Skyrim mods........For consoles?

Post » Wed Mar 30, 2011 10:36 am

So I just found an article about Skyrim on the next-gen.biz site.

Basically it talk about how one day we could see mods made on the creation kit made available on console versions of Skyrim. Although not at release as there is currently no avenue to make them available.

You can find the full article here - http://www.next-gen.biz/news/skyrim-mods-could-reach-consoles

What do you think? Good idea or what?
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Laura Cartwright
 
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Post » Wed Mar 30, 2011 12:58 am

We've been over this quite a few times now, the situation hasn't actually changed since oblivion. The data loaded is exactly the same, Skyrim will support mods for consoles in exactly the same way Oblivion did - theoretically. They still don't have the spare resources to actually support additional content, they still don't have a distribution network, and they still don't have the overlords of MS or Sony willing to allow open third party content. It's not going to happen for all the reasons it wasn't going to happen for oblivion - nothing has changed.
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Charlotte Lloyd-Jones
 
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Post » Wed Mar 30, 2011 6:15 am

Nothing new really. You know there's a search bar right? :P

Welcome to the forums btw :cookie:
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emma sweeney
 
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Post » Wed Mar 30, 2011 7:13 am

This has been discussed so much already. If you search for "mods on consoles" you'll see that there has already been a 4 thread long discussion on this.
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Elea Rossi
 
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Post » Wed Mar 30, 2011 9:35 am

I'm more intrigued by the statement "90% of our audience is on the consoles."

I didn't really realize how large the PC to console ratio is.
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Mel E
 
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Post » Wed Mar 30, 2011 10:45 am

I'm more intrigued by the statement "90% of our audience is on the consoles."

I didn't really realize how large the PC to console ratio is.

As for that, while we haven't recieved official confirmation either way, it's both too round a number (90% is a fairly typical "majority" number if you're picking something out of the air), and most importantly the maths doesn't hold up. Dark0ne, who runs TESNexus, the largest modding site, chimed in with a few statistics, quoting over 1,000,000 unique visitors - while some of them will be duplicates simply because accurate tracking on the internet is damn near impossible, for the 90% figure to work it ends up at being about 300,000 PC copies. While we don't have hard sales figures, that seems somewhat low for a title that consistently ranked as a top seller.
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Shiarra Curtis
 
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Post » Tue Mar 29, 2011 11:46 pm

So I just found an article about Skyrim on the next-gen.biz site.

Basically it talk about how one day we could see mods made on the creation kit made available on console versions of Skyrim. Although not at release as there is currently no avenue to make them available.

You can find the full article here - http://www.next-gen.biz/news/skyrim-mods-could-reach-consoles

What do you think? Good idea or what?


Yeah, we know, it got up to a fourth thread before it was finally shut down as "enough is enough, this isn't going anywhere."

http://www.gamesas.com/index.php?/topic/1181953-bethesda-wants-to-bring-mods-to-consoles-thread-4/page__st__40
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Portions
 
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Post » Wed Mar 30, 2011 7:23 am

lol this is going to get locked fast I have a feeling.
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Sharra Llenos
 
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Post » Wed Mar 30, 2011 5:58 am

essentially its like.

"PC ratio is pitiful with regards to sales, so we tend to lean more towards Consoles, but hey its ok because even though we aren't all to quick to give differentiated UI we'll gladly attempt the Redtap and farce that is getting mods on Consoles, nevermind the fact that a distribution infrastructure needs to be made, costing massive loads of money, the unlikelyhood that modders will be compensated and the evident potential Microsoft and sony WILL want to profit from such a endeavor.
But its ok so long as PC users can make mods that can be used on Consoles."
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ijohnnny
 
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Post » Wed Mar 30, 2011 9:36 am

essentially its like.

"PC ratio is pitiful with regards to sales, so we tend to lean more towards Consoles, but hey its ok because even though we aren't all to quick to give differentiated UI we'll gladly attempt the Redtap and farce that is getting mods on Consoles, nevermind the fact that a distribution infrastructure needs to be made, costing massive loads of money, the unlikelyhood that modders will be compensated and the evident potential Microsoft and sony WILL want to profit from such a endeavor.
But its ok so long as PC users can make mods that can be used on Consoles."

This,saved me some time! I would love console "mods" but what we would end up with would be nothing significant or mods flying under dlc banners.
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D IV
 
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Post » Wed Mar 30, 2011 7:21 am

Mods for this generation of consoles have always worked all you need is half a still working brain cell and an IQ above [censored] and you can get PC mods working on consoles and that includes EVERY multi-platform game that has PC mods hell I have modded damn near every one of my console games this generation and in most cases I own both the PC and Console version of said games so its easier to test the mods before I install them to my consoles.

It seems the general IQ around these forums has dropped by such a large margin that most of you can not even see past your own BS floating by your face as your heads are stuck so far up you own AHoles your own prejudiced BS is all you can see as you continue to spew it around trying to pass it off as fact.

1) Mods Work and in most cases they work without issue or needing to convert/alter a damn thing !, in some cases all you need to do is alter an ini file in other altering the ini file is the mod, case in point ME2 where most modding is done through a single file "Coalesced.ini" which works perfectly fine on the consoles.

2) Just because YOU do not want to see CONSOLES getting what used to be a PC exclusive feature (Mods) does not make it impossible for beth to work out a deal where the game connects directly to a beth server instead of going through PSN/MS so consolers can DL Beth Approved mods -> case in point EA already does this on the consoles and Valve is going to as well for Steam (err, I hate Steam !) but still other companies are getting their games to connect to private servers so Beth can as well if they pushed for it.

3) And as far as sites like Nexus and others that make money off of modders hard work or lack of hard work in most mods cases I could not give a damn about them losing money or losing their status as the preferred place for modders to upload to -> personally I would no longer ever use or even visit Nexus if Beth had its own server as I am sick of all the BS popups and garbage your assailed with from just visiting these sites now days plus a Beth regulated site would cut out all of the garbage porm mods I personally have zero interest in using.

4) There is also the huge benefit for modders in general that want their work to reach a wider audience then just the miniscule PC audience -> I am sure there will be the "Self Proclaimed hardcoe PC Modder" that would never upload for a Console audience but most modders (myself included) I think would rather reach more people then care about using 3rd party tools like the XXSE's or any other superfluous tool.
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Kayleigh Williams
 
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Post » Wed Mar 30, 2011 1:16 pm

1: quality of work will go down a lot, due to mods being made for 2005 hardware, also tools may have restrictions to make sure mods can be made for consoles. High quality PC only mods will be downvoted by a zerg swarm of console gamers crying about the fact the mod isnt on the console. HEY it's not like PC gaming hasn't suffered enough because of console restrictions.

2: Its going to split the modding community between PC only modders and console modders. Bad things may occur because of this really really bad things (aka hacking lots of hacking)


3: Why not just release the sdk on the consoles hope it runs and let them make there own mods, lazyness i say.

The only way i would be down for this is if after a time or amount of moneybethesda made from selling mods to console gamers which microsoft will MAKE them sell mods for $$$ it's not like sony/microsoft are just going to let bethesda use that much of there bandwidth FOR FREE LOL.....but yeah after this occur's give pc gamers a full dx10.1/11 shader technology.
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Scott
 
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Post » Tue Mar 29, 2011 11:44 pm

I'm more intrigued by the statement "90% of our audience is on the consoles."

I didn't really realize how large the PC to console ratio is.


Unless they post a units sold tracker imma call BS.
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Emily Jones
 
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Post » Wed Mar 30, 2011 2:11 pm

As for that, while we haven't recieved official confirmation either way, it's both too round a number (90% is a fairly typical "majority" number if you're picking something out of the air), and most importantly the maths doesn't hold up. Dark0ne, who runs TESNexus, the largest modding site, chimed in with a few statistics, quoting over 1,000,000 unique visitors - while some of them will be duplicates simply because accurate tracking on the internet is damn near impossible, for the 90% figure to work it ends up at being about 300,000 PC copies. While we don't have hard sales figures, that seems somewhat low for a title that consistently ranked as a top seller.

Your also going by a 2006 title the more recent Fallouts would be a much better indicator.
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^~LIL B0NE5~^
 
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Post » Wed Mar 30, 2011 12:19 pm

Unless they post a units sold tracker imma call BS.


it is an impossibility that Oblivion only sold 550k copies (Digital + Hard) on PC. Todd exaggerated by alot.


Your also going by a 2006 title the more recent Fallouts would be a much better indicator.


FO3 sold 800k hard copies on PC, digital sales back then made up 50% of sales, they are now 80% of sales of a pc game. Thats ~20% of sales not counting super Steam sales, digital sales packs, and super cheap digital GOTY discounts which consoles barley get.
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NEGRO
 
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Post » Wed Mar 30, 2011 8:12 am

it is an impossibility that Oblivion only sold 550k copies (Digital + Hard) on PC. Todd exaggerated by alot.

Again why are you bring up Oblivion, when it was release it was only out for one console. The Fallouts were released for all 3 systems and came out more recently.
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Sweets Sweets
 
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Post » Wed Mar 30, 2011 7:35 am

it is an impossibility that Oblivion only sold 550k copies (Digital + Hard) on PC. Todd exaggerated by alot.


Consider steam; everytime oblivion goes in any sale it's instantly on top. ONTOP of the fact i know so many ultra casaul console gamers that there only reason for building an upcoming PC is for Skyrim and BF3. They are doing this because they got into fallout3/nv learned of oblivion then eventaully found mod videos on the web.
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Izzy Coleman
 
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Post » Wed Mar 30, 2011 7:50 am

Again why are you bring up Oblivion, when it was release it was only out for one console. The Fallouts were released for all 3 systems and came out more recently.



Arena->daggerfall->Morrowind->oblivion-> skyrim


Thats why; imagine if i did this

Kotor->Mass effect->dragon age->mass effect 2-> dragon age 2-> mass effect 3.

makes no sense different titles different fans.
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Ownie Zuliana
 
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Post » Wed Mar 30, 2011 2:41 pm

Again why are you bring up Oblivion, when it was release it was only out for one console. The Fallouts were released for all 3 systems and came out more recently.


Fallout3 is much higher than 10% as well. The hard copies are 12% alone, then factor in Digital which probably multiplies that by 2.5, possibly 3x if you factor in Steam Sales.
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Ella Loapaga
 
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Post » Wed Mar 30, 2011 8:53 am

Another problem with mods on consoles is that the good ones (or just having a lot of them) usually require additional power that the current consoles don't have.
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Lew.p
 
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Post » Wed Mar 30, 2011 12:49 pm

Not trying to start a consoles war,...... but the fact of the matter is that it is nearly true,........... most websites that talk about pc verses consoles will admit that the pc is in decline in a big way when it comes to being the focus for game designers because most people with pc's do not or cannot (in their mindset anyway) keep up with hardware upgrades and try to use pc mainly for like facebook/yearbook/porm and work/school/music/movies related applications and less for your average videogame, the one area this does not apply to is the mmo gamer, this is also true in my home, I will use the pc for mmo games (swg/conan/lotr/ect,...) and my xbox for other games, my ps3 which I hate as a game system btw is used for watching blueray movies and getting netfliks on my big screen in the living room, I will not allow my precious xbox360 be used by the average caveman living in my house,... also every1 wants to use the pc for whatever silly reason so it would be near impossible to get time to play on my pc if I did use it for video games,.... and most homes still dont have multiples of pc in them no matter what the stats say ( statistics say most homes have like 2-3 pc in them this is a gross overstatement from them mainly polling the very rich evidently)
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Monika Fiolek
 
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Post » Wed Mar 30, 2011 7:12 am

It would be cool if mods came to consoles.
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Terry
 
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Post » Wed Mar 30, 2011 2:27 pm

Fallout3 is much higher than 10% as well. The hard copies are 12% alone, then factor in Digital which probably multiplies that by 2.5, possibly 3x if you factor in Steam Sales.

I recall reading somewere that Fallout NV sold less than(or was it around?) 20% of total sales. Pete also agreed with Todd about the numbers.

@Enossirq, Look at current multi platform games for the best indicators, using OB is silly regardless of whather its part of the series or not. Back then there was no PS3 release. So of course OB would have a higher %. And the 360 install base was much less than what it is now, there is no point bringing up OB too much has changed.

FNV wound be the closest we are going to get to the open world rpg crowd that likes Beth games(like me), then you can look at other multiplatform rpgs,etc
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Naughty not Nice
 
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Post » Tue Mar 29, 2011 10:37 pm

I couldn't care either way.
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Phillip Hamilton
 
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Post » Tue Mar 29, 2011 10:46 pm

I don't see how they would implement them.
I'd think Beth would be reluctant to develop tools that manipulate installed data on a console,
and if you can't manipulate install data, they for sure aren't going to let you manipulate the console iso.

Pirates could and probably will get away with it because of this.
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gemma
 
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