You specialize by investing perk points.
You specialize by investing perk points.
lol, better having the old Major Skill and what ever class such as "Spell Sword" whatever, no need for choosing perks in which only one point in each level ups
You've essentially finished the game, and, in your other thread, say you can create a 'god' character. The "problem", therefore, can't be too serious.
If you're playing Skyrim on PC you can tweak the perks however you want.
If you're playing on console, the system isn't going to change
Let's assume you are a Nord, and these are major skills in Oblivion, you don't use other skills appreciably, and let's put say light armour (it doesn't matter) instead of enchanting. You get 12 perks, apprentice and journeyman for each of the above, and apprentice for your other two major skills.
To get to these in Skyrim without using other skills as a Nord, you need to get one handed, light armour and block from 20 to 50, the other two from 15 to 50. That's 3 x (21+22+23...+50) and 2 x (16+17+18..._50) exp. That's 3 x 1065 + 2 x 1155, or 5055. To go up one level, you need 25 x (current lvl-1) + 100 skill up xp points, so to go from 1 to 2 you need 100, 2 to 3 needs 125 etc, etc. You will be at level 17, and 45 points shy of level 18 with those skills at 50 (and 5055 skill up xp points).
That's 16 perks, as opposed to Oblivion's 12. And you get to choose. so oblivion doesn't leave you better off after those skill increases.
Obviously different races, different major/minor skills and the like will skew this slightly, buy not enough to make a massive difference. For example, only raise minor skills to 50, you still only have 17 perks, apprentice and journeyman for the stated skills, and 7 apprentice perks for your majors. And in this case, you will still be level 1 in Oblivion (no majors increased), so it's an unusual scenario anyway when OB gives you more.
But in Oblivion, you wear light armor, get hit then the skill rise to 25, you get level 25 light armor skill...then you wear heavy armor, you get hit then the skill rise to level 25, you get level 25 heavy armor skill
In Oblivion, you meddling with Alchemy, your skill level to 25, you have level 25 Alchemy skill, in Skyrim you meddling with Alchemy and rise skill level to 25, you get nothing if you don't spend a perk point in Alchemy
In Skyrim, you don't get anything until you invest a perk, meaning if you learn anything new it is all going to waste because you don't spend a perk in them...such as lock picking, you rise level in lock picking to 50, you don't invest any because you need combat perks, by the time you want to invest a perk in lock picking it already to far away and wasting few more level ups to get perk points, level 50 lock picking without any perk is a waste, in Oblivion you gain benefit right away
Again, that's the whole point of Skyrim's system. You use the perk points to specialize.
Again, isn't specialization is a class in Oblivion, the Major Skills are our specialization, we are specialize in the major skills, we rise those skills faster than minor skills
That's not correct.
The character gets benefits as skill levels increase - higher armor skill improves the armor rating, weapons cause more damage as the related skill increases, and so on.
Perks are nice but not essential in many cases. I've never taken perks in lockpicking.
In a long run, choosing class and major/minor skills meant absolutely nothing in Oblivion. Characters would still end up identical.
In Skyrim, we have to choose the perks. Since one can get only limited amount of perks, it forces really specialize to certain style of gameplay.
Exactly.
If you are good in lock picking mini games than power to you, but those who svck at the mini game then what?
It is the player choice to play such way in Oblivion, they want to rise all skills major and minor is their choice
But in Skyrim, i rise my "major" skill choice but i have only one perk in level up, i have to choose which skill to spend the point
That is not the same with Major Skills in Oblivion
I svck at mini games. If I want what's in the container, I'll persist, otherwise I'll move on.
Boo hoo.
I have more perks than things to put them in for my class choice on my latest play through.
In Oblivion there really was no specialization. Major/minor skills are not a good way to define specialization since anycharacter could get all skillsto max and get all benefits.
In Skyrim one can still get all skills maxed but only limitedamount of perks. This forces to specialize.
No, you have the choice not to spend a perk on a skill. If you don't want to perk light armour, and are happy just getting slightly better from wearing it, that's not wasted.
And in Skyrim, you are rewarded with a perk for levelling up. In Oblivion, you are punished for levelling up, as the ubiquitous scaling means unless you grind specific skills for +5s or use minors to stay at low level, the game gets harder.
End game, all skills at 100: Oblivion, everyone has the same 84 perks at level 50 or whatever the max is from your starting build. Skyrim, 80 perks chosen by you from over 200, that's specialisation (or was, until this legendary nonsense came along and robbed another rpg element from the series to appease the überpwnlord crowd).
Also, get all majors from 30 to 40 in OB, 7 levels with no perks, or better yet, all minors from 5 to 100, 56 perks without levelling up once. We aren't exactly comparing like for like here. Yes, those are extreme cases, but as I showed, for a sticking to class OB character to those skill levels, Skyrim gives you not just a choice of perks, but gives you more.
Sorry, but you do use the perks to specialise. You introduce unique abilities for a character, such as focusing on blades on the One-handed tree as opposed to maces or war axes. Choice is good, and it allows me to decide if taking a perk will make me over powered or not. I don't take the Overdraw perks (except once to access the rest of the Archery tree) so that Smithing will mean something to my character (i.e. she'll have to work to inflict more damage with her bow). I've got about 8 or so perk points to use at the moment, not sure where I want to put them, not rushing to make any decision.
It is not a design flaw in the game - or our fault - that you (Qis) cannot be patient and save up perk points, considering more carefully where and when to spend them.
Yeah, there's choices and then there's handholding. Being allowed to pick and choose what I am and how well I want to do with my skills isn't handholding in my opinion, as well. The things I do think are handholding are probably best left out of this post to avoid going off topic.
What's wrong with a bit of handholding? Surely we're all old enough to know that cooties isn't a real thing.