[RELz] Skyrim Map Markers

Post » Thu Aug 25, 2016 3:01 pm

Skyrim Map Markers

=============



This mod adds a lot of map markers for places that doesn't have a map marker in vanilla.


In total, there are over 60 *new* map markers added into the game.


What this mod does is to let the player to discover new places, places you had no idea that existed in Skyrim.



http://www.theassimilationlab.com/forums/gallery/image/7288-20160811132801-1/



This mod have the best result in a new game, but can be installed in your current game.



I also plan to convert this mod for the Skyrim Special Edition (PC-version only) as soon the 64-bit CK is available.





Installation

---------


Just extract the archive into Skyrim\Data and activate the esp in the Skyrim Launcher.




Uninstall

-------


Just delete the Skyrim Map Markers.esp in the Skyrim\Data directory.


You can uninstall this mod anytime since the mod doesn't install any scripts.




Known Issues

-----------


The mod has been cleaned in TES5Edit 3.1.3 (Only re-clean the mod in a newer version of TES5Edit)


There shouldn't be any issues, unless another mod is editing the same cell and have replaced a map marker from this mod.


Should you have an issue then try to load this mod last in your loadorder.


Let me know if you got an issue with this mod.




Permission

---------


DO NOT upload this mod to these sites since I rarely visit those forums. I alone will decide if this mod will be available on those sites or not.


Bethesda.net

Skyrim Nexus

Steam Workshop



Always, ask for permission for...


Translation

Mod compilations

Mod Merging, if another mod is released with this mod merged into

Mod Mirroring

Conversion for consoles



If I am no longer around in the community then the steward ship for this mod belongs to these sites I have uploaded this mod to.


AFK Mods

The Assimilation Lab (TAL)

Great House Fliggerty (GHF)

TES Alliance

Wolflore



Finally, the community modding history such as the Morrowind Modding History (MMH) always have my permission to ensure my mod will be preserved for the future.




Spoiler
Changelog

------------


1.1 - Corrected a map marker that had incorrect name while I was testing the mod


1.0 - Initial release



http://afkmods.iguanadons.net/index.php?/topic/4588-relz-skyrim-map-markers/


http://www.fliggerty.com/phpBB3/viewtopic.php?f=102&t=6725 (GHF)


http://www.theassimilationlab.com/forums/topic/15789-relz-skyrim-map-markers/ (TAL)


http://www.wolflore.net/viewtopic.php?f=50&t=2569

User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Thu Aug 25, 2016 4:59 am

I'll get this later today from AFK Mods. Though I generally only use the nexus.... Since it's the single largest repository of Skyrim mods, it disturbs me a bit when modders like you refuse to use it.

User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Thu Aug 25, 2016 3:47 pm

I haven't decided yet whether I'll upload this mod to Nexus or not, but in the mean time I still considering it.



I mentioned in the readme, I rarely visit the Skyrim Nexus forum and I want to be a regular member in a forum that has a mirror for this mod.

User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

Post » Thu Aug 25, 2016 1:13 pm

Just an FYI, you don't need to participate via the forum. You can see peoples' posts and reply via the Nexus page directly in the "posts" section.
User avatar
Kayla Keizer
 
Posts: 3357
Joined: Tue Dec 12, 2006 4:31 pm

Post » Thu Aug 25, 2016 9:53 am

Hey congratulations on your release. This looks pretty neat. I've always liked that Bleakfalls tower.

User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Thu Aug 25, 2016 12:55 am

Thanks mate.



I too like the Bleak Falls Tower. But I wonder why the devs didn't added a map marker there, especially when they have two "E3demo" objects in that cell.



A hint...




Spoiler
Check a similar Nordic Barrow, which is one of those locations Arngeir doesn't send the player to.

User avatar
Chelsea Head
 
Posts: 3433
Joined: Thu Mar 08, 2007 6:38 am

Post » Thu Aug 25, 2016 12:11 am

I have just updated my mod and below is what's new in the 1.1 version.



Changelog

------------


1.1 - Corrected a map marker that had incorrect name while I was testing the mod


1.0 - Initial release

User avatar
Janine Rose
 
Posts: 3428
Joined: Wed Feb 14, 2007 6:59 pm


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