Skyrim: Magnteo build

Post » Thu Oct 30, 2014 5:14 pm

So, I thought this would be kinda cool. Creating a digital version of Magneto to use in Skyrim. Since the telekinesis spell is next to useless, I'm not sure what powers I should give him or even what race he should be. The helmet is probably the most important piece and I was thinking of using robes with maybe armored gloves/boots.

Anyway, I would really like some input on this build as I think it has potential. :)

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Love iz not
 
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Post » Fri Oct 31, 2014 12:35 am

Get a steel helmet with the strongest magic resist possible. Use telekinesis by doing stuff like dropping iron ingots and using stuff around you. Use flesh spells, transmute mineral ore,and a strong ward spell.

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Josee Leach
 
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