» Sat Feb 19, 2011 2:24 am
- Static enemy types like raiders and deathclaws didn't really change
- minimum level areas
- never stat based scaling, enemies of the same class will have the same stats (ex no 50,000HP enemies)
- lower class enemies appear alongside higher ones, so you may find a mutant overlord, master, 2 brutes, and 2 grunts rather than just 3 overlords.
- lots of static encounters that you will always find in a certain place.
- levels are locked when you enter an area, so if you enter somewhere at lv 6 they will be lv 6 creatures from then on.