» Wed Oct 06, 2010 8:16 pm
It's not that simple. Installing some mods requires filesystem access because they might not be packed in exactly the right structure to directly copy into the data folder. Plus many mods have optional files that are packed in non standard folders to copy if you want them. Many mods require script extenders, which will simply never work on consoles. For any slightly long set of mods you need to set the load order, which (unless they change how it works), requires you to modify the file's date, or use a 3rd party program to do it for you (again, like script and graphics extenders, this will never happen as MS and Sony would have to agree to allowing you to install third party software on your console). And then there's still the problem that a lot of mods would put too much processor and/or graphical strain on the consoles to run at any acceptable framerate. The consoles will already be optimized to the point where they're about maxed out (I seriously doubt the consoles will be running the game much higher than 30fps average), so anything that adds a lot of npcs, items, world objects, scripts, or graphically intense resources like high poly meshes or high resolution textures could slow the game down to a slideshow (e.g. I can't imagine someone trying to run something like Better Cities on a console).
Besides, I thought the 360 didn't have a web browser?
I think the most likely scenario would be that Bethesda tests and releases maybe a few good mods to release every month or so. They would make sure that the mods are stable, compatible, and not too resource intensive. Still, don't get your hopes up. I think a lot of console players expecting mods might be very disappointed, especially when I see people in other topics and forums saying "mods for consoles are confirmed."
@hlvr, I'm not a malware expert, but I don't think that's an issue because the consoles are locked down to the point where they can only run approved executables - unless you mod them to run homebrew. I could be wrong though.