I dont think its enough to just create an environment, throw the player in and say 'have fun', that worked a couple of years ago with daggerfall, morrowind and even oblivion but i would have thought bethesda would have evolved a little bit by now and added more depth into their game.
what im talking about is story telling and writting, its just piss poor in skyrim, almost non-exist... atm i really dont seem to give a [censored] about nearly 99% of the NPCs in the game, they're all 2-dimensional and mindless. Bethesda should look at bioware and pick up on their ability to tell storys and maturely develop characters (lets be honost, the 'wife' system is a joke).
I mean, fine, keep the side quests as they are. but at least put more effort in creating an epic main quest with good voice acting, believable characters that develop through the game and have different personalities and even mature relationships because atm the dialoge in this game is just so shallow