Hello, I finally got away from homework long enough to do some work on the model, here are the changes I made so far. Mostly it is structural changes as it was getting too far from the Morrowind style werewolf.
I also ran into a little problem (last pic) It seems that while sculpting on the bottom part of the jaw, 2 bumps formed on the roof of the mouth far enough to intersect with the bottom of the mouth, and I cannot seem to "deflate" them back to manageable positions. I am still learning blenders features and does anyone know how to do this: hide a section of the model (in sculpt mode, not edit) like the bottom of the jaw so that I can get to the surface that needs to be fixed? Otherwise I will have to revert back to day 1's model. :sadvaultboy:
anyways: here are the new screenies:
http://tinypic.com/view.php?pic=dm6xb6&s=7
http://tinypic.com/view.php?pic=2ufa91h&s=7
http://tinypic.com/view.php?pic=8zr7y9&s=7
Heres the problem:
http://tinypic.com/view.php?pic=2nhm005&s=7
as before any input is appreciated, it is kind of difficult to teach blender to yourself and I love learning something new.
-day 1-
http://tinypic.com/view.php?pic=fkxhj5&s=7
-original post-
Hello, and I realize this is not really Skyrim speculation, so it may not be in the right forum... but it seemed like the right place to put it, as this is discussing a Skyrim mod not a Morrowind mod. (and there are no Skyrim subforums yet.)
I am a student studying the design of animated characters for video games, and as practice material I decided that I want to create a 3d mesh of a werewolf from the elder scrolls series.
I want to make a werewolf as closely as it might resemble what could be in Skyrim, as I plan to use this as the starting point for a mod IF werewolves turn out to not be in Skyrim. (If they are then this will just be a fun little project)
What I think they would most likely look like is the same version of werewolf from Morrowind, except updated to modern graphic potential.
The main thing I need right now is some concept art to start from, I can of course just get some screencaps from the game, but I would find it more useful to see the actual concept art so as to know the look that bethesda was originally trying to acheive.
Is there any existing concept art of http://www.google.com/imgres?q=morrowind+werewolf&hl=en&safe=off&biw=1599&bih=789&gbv=2&tbm=isch&tbnid=EUphxNzqUtr_vM:&imgrefurl=http://modsreloaded.com/morrowind/images/2/&docid=GbCS8NTC48C9QM&w=500&h=501&ei=RtRaTrXBFoK2tweh27CQDA&zoom=1&iact=hc&vpx=604&vpy=116&dur=3920&hovh=225&hovw=224&tx=134&ty=133&page=1&tbnh=145&tbnw=167&start=0&ndsp=28&ved=1t:429,r:2,s:0 that I can use? (hopefully in the traditional front/side concept art style)
Also, this will be the first time attempting a graphical mod to a bethesda game, and it would be helpful to know if there are any specifications that I need to work into the model as I am building it.
I am learning using blender, I have just begun getting the hang of the sculpting tools and am using this as practice.
I probably will not update this thread for a while, as school takes up most of my time besides weekends, so any tips you can give me will be helpful even if I cannot respond to them right away.
Also, if anything comes up making it not possible for me to finish this project, I will later post what I managed to do if someone else is interested in continuing it.
PS: does anybody know if we will be getting subforums soon? or is that not going to happen until the game comes out?