» Fri Feb 18, 2011 10:44 pm
Its most likely going to have a great deal of replayability thanks to random quests AND conditionalized quests, like what Todd mentioned. For those who didn't listen to the podcast or who didn't understand the concept, all that has to be met are certain conditions. For instance, the quest may say that a child of someone you know in a specific town must be kidnapped and taken to a nearby dungeon that you haven't been to. It doesn't use any specifics, only conditions. This means that the quest could change each playthrough. It may be the child of the smithy was taken just over the hill, or it may be the child of a poor woman was rather far away.
Then, of course, there are the random quests, which are most likely much like the conditionalized quests, except that they can happen more than once a play through.