Am i the only one who started as Breton just because I loved being a mage in oblivion?
It's too difficult being a mage because the vanilla magic is unbalanced in comparison to the melee in this game. As mage you have to spend points on magicka but if you do so you'll be 2 hit k0ed by the point you reach lvl 10, even after i found out that enchantment is essential and that you shouldn't spend your points on magicka because it can be decreased by 100% and you can just put all of your points on health instead, after i found out about that i made a new build aiming to get 100 smithing and enchanting and only spend points on health. Even after I mastered all magic skills I was around level 30 and almost non of the skills were usefull with the exeption of destruction spells. The master spells are impossible to use seeing as you get staggered before you can ever execute them. I eventually started over as a Redguard being melee based, only training one/two handed/block/heavy armor/smith/enchant to 100 during this time I found out that melee is way more powerfull than magicka. When you are maxed as melee you can deal over 200 damage with a single slash of an one handed sword and than I didn't even calculate the enchantments on the weapons in. If the master spells were just like any other spells, without the useless and way to long to execute animations, and you could make your own spells just like in oblivion the game would be more balanced seeing as trying to become a Magic specialist it's a lot more difficult than to be a tank warrior who can take anything. Oh btw Heavy armor is useless seeing as the roof to the defence you can have is 567 (80% damage reduction) and you can easly reach that with light armor, light armor is also easier and faster to move in and it's also better for sneaking.