Skyrim Magicka, This is an hack'n'slash game...

Post » Sun Jun 02, 2013 8:21 pm

Most important tip for a mage: Don't get hit. It's not that hard. If you are casting a master spell in front of a few enemies, you are doing it wrong. Mages=attack from distance. It's not rocket science. My dunmer mage is level 35, has 130 Hp, 500 magicka and I can take down anything easily. If I get hit though... My equipment includes a vampire robe with 10% fortify destruction and magicka regen, Gauldur amulet, ring of eminent magicka, vampire boots with 24% frost resistance and Zahkriisos' mask. Sometimes I use a staff. Don't need to level up enchanting. Learn how to play a mage.

User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Sun Jun 02, 2013 4:10 pm

Playing as a pure mage can be very frustrating because there is less room for error than other builds. Its by no means the only one that has issues however. It is definitely one where some fights require more planning and strategy to make up for the lack of armor and health. Sometimes the simplest "boss" fights can turn into several reloads until you find the right strategy. In those times I get very frustrated, but then after I get through I remember that is the way it should be.

I should not be able to go "toe to toe" with a a knight in heavy armor. My magic is more that just a DPS blast. There are reasons why schools like frost and lightening have secondary effects. To me it is a matter of experience. Some here will say how easy a magic based character is, but I've had to play with a a few different mage builds. My advice is to be patient, and test different situations in fights. You need to really learn what your magic can do, and how the different schools work together.

User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Sun Jun 02, 2013 10:43 am

I was a Destruction junkie!

Then I discovered the world of Conjuration :devil:

User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Sun Jun 02, 2013 12:30 pm

I wish I could prove this to be falsehoods and pointless speculation :sad:

I miss Mysticism.

User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sun Jun 02, 2013 2:52 pm

I did get killed a few times in Forelhost, but I don't like when games get too easy, so I welcome the challenge.

User avatar
Anna S
 
Posts: 3408
Joined: Thu Apr 19, 2007 2:13 am

Post » Sun Jun 02, 2013 5:02 pm

I think everyone gets their ass handed to them in Forelhost :D !

Still, a great dungeon.

User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Sun Jun 02, 2013 5:37 pm

Then there are those of is who are real people that get killed in our first cave. :)

User avatar
NAtIVe GOddess
 
Posts: 3348
Joined: Tue Aug 15, 2006 6:46 am

Post » Sun Jun 02, 2013 7:26 am

I find magic to be ridiculously powerful, if you are clever about it. Smashing people = easy. Stabbing them from behind, tricky but simple. Being a mage you have to think, not smash your head into things.

Armor that improves your magic regen rate is your friend. Theres a talent in the restoration tree that increase magic regen by 50% once you have both ranks.

Slow Time is your best friend. Heres what a standard fight looks like for me:

1: Use Slow Time 3.

2: Dual-cast Firebolts with the talent that makes them stagger the opponent.

3: Keep doing that.

4: Win.

I take down elder dragons before they can get into the air by doing this. Using fire bolts, yes.

User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Sun Jun 02, 2013 10:38 am

on what dificulty.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Sun Jun 02, 2013 1:37 pm

The Mage is the class with one of the steepest learning curves, most people won't be able to get a grasp of it because it requires you to throw out all your prior strategies and tactics. You cannot go toe to toe with enemies, even though flesh spells make people think they can. Those are to mainly deal with archers and for that rare, lucky enemy warrior who somehow gets past your illusions, thralls and followers. They allow you to take a hit or two whilst you retreat.

Having low health is the fun of being a mage, I myself normally allocate points between magicka and health at ratio of 7:1, stamina is pointless. You need to sacrifice health for more magicka, there's no point to having that survivability when you can barely cast any spells. Unlike other classes DPS is irrelevant when it comes to mages, since we mainly deal damage in an indirect way through Illusion and Conjuration, destruction is for picking off the nearly dead.
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Sun Jun 02, 2013 7:46 am

Skyrim magic has suffered greatly from the unfathomable loss of the flagship feature of spellmaking.

It really needs to return in TES6.

User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Sun Jun 02, 2013 3:12 pm

Spellmaking is awesome, but it's most definitely not THE flag ship feature of TES. Not by a long shot.

User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Sun Jun 02, 2013 8:25 am

I forgot to mention, the biggest mistake people make is discarding lower level spells. They treat spells like weapons, thrown aside when you get a better one, a perfect example of players failing to adapt to playing as a mage. Spells of all levels remain useful all the way through the game, you do not waste your mana casting incinerates to kill skeevers when firebolts will suffice. When you see a group of enemies in close proximity to each other using frenzy is much smarter then attempting to cast Mayhem.

I always facepalm when I read of people attempting to use Master level spells when surrunded by enemies, when they have AOE spells at their disposal which cost far less mana and will also give them the window to be able to cast those master level spells if they wish. Players constantly using high level spells when they have no need to be then complaining about their mana running out quick are the bane of my existence. They need to stop thinking like warriors who want the highest DPS and more like mages.
User avatar
Justin Bywater
 
Posts: 3264
Joined: Tue Sep 11, 2007 10:44 pm

Post » Sun Jun 02, 2013 8:28 pm

People do this? They run in unarmored and cast Mayhem or Firestorm and expect to live through it? I've never seen or read about anyone playing this way. Most complaints I hear is that those spells aren't worth using when you have Frenzy or Fireball/Incinerate to use instead. Spells a mage can use from a safe distance...

I use Incinerate/Ice Spear/Thunderbolt to kill skeevers though. Why go through the trouble of changing spells just to kill a couple rats. The magicka is regened in just a few seconds. No biggie. I'm also not going to spend 30 years killing an Ancient Dragon with firebolt just because it's more magicka efficient. Once that thing is on the ground I want it dead quick.

User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Sun Jun 02, 2013 1:46 pm

Looking back, I think magic would've been better if cost reduction didn't exist outside of perks and artifacts. Too many late-game builds involve getting close to or 100% cost reduction, and this stifles spell variety and strategy. If we had enchantments that increased magnitude or area-of-effect instead, we could see more tactical use of spell types and enchantment slots while still leaving the core stat of mages (magicka) relevant. Another annoyance of mine is the ridiculous damage (or effect) per point of magicka of some high level spells (master spells are usually worse than multiple castings of their adept AOE counterparts).

User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Sun Jun 02, 2013 8:36 am

A flagship feature of the series, without one there never would have been a Daggerfall. As much as a huge, open world is one.

So, I did not mean 'the' as in 'the only one,' but as in 'one of the.'

User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Previous

Return to V - Skyrim