Skyrim's lighting looks the same as OB/F3. Dissappointing...

Post » Tue May 17, 2011 9:28 am

All I've seen in that video is more natural looking colors and better shadows.

Skyrim already includes better shadows and personally I think the SK screenshots didn't look bad at all. I can't compare Skyrim to that video (which in all honesty doesn't look bad but it's not amazingly impressive either by today's standards) because I won't have a final say on graphics till I see an HD video.

As a side note the lighting palette can be edited on the PC through the dev-kit if necessary (you can do it in both Fallout games and IIRC you can also do it in the CS for OB) so honestly I'm not really worried about lighting. I just hope they use DX10 or 11 on the PC and give us a better UI.
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Hot
 
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Post » Tue May 17, 2011 5:10 am

i think the OP could be right, if you look at the interior screens in the GI article (what few there are) you can see that the light does not look natural, for example candle or torchlight, however do I do also agree that it may be to early and the screenshots are too scarce for us to judge, we'll see what the future holds.

EDIT: but then again, look at those mountains O_O
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Stephanie Nieves
 
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Post » Tue May 17, 2011 1:13 am

Am I the only one that wasn't impressed by the video in the OP? Sure everything looked smooth and had nicer shadows but I don't think it looks better than the orignal as far as beauty goes...

Going by the released screenshot yes I will agree with your argument. That wasn't the best screenshot they could have released. The in-town picture of the player, a guard(?) a dog and the lady on the porch shows a much better lighting system. You can see cast shadows and it looks quite good. But one screen won't tell you the full story wait for gameplay footage or at least more than ONE high res screenshot -_-

We simply do not have enough evidence to support it one way or another. Although looking at the other screenshots in the GI mag your argument that "Skyrim's lighting looks the same as OB/FO3" isn't looking too good :P

I agree, but then again is was not like it was built up properly using the Crytec Engine.
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Lillian Cawfield
 
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Post » Tue May 17, 2011 11:41 am

Those waterfalls are ugly as sin.Thats my only complaint.
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Doniesha World
 
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Post » Tue May 17, 2011 8:59 am

I know I know, but I was hoping for a bigger improvement. We don't know for sure yet, how the graphics will look in the final version. The screenshot just made me worry a bit.


worry? about the fact that the first glimpses of a giant mostly fully streaming open world game. doesnt quite look as good as crysis which is a pc exlusive? are you kidding me?
will you not play it if its not the best looking game of all time?
i sure will. im also pretty sure the final product will look better than what we've seen so far, even on the 360. im also pretty sure it will be the best looking rpg. best looking open world. and possible best looking first person game on consoles to date.

i think the screens in the GI mag look awsome. and im excited.

btw imo that video doesnt look any better than OB on my 360. it looks different. but not any better....then again maybe i dont care too much about shadows?
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abi
 
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Post » Tue May 17, 2011 7:09 am

Lighting is a bit wonky IMO but I'll reserve final judgement after I see a gameplay video. The official screenshot of the city does put me off a bit because the buildings are lowpoly (again) and based on the scale all the stonework looks soft without harsher shadows. It was not the best screen to showcase the environment assets.
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natalie mccormick
 
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Post » Tue May 17, 2011 11:55 am

Is everyone forgetting the one screenshot in the Game Informer article with the dog in it. Its a sunny day and you can clearly see shadows being cast by the buildings on the ground. Case closed shadows in the game. Lets move on.
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Cccurly
 
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Post » Tue May 17, 2011 4:02 am

i care more for epic gameplay than epic graphics


qft
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Svenja Hedrich
 
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Post » Tue May 17, 2011 5:53 am

Lighting is a bit wonky IMO but I'll reserve final judgement after I see a gameplay video. The official screenshot of the city does put me off a bit because the buildings are lowpoly (again) and based on the scale all the stonework looks soft without harsher shadows. It was not the best screen to showcase the environment assets.

For me, model detail is easily overlooked with good texture quality. But to a point.
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Stat Wrecker
 
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Post » Tue May 17, 2011 2:51 pm

Have you ever considered that people who like good graphics do NOT base a game only on that merit? Why can we not want good graphics AND good gameplay? If you already have the gameplay down, why not do some work on graphics?

Just as music is important to movies, graphics are important to games. Not because it makes or breaks games, but it helps with immersion and setting the feel of the game. For some, like myself, visual input is very strong and does wonders for immersion. I can not get immersed in a text based game, though that does not mean I don't like them, but I do not play them to escape reality for a few hours.

Some people don't need good graphics to get immersed in games. That is fine and fantastic, I respect that, but please don't dike it down for those that do enjoy them. The hardware is there, and they have people dedicated to the graphics aspect of the game, so why not use it?


what your saying is...the graphics svck?
i think they look incredible. especially considering the size of the game. and you could always crank them up on your pc. infact im confident that when you do crank them up on your pc. they will compete with the games its being compared to, and shouldnt be.
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rheanna bruining
 
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Post » Tue May 17, 2011 3:21 am

Graphics don't matter that much.


And for those more than happy to keep repeating that graphics don't matter and refuse the fact consoles are holding back graphics development in games for years now:

Planet Elder Scrolls: What do you think was the greatest new development(s) of The Elder Scrolls games over the years? (3D environments, lip-syncing audio dialog, physics, etc.) --> also: non-appearance related developments. Actual gameplay changes, or developments in Bethesda’s approach to the series?

Todd Howard: Technically, it’s fully realized 3D environments. I think the main character and story in our games is the world around you. What the flowers look like, the chairs, the castles, you name it. Exploring that world is the key driving force, and as 3D graphics have gotten better, so have the games. People usually scoff the importance of graphics, but I feel it’s probably the number one thing in a game like this. It immediately puts you in another world, it suspends your disbelief and makes it feel new, or amazing, whatever you want to call it. We obsess over the world detail, and the art and technology to make that happen. Number two, I’d put the Radiant AI in Oblivion. It’s a really amazing system, and we only scratch the surface of it. What we could do with NPCs made the world come alive finally. Prior to that it was just ‘people as menus.’ They stand in place and you go up and click them. They felt totally dead. As far as gameplay, it’s old now, but the switch from an XP system to a skill reward system in Daggerfall really sets the series apart. The whole idea of getting better at actions as you do them becomes the ultimate gameplay carrot. I think if you put those things together, vibrant world to explore and improvement through action, you get the heart of the series. It just has a certain flow about playing it I love.

So there, they matter.

With that said, it's too early to tell how the game actually looks on the PC.
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Justin Hankins
 
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Post » Tue May 17, 2011 2:06 am

I wouldn't mind if Skyrim had only a little better graphics than Oblivion, and clearly it has better. So I'm happy.
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neen
 
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Post » Tue May 17, 2011 12:10 am

From what I've seen so far, the graphics already look good enough. If they end up even better by the time development has fully finished, then that'd be awesome.
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Jennifer Rose
 
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Post » Tue May 17, 2011 11:37 am

worry? about the fact that the first glimpses of a giant mostly fully streaming open world game. doesnt quite look as good as crysis which is a pc exlusive? are you kidding me?
will you not play it if its not the best looking game of all time?
i sure will. im also pretty sure the final product will look better than what we've seen so far, even on the 360. im also pretty sure it will be the best looking rpg. best looking open world. and possible best looking first person game on consoles to date.

i think the screens in the GI mag look awsome. and im excited.

btw imo that video doesnt look any better than OB on my 360. it looks different. but not any better....then again maybe i dont care too much about shadows?

I don't expect it to look like crysis. I used that video to show how a different lighting system can make oblivion's assets(models/textures) look better. That screenshot does make me worry that the game will look like it's still using GameBryo; that's why I'm a bit disappointed. Gamebyro was buggy and looked like crap. When I heard they had made a new engine, the creation engine, I thought it would render differently and be more stable. It looks like they haven't upgraded the lighting much so it seems Beth is sticking to what they had and what they had was a buggy mess of an engine in Oblivion.
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Sarah Kim
 
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Post » Tue May 17, 2011 8:51 am

I'll need more screenshots and videos to determine how good it looks. Right now, I can barely see anything and it doesn't look that special.
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Talitha Kukk
 
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Post » Tue May 17, 2011 5:54 am

And for those more than happy to keep repeating that graphics don't matter and refuse the fact consoles are holding back graphics development in games for years now:

Planet Elder Scrolls: What do you think was the greatest new development(s) of The Elder Scrolls games over the years? (3D environments, lip-syncing audio dialog, physics, etc.) --> also: non-appearance related developments. Actual gameplay changes, or developments in Bethesda’s approach to the series?

Todd Howard: Technically, it’s fully realized 3D environments. I think the main character and story in our games is the world around you. What the flowers look like, the chairs, the castles, you name it. Exploring that world is the key driving force, and as 3D graphics have gotten better, so have the games. People usually scoff the importance of graphics, but I feel it’s probably the number one thing in a game like this. It immediately puts you in another world, it suspends your disbelief and makes it feel new, or amazing, whatever you want to call it. We obsess over the world detail, and the art and technology to make that happen. Number two, I’d put the Radiant AI in Oblivion. It’s a really amazing system, and we only scratch the surface of it. What we could do with NPCs made the world come alive finally. Prior to that it was just ‘people as menus.’ They stand in place and you go up and click them. They felt totally dead. As far as gameplay, it’s old now, but the switch from an XP system to a skill reward system in Daggerfall really sets the series apart. The whole idea of getting better at actions as you do them becomes the ultimate gameplay carrot. I think if you put those things together, vibrant world to explore and improvement through action, you get the heart of the series. It just has a certain flow about playing it I love.

So there, they matter.

With that said, it's too early to tell how the game actually looks on the PC.

Yes, the consoles are still holding graphics back. I really can't wait for a console update any longer, which is why I'm buying a better PC in the near future(I have a 360 at the moment). That way I will at least be able to enjoy so improvement in graphics over what we've had for the last 6 years. TBH the look of a game does matter a whole lot to me. I wanted to see some more improvements. I still hold out hope for advanced lighting options on the PC version like Oblivion had. From what I've seen of Skyrim the art seems to have taken a turn in a good direction(towards morrowind). It looks a lot less like a generic medieval fantasy landscape than Oblivion. I will still buy and play it even if the lighting is the same as Oblivion. What matters most when it comes to the look of a game is the art direction(to me) not necessarily what is rendering it. Though that video shows how lighting can improve the look of that art in-game significantly.
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Add Me
 
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Post » Tue May 17, 2011 8:32 am

I don't expect it to look like crysis. I used that video to show how a different lighting system can make oblivion's assets(models/textures) look better. That screenshot does make me worry that the game will look like it's still using GameBryo; that's why I'm a bit disappointed. Gamebyro was buggy and looked like crap. When I heard they had made a new engine, the creation engine, I thought it would render differently and be more stable. It looks like they haven't upgraded the lighting much so it seems Beth is sticking to what they had and what they had was a buggy mess of an engine in Oblivion.


i agree that gambyro was pretty bad. but, with gambryo, 2 of the most amazing games were made. buggy or not. now we know for sure, that gambryo is no longer being used. so because you dont see the shadows represented how you would imagine them, in 1 screen in a mag. your worried that they're still using gambryo? i think your over reacting.

question. do the screens youve seen look better than OB, FO3, FONV? they do to me. im gonna bet that once a video is shown. youll be worried no more.:)
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lilmissparty
 
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Post » Tue May 17, 2011 2:07 pm

And for those more than happy to keep repeating that graphics don't matter and refuse the fact consoles are holding back graphics development in games for years now:

Planet Elder Scrolls: What do you think was the greatest new development(s) of The Elder Scrolls games over the years? (3D environments, lip-syncing audio dialog, physics, etc.) --> also: non-appearance related developments. Actual gameplay changes, or developments in Bethesda’s approach to the series?

Todd Howard: Technically, it’s fully realized 3D environments. I think the main character and story in our games is the world around you. What the flowers look like, the chairs, the castles, you name it. Exploring that world is the key driving force, and as 3D graphics have gotten better, so have the games. People usually scoff the importance of graphics, but I feel it’s probably the number one thing in a game like this. It immediately puts you in another world, it suspends your disbelief and makes it feel new, or amazing, whatever you want to call it. We obsess over the world detail, and the art and technology to make that happen. Number two, I’d put the Radiant AI in Oblivion. It’s a really amazing system, and we only scratch the surface of it. What we could do with NPCs made the world come alive finally. Prior to that it was just ‘people as menus.’ They stand in place and you go up and click them. They felt totally dead. As far as gameplay, it’s old now, but the switch from an XP system to a skill reward system in Daggerfall really sets the series apart. The whole idea of getting better at actions as you do them becomes the ultimate gameplay carrot. I think if you put those things together, vibrant world to explore and improvement through action, you get the heart of the series. It just has a certain flow about playing it I love.

So there, they matter.


With that said, it's too early to tell how the game actually looks on the PC.


Just because you don't really care about graphics dosen't mean you want it to be plain ugly. I don't really care about graphics since most games nowdays look good, I don't need the particular game i'm playing to be the best looking game out there. Skyrim looks in my opinion fine so far, I care more about the design and artistic parts of the game.


I think Mount & blade is a good example of a game that is immersive and has a good feel to it but dosen't have that good graphics.
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Albert Wesker
 
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Post » Tue May 17, 2011 11:44 am

i agree that gambyro was pretty bad. but, with gambryo, 2 of the most amazing games were made. buggy or not. now we know for sure, that gambryo is no longer being used. so because you dont see the shadows represented how you would imagine them, in 1 screen in a mag. your worried that they're still using gambryo? i think your over reacting.

question. do the screens youve seen look better than OB, FO3, FONV? they do to me. im gonna bet that once a video is shown. youll be worried no more.:)

I not talking about the shadows. I'm talking the other aspects of the lighting. The look. I don't know the technical details of game renderer lighting, but I'd assume that shaders and things like HDR or bloom play a big role. Crysis uses different technology, a different engine, and it makes Oblivion's models look great.
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Phillip Brunyee
 
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Post » Tue May 17, 2011 3:26 pm

For me, model detail is easily overlooked with good texture quality. But to a point.


If I can count the tri's in the archways in that screenshot then they aren't spending enough on geometry IMO. If its a 'far' mesh it looks iffy/ok. If its a mesh you can stand next to I'm not thrilled at all. That aside, the shadows should be much harder.
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Gavin Roberts
 
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Post » Tue May 17, 2011 2:17 pm

OMG I CAN'T BELIEVE THAT IS THE IMPERIAL CITY!!!!

It looks completely breathtaking, and the shadows and the trees... it transported me to some sort of Roman times.

Now i understand how genius it was from the artistic designers originally! but how technology chopped it down.
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sw1ss
 
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Post » Tue May 17, 2011 5:41 am

i agree that gambyro was pretty bad. but, with gambryo, 2 of the most amazing games were made. buggy or not. now we know for sure, that gambryo is no longer being used. so because you dont see the shadows represented how you would imagine them, in 1 screen in a mag. your worried that they're still using gambryo? i think your over reacting.

question. do the screens youve seen look better than OB, FO3, FONV? they do to me. im gonna bet that once a video is shown. youll be worried no more.:)


I think his concern (along with mine), is the fact that Todd has stated that Gamebryo has formed the foundations of their new Creation Engine. I.E., the new engine is based on the technology that they used and learned while working with Gamebryo for so many years. Obviously they have made quite a few strides forward with the engine, and I am most excited about having Havok for animations. However, I still see some pretty strong hints of Gamebryo in those screens, and from the fact that they were claiming they were using Gamebryo only a month before the announcement means this engine likely won't be as drastic a departure as many are hoping.

It truly seems like they are dedicated to fixing the biggest issues with the graphics (animation, characters, LOD, foliage etc), but the textures and lighting still look very familiar. Heres hoping that the bugginess doesn't rear its ugly head as well............
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Chris Guerin
 
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Post » Tue May 17, 2011 12:01 pm

That aside, the shadows should be much harder.

Not on an overcast day they shouldn't. I don't want fake dynamic lighting and on an overcast day such as the one in the pic the shadows would naturally be very soft.
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Kathryn Medows
 
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Post » Tue May 17, 2011 2:01 pm

After watching > http://www.neoseeker.com/news/7891-elder-scrolls-oblivion-running-in-cryengine2/ < of a mod for crysis, which places assets from Oblivion into crysis, I realized how bad oblivion's lighting really was, and how important lighting is to how a game looks. Now watch the video for yourself, then look at this > http://static.zenimax.com/bethblog/upload/2011/01/Markarth021.jpg <. That is the only official high-res image of Skyrim we have at the moment. Look at these random images of Oblivion > http://images.wikia.com/oblivion/images/c/c6/AnvilFightersGuild.jpg < > http://www.drinksalot.btinternet.co.uk/oblivion/ScreenShot11.jpg < and these images of Fallout 3 > http://www.ngohq.com/attachments/screenshots/1420d1227439590-fallout-3-screenshots-fo3027.jpg < > http://2.bp.blogspot.com/_0zxxVnlL4fo/TF0bpeOx1jI/AAAAAAAAAIA/MSU-YNWOAOE/s1600/fallout_3.jpg < The lighting of Skyrim looks very similar to Oblivion's/F3's. Bethesda put in all the effort to make a new engine and overlooked the lighting. Yes, they added more advanced shadows, but it doesn't look like they improved much beyond that. When I watched that video I realized that lighting is the one of the most important aspects of the look of a game. Simply placing oblivion's meshes in Crysis improved how they looked dramatically. Do you think that Skyrim's lighting looks like Oblivion's/F3's? I know it's too late in Skyrim's development to change something as significant as the lighting, which is really disappointing. At the moment it looks like Skyrim is running on a slightly modified version of F3's heavily modified version of Gamebyro. Hopefully, the screenshot of Skyrim is from the 360 version or the PC version set to on low graphics.

Edit: Someone mentioned console bashing. I implied that 360 graphics where crap compared to PC. That's a true statement(depending on your rig) for the most part. I am not bashing consoles. I play games primarily on the 360 and I can admit that the graphics it can produce are terri-bad compared to a high-end PC.


I can easily tell the difference in the graphics in skyrim from oblivion and fallout, skyrim is superior even on a console only the hardcoe pc gamers don't know the difference in this they quickly bash a console because of the graphics if you care so much don't buy it. The shadows are more than enough to beat the graphics on the other games. They are better than fall out and Oblivion and are not the same.
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Laura Richards
 
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Post » Tue May 17, 2011 12:46 am

I also dont know why devs show off the lowest common denominator, why not just show off PC full spec screenshots and not mention on what system they were taken on :)


For the most obvious reason of all: when the game would be released, you'd have tons and tons of disgruntled console players whining that they had been "fooled" by the screenshots and that the console version "svcks". :rolleyes:
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Darian Ennels
 
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