached 30 and im running around with 50 lockpicks, this is wothout buying any extra ones and just starting with base lockpick skill.

Im of the opinion that either theres too many picks in the world (every bandit has one it seems) or picking locks is too easy (i did pick a master one) and even if they are a "high level you have so many picks you think wha tthe hell i'lll try to pick it anyway.

Any chan eof a change in the patch do you think?



Lock picking is fine the way it is. If it was too hard everyone would complain. If you want to balance it then yes I agree, make less lock picks in the world.
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Paul Rice
 
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Post » Wed Dec 07, 2011 1:01 am

i agree with you there, i havnt fallen below 50 picks in a long time. ill start running low then bam i find like 5 or 6 at once.
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Tasha Clifford
 
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Post » Wed Dec 07, 2011 7:43 am

Picking a Master lock with 0 perks and low skill is tedious.

The damned thing break as soon as it touches the lock. What do they make those lockpicks from?!


... nah, I don't see why I should spend more than 5 seconds picking a lock. Anything more gets tedious and feels like a grind :D
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Ally Chimienti
 
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Post » Wed Dec 07, 2011 8:20 am

The problem with the lockpicking is that it uses Oblvion's, pick any lock period, idea and Fallout 3's, simple lock picking. The reason this worked for fallout was because you could only pick certain locks at certain level.
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Richard Thompson
 
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Post » Tue Dec 06, 2011 9:57 pm

The problem with the lockpicking is that it uses Oblvion's, pick any lock period, idea and Fallout 3's, simple lock picking. The reason this worked for fallout was because you could only pick certain locks at certain level.



That is way they could make it so if you dont use the perks for lock picking you would not be able to pick certain locks. That would at least make the lock picking perks useful
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stevie trent
 
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Post » Tue Dec 06, 2011 11:02 pm

I'm not sure how everyone finds it so easy to pick master locks. I'm a decent level at Lockpicking right now, with a few perks, and I still break 20-25 picks on Master locks.

I remember seeing one thread where someone complained about how "easy" it was because they could just save and reload when they found the sweet spot. Which I've got to believe most people are doing, because even though there are a lot of lockpicks in the world, you will run out really fast if you're low level and constantly attempting high level locks.
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An Lor
 
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Post » Tue Dec 06, 2011 7:32 pm

I'm not sure how everyone finds it so easy to pick master locks. I'm a decent level at Lockpicking right now, with a few perks, and I still break 20-25 picks on Master locks.

I remember seeing one thread where someone complained about how "easy" it was because they could just save and reload when they found the sweet spot. Which I've got to believe most people are doing, because even though there are a lot of lockpicks in the world, you will run out really fast if you're low level and constantly attempting high level locks.


I just happen to be REALLY lucky and always find the sweet spot the second or third time.
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Rachel Tyson
 
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Post » Tue Dec 06, 2011 10:58 pm

Making it more difficult isnt really improving the game play, it will just end up frustrating people who start a dungeon with 20 and run out right as they discover the main loot chest.. iv been there on oblivion where iv had 1 lockpick for a difficult door and had to reload a billion times getting more raged by the snap ;))
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Brandon Bernardi
 
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Post » Wed Dec 07, 2011 2:28 am

Making picks more rare would make the skill more worthwhile, no need for artificial boundaries.
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Inol Wakhid
 
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Post » Wed Dec 07, 2011 2:33 am

Well I find lockpicking hard on a character that doesn't lockpick often. Granted, there are far too many lockpicks floating about, however. They could also do with being worth a few bob so I'm inclined to sell it rather than keep for an emergency

No big deal, though. There are far more important things, such as the severe LACK of wild werewolves! :verymad:
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Jonny
 
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Post » Tue Dec 06, 2011 9:19 pm

Lockpicking itself is such a minor barrier. Why there is an entire skill devoted to it is beyond me. Almost every merchant sells 7-15 lockpicks every time their inventory restocks and you can find them everywhere.
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M!KkI
 
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Post » Tue Dec 06, 2011 11:36 pm

So how does one go about asking the pwers that be to change the amount of lockpicks in the world when they patch this game?
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Carlos Vazquez
 
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Post » Wed Dec 07, 2011 7:06 am

Am level 75 lockpicking, don't have a single perk for it and Master locks are reasonably challenging without being impossible. I've had quite a few Expert locks that open from the starting position, I like that. :)
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Sherry Speakman
 
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Post » Wed Dec 07, 2011 1:34 am

They definitely need to change the amount of lockpicks, as it stands right now putting perks into it is completely pointless. Even if you break 20 picks trying to break a master lock you can easily get them back in like 5 minutes by going into a dungeon. Combine the ridiculous amount of them and the fact that every time you break them on harder locks that anyone can try and that breaking one you levels the skill a little, you end up being high level in no time at all making the perks even more pointless.
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Peter P Canning
 
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Post » Tue Dec 06, 2011 11:23 pm

I think it's a pretty decent system actually. There's no huge game-defining reason a level 1 nub shouldn't be able to pick a master lock if they're willing to break an utter shedload lockpicks. I didn't really have a LOAD of lockpicks until I was in the thieves guild.

Not to mention that most locked items contain trash anyway.
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Project
 
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Post » Wed Dec 07, 2011 7:46 am

I do believe that locks are a little too easy to defeat without investing into the Lockpick skill tree. Though, I'm playing on PC, and the mouse is a more delicate input device than a stick, so it's easier to home in on that 1-pixel-wide "sweet spot" on a Master-level lock even without much skill.

However, there is no quick fix to this problem. This is a core game design issue, not one where you can simply say "Oh the locks are too easy". In order to not completely cheat non-lockpickers of fair-earned loot, "standard rewards" need to ALWAYS be unlocked. And in order to justify an entire skill tree full of perks, lockpicking needs to be considered very early in level design as far as offering shortcuts, safer routes, and greater additional rewards.
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BethanyRhain
 
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Post » Tue Dec 06, 2011 7:47 pm

there was a really nice mod for oblivion that let you attempt to bash a locked door/container open. i felt that that was a nice way to allow people to play without investing in lockpicks
then again, in oblivion i'm fairly sure that more often than not most of the loot wasn't behind a locked door/container, so you could still get a good haul without it.

in skyrim it would seem that dungeon dwellers tend to be a lot more paranoid about ppl nicking their stuff.


in regards to the number of lock picks though, i tend to find it depends what sort of dungeon you're in.
bandit/forsworn dungeons tend to keep me well stocked on lockpicks, whereas dwemer/falmer/animal/draughr dungeons tend to have virtually none.

it's sorta the same with arrows too. if i go into a falmer or a forsworn dungeon i generally will come out with a net gain of 100 arrows, and i don't even go out of my way to recover arrows either. (seriously, i'm lvl 14 or so and have over 1000 arrows spread across the various types). could've sworn that beth said arrows would be rarer in this game...
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Stu Clarke
 
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Post » Wed Dec 07, 2011 9:56 am

I think it's a good thing that there's no need in investing in lockpicking perks, that way every warrior and mage should have invested perks there as there are many thing to unlock, negative side is that is a bit of a useless tree
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Jonny
 
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Post » Wed Dec 07, 2011 5:05 am

I like lockpicking, but that's rather logical as Oblivion's system was really lame. I could pick every single lock in the entire province with 1 lockpick there.
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N Only WhiTe girl
 
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Post » Wed Dec 07, 2011 12:53 am

Making picks more rare would make the skill more worthwhile, no need for artificial boundaries.

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sam westover
 
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