So with that, the hopes of PC gamers everywhere are dashed, as far as getting anything extra in terms of graphical fidelity. New PC's (Or any PC built in the last 5 years) will run Skyrim no different than the Xbox 360 version.
No higher res textures, no DX10/11 features, no improved lighting, nothing.
The reasoning? Well, I honestly cant think of a logical reason why developers would do this.
They build a new engine, yet limit it's potential based on 6 year old hardware.
They design new assets for the lowest common denominator, so instead of making some nice textures and scaling them down for consoles, they make low res ones and leave it to the Modders to rework the textures in the months and years following the games release.
I find it disheartening that once again we have to rely on the community to get the game up to snuff on PC. Intentionally limiting the potential of the PC version just for the sake of all of them looking the same is a terrible excuse.
Still my most anticipated game by far, however I am beyond displeased with this news. Huge missed opportunity. I would love a simple explanation as to why, but I know that is too much to ask.
/rant
Discuss.