Skyrim: Marketing the Game

Post » Wed Jun 23, 2010 8:29 am

Skyrim

I see things so far, as absolutely the best hybrid of items we want and need. I am not a fan of simplification of political strife, nor of diluted lore. I am not a fan of pandering to the attention deficit that exudes perception for the modern gamer. People spoke of Oblivion in a way that made it sacrilege to Morrowind, where the lack of political unease and the "dumbed" down version of a true role-playing experience became the tantamount Morrowind vs Oblivion debate. I never saw Oblivion as a heresy. It made The Elder Scrolls a relevant and wonderful part of modern gaming, and made followers aplenty in the same way that Morrowind drove in fans.

Skyrim is starting to fill all of the pre-disposed relevant gaps in my gaming psyche.

This game will do something that has never been done before. It actually is the bridge between the FPS gamer who wants some depth and the RPG gamer who wants real-time excitement. The mellow-fellows on either side will actually be able to fall in line. This game can do better what other TES games have done well...

...convert the masses...

My props to the enterprising appeal and dedication to the Bethesda devoted, and Pete and Todd are masters at their game. It will be so freaking amazing to watch the numbers climb exponentially. I will say that I read a lot about strategy and see that there is a HUGE thing about this game that we don't know yet. There should be another BUMP coming before release that really makes people insane about this game. I don't have any clue what it is, but the climix hasn't hit us yet, and likely won't hit us until we are a third away from release (i.e. break the announcement till release into thirds).
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Paula Rose
 
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Post » Thu Jun 24, 2010 12:02 am

I still don't like the attempt to take parts of both genres and smash them together, but I can see how it makes total sense in marketing
I just wish more distilled RPGs would pop up
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Add Me
 
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Post » Wed Jun 23, 2010 5:25 pm


This game will do something that has never been done before. It actually is the bridge between the FPS gamer who wants some depth and the RPG gamer who wants real-time excitement.


Other than Mass Effect 2 you mean?
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Jade Barnes-Mackey
 
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Post » Wed Jun 23, 2010 8:55 am

I love the fact that there is the ability to make mods...you can shape your game to however you like it.
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Quick Draw
 
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Post » Wed Jun 23, 2010 10:35 am

Skyrim

I see things so far, as absolutely the best hybrid of items we want and need. I am not a fan of simplification of political strife, nor of diluted lore. I am not a fan of pandering to the attention deficit that exudes perception for the modern gamer. People spoke of Oblivion in a way that made it sacrilege to Morrowind, where the lack of political unease and the "dumbed" down version of a true role-playing experience became the tantamount Morrowind vs Oblivion debate. I never saw Oblivion as a heresy. It made The Elder Scrolls a relevant and wonderful part of modern gaming, and made followers aplenty in the same way that Morrowind drove in fans.

Skyrim is starting to fill all of the pre-disposed relevant gaps in my gaming psyche.

This game will do something that has never been done before. It actually is the bridge between the FPS gamer who wants some depth and the RPG gamer who wants real-time excitement. The mellow-fellows on either side will actually be able to fall in line. This game can do better what other TES games have done well...

...convert the masses...

My props to the enterprising appeal and dedication to the Bethesda devoted, and Pete and Todd are masters at their game. It will be so freaking amazing to watch the numbers climb exponentially. I will say that I read a lot about strategy and see that there is a HUGE thing about this game that we don't know yet. There should be another BUMP coming before release that really makes people insane about this game. I don't have any clue what it is, but the climix hasn't hit us yet, and likely won't hit us until we are a third away from release (i.e. break the announcement till release into thirds).

Thank you friend, somebody who sees the ins and out's as I do. I agree with every words, and in terms of simplification it's not always a bad thing. Let's remember that Civilizations V sold very well in part do to the fact that it was so streamlined. Tis the Reason why I can enjoy this crysis map and not complain about lack of options http://www.youtube.com/watch?v=BZbK98Ly9Bk&feature=related
I would have preferred NO skills at all xD
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Damian Parsons
 
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Post » Wed Jun 23, 2010 9:19 am

Thank you friend, somebody who sees the ins and out's as I do. I agree with every words, and in terms of simplification it's not always a bad thing. Let's remember that Civilizations V sold very well in part do to the fact that it was so streamlined.

well, Civ V is a different batch altogether
risk-likes have the tendency to go a little overboard and become quite over complicated
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Andrew Perry
 
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Post » Wed Jun 23, 2010 5:08 pm

well, Civ V is a different batch altogether
risk-likes have the tendency to go a little overboard and become quite over complicated

True, but I want everybody complaining about complexity to go look up a Role Playing game called Traveler and then come back and tell me they want it complex. Who's up for some calc!!!!!!!!!!
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Emma Pennington
 
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Post » Wed Jun 23, 2010 9:01 pm

Thank you friend, somebody who sees the ins and out's as I do. I agree with every words, and in terms of simplification it's not always a bad thing. Let's remember that Civilizations V sold very well in part do to the fact that it was so streamlined. Tis the Reason why I can enjoy this crysis map and not complain about lack of options http://www.youtube.com/watch?v=BZbK98Ly9Bk&feature=related
I would have preferred NO skills at all xD


No skills at all? I hope you were joking.... :unsure2:
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Laura Ellaby
 
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Post » Wed Jun 23, 2010 4:18 pm

No skills at all? I hope you were joking.... :unsure2:

Nope, I wish they had everything available to you, and what you used got better the more you used it and worse the less you used it.
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Sebrina Johnstone
 
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Post » Wed Jun 23, 2010 11:14 pm

Nope, I wish they had everything available to you, and what you used got better the more you used it and worse the less you used it.

but those are skills?
the more you use something, the higher skill you have with it.
everything IS available.
I don't understand what you're trying to say
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Stu Clarke
 
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Post » Wed Jun 23, 2010 8:31 pm

but those are skills?
the more you use something, the higher skill you have with it.
everything IS available.
I don't understand what you're trying to say

see, then why are people complaining...I think I just made my point. :celebration:
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Leticia Hernandez
 
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Post » Wed Jun 23, 2010 11:46 am

see, then why are people complaining...I think I just made my point. :celebration:


But you said you were hoping for no skills, then you just described exactly what the skill system is as what you wanted.
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Causon-Chambers
 
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Post » Wed Jun 23, 2010 8:59 am

I love the fact that there is the ability to make mods...you can shape your game to however you like it.


Amen!

You make an open-ended proposition and the audience completes it somehow. That's what you hope an artwork to be – a constantly living thing. (Cornelia Parker)
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James Hate
 
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