Skyrim to more like morrowind or oblivion?

Post » Fri Aug 13, 2010 8:15 am

Just an update, but I removed a post here and there. ;)
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naome duncan
 
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Post » Fri Aug 13, 2010 8:34 am

Skyrim...

Honestly I want the better things from both. (Improved combat from Oblivion, BOTH fast travel and alternate like silt striders)

The thing is voice actors cost money and you can have so much more information given to you with text based dialogue.

yes yes...tons and tons and tons... of repeitive dialogue that every other character will tell you. People tend to forget that most the characters on morrowind say the same thing.... they all do... the same stuff... if one guy tells u a rumor u can find 100 otehr npc's to tel u the same thing. Oblivion dialogue is much much better. Maybe they say less but they have unique dialogue at least.
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Robert Jr
 
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Post » Thu Aug 12, 2010 6:54 pm

yes yes...tons and tons and tons... of repeitive dialogue that every other character will tell you. People tend to forget that most the characters on morrowind say the same thing.... they all do... the same stuff... if one guy tells u a rumor u can find 100 otehr npc's to tel u the same thing. Oblivion dialogue is much much better. Maybe they say less but they have unique dialogue at least.


Today I saw a mud crab!

Filthy creatures!
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April
 
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Post » Fri Aug 13, 2010 2:12 am

I played Morrowind first and I spent alot of time trolling the Forums when Oblivion was announced. I recall enjoying that because it allowed me to discuss the many improvements Oblivion would bring as compared to Morrowind. We were all psyched about the combat since it sounded so unbelievably awesome compared to dear 'ol Morrowind's die-and-burn-in-hell-combat-system. And when we heard that they were taking in a guy who had been working on the Thief-series to help with the Stealth system, oh boy couldn't we wait to see what they'd do. They also talked so much about how it would now be easier to play a battle mage when you could actually use spells while having a weapon up and ready. Graphics were of course gorgeous and many dreaded to buy new rigs to play this new awesome game. Fast Travel was something most people looked forwards to since they were so tired of running all over Morrowind. There were polls regarding Cliff Racers where nearly 100% of the voters voted "I will not buy Oblivion if it has Cliff Racers!!!!11". The story was also in discussion often, for people were constantly pondering how the events in Morrowind would play out in Oblivion and such forth. Weapon hilts was a small but welcome improvement form Morrowind so you actually had a clue as to what your opponent might use against you.

So what's my point? None really, only that once we get some info regarding Skyrim - we'll gladly throw away everything we hold dear about Arena, Daggerfall, Morrowind and Oblivion just to imagine playing Skyrim for one brief moment. These posts and polls will have no effect on anything, and will only exite rage and anger over the forums. I can quite imagine that Morrowind will be forgotten since it will be so old compared to Skyrim that the only game that we can compare to is Oblivion (and of course other games that have been released recently), since the things Skyrim will bring was probably not even concieved possible back in 2002. Arena and Daggerfall will still have a holding point since they were created in a time where computer games were very different, but we will see that they as well will fade into the legends.

So.. Should Skyrim be more like Morrowind or Oblivion? Well I cincerely hope that it'll be more like Oblivion, or Beth must have seriously messed up somewhere along the line. That being said, I do not hope that Skyrim will turn out to be a newer version of Oblivion because that would also be a great misstake. Skyrim shall improve on all the aspects that made Oblivion a... well "bad" is a really bad term... "less than perfect" game, making us hyperventilate for months and in the end we'll end up with a fabulous games with it's own flaws and reasons for whining on the lovely Internet.

P.S.

I know this is hard, like Reeeally hard, but could this please be the last topic regarding Morrowind vs Oblivion before news regarding Skyrim is actually released?
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Crystal Clear
 
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Post » Fri Aug 13, 2010 6:58 am

Of course Morrowind. It's the best game I have ever played. Oblivion was okay, nothing special.

And to the Captains of obvious: duh! Of course Skyrim should be it's own game. If it is going to use any game as a template, let it be the greatest game of all time, Morrowind.


TES games before Morrowind were also very nice, but so what?

Stop making things so complicated, Skyrim should be it's own game, but closer to Morrowind than Oblivion. There you go.
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Spooky Angel
 
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Post » Fri Aug 13, 2010 10:47 am

They should simpley take the best from both and improve. Seriously, a Morrowind 2 is the last thing i want to see.
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SamanthaLove
 
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Post » Fri Aug 13, 2010 6:53 am

I myself would like the game to be more like Oblivion...I just like it more.

One question though:
Why do people gripe about there being fast travel in Oblivion? It isn't like you have to use it, no one is forcing you.
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Antony Holdsworth
 
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Post » Thu Aug 12, 2010 8:50 pm

Why doesn't Daggerfall or Arena get brought up in these threads?

most people never played them, which brings me to my next point.

- is it worth downloading?
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Joanne
 
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Post » Fri Aug 13, 2010 7:12 am

most people never played them, which brings me to my next point.

- is it worth downloading?

Yes. They're free. And Daggerfall is still my favorite game of the series.

Honestly, both Arena and Daggerfall have a certain spirit to them that I feel both Morrowind and Oblivion lacked. Not that they weren't great games though. I dunno, Morrowind was excusable, but Oblivion just didn't feel like an elderscrolls game to me. That being said, I still loved Oblivion so I'm not resentful.
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Laura Richards
 
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Post » Fri Aug 13, 2010 6:12 am

I know this is not going to happen but I would like to see the original TES combat system back again. For those who are not aware it did use a chance to hit but you have 4 different strikes each with its own hit/damage/speed modifiers, this meant that there was tactical choice in deciding which strike to use. There where supporting skills like dodge and so on that yes abstracted combat a bit but I think it worked great in Arena and Daggerfall I think it was a shame that it was abandoned for the subpar system in Morrowind. Oblivion combat went with the action crowd and works ok for what it does at lest it gets you involved like the old system did, but the old system was more based on the skills you character had, and instead of it going woosh when you missed you got a satisfying clang that sounded like you hit some armour.

However I think realistically Skyrim will be mostly based off Oblivion and appropriate bits of Fallout 3, so action based combat will be in.

I would like some of the gritter/seeder elements to return, it provides a good contrast between a seedy inn in a rundown part of town with "ladies of the night", shady figures in corners and skoma pipes to the high end royal courts of the land with regal nobility

and I like the blood the Arena and Daggerfall along with some of the darker places in Morrowind

I would also like to see the character customation of Daggerfall return, keep the birth signs but allow us the level of customasation to provide advantages and disadvantages ourselves.
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James Hate
 
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Post » Fri Aug 13, 2010 3:44 am

I don't want it to be Morrowind OR Oblivion, I want it to be Skyrim. If I want Oblivion like, I play Oblivion. If I want Morrowind like, I play Morrowind.
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Andrew
 
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Post » Fri Aug 13, 2010 1:20 am

I don't want it to be Morrowind OR Oblivion, I want it to be Skyrim. If I want Oblivion like, I play Oblivion. If I want Morrowind like, I play Morrowind.

So there is nothing from the previous games that you would like to see, so if Skyrim was a top down turn based game with no skills and D&D style levels thats ok because its is its own game?

If I want TES like I play a TES game they do have common threads in all the games thats what makes it a series with sequentially numbered sequels

Theres nothing wrong with these kinds of threads because Skyrim is not going to be its own game each TES game has elements that go as far back as Arena none are completely there own game
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Emzy Baby!
 
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Post » Fri Aug 13, 2010 8:58 am

I dont care if they make it more like Morrowind as long as they leave fast travel and map markers in the game. Now the markers do not need to take you to the exact spot but I do want something.
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Svenja Hedrich
 
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Post » Fri Aug 13, 2010 11:29 am

BUT BUT BUT i cant see why people think text base talk can EVEN shine a light to voice convosation i much prefer things getting read out to me.


Maybe once you get the Knights of the Nine dlc and click the rumor button on all Imperial NPCs you'll realize. They all use the exact same voice. That king sounds just like the gray fox, who in turn sounds like that beggar on the street. All three of those people have clearly distinct voices when they have their individual lines. Add in generic lines and everything sounds like a broken record. I hardly tell the difference between text and voice because I imagine it all in my head.
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Austin Suggs
 
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Post » Fri Aug 13, 2010 2:06 am

Also voice acting is limiting the dialog, as it takes more disk space. I don't mind a bit of voice acting but so far in TES I would rather they didn't bother, they seem to blow the money on a big name or two (and good actors do not necessarily make good voice actors) for limited game time. If they hired decent voice actors who could effectively voice different NPCs that would be a good step. Also the NPCs in oblivion are schizo they go from cackling crone to well speaking to upset to happy to scared to sarcastic all in five sentences.

As voice acting is not going away I hope they hire renowned voice actors even at the expense of a well known screen actor (in an interview during Fallout 3 Todd stated there is a marketing angle, but I think marketing should not come at the expense of the game experience)

I have not played New Vegas so I don't know if things improved there
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Lil'.KiiDD
 
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Post » Thu Aug 12, 2010 11:05 pm

So there is nothing from the previous games that you would like to see, so if Skyrim was a top down turn based game with no skills and D&D style levels thats ok because its is its own game?

If I want TES like I play a TES game they do have common threads in all the games thats what makes it a series with sequentially numbered sequels

Theres nothing wrong with these kinds of threads because Skyrim is not going to be its own game each TES game has elements that go as far back as Arena none are completely there own game

I think there is a fair share of us who trust them to continue with the series in a way we have come to expect. And I don't think he was indicating it should be changed in such large sweeping ways. But nobody wants a rehash of an old game. We want all the books to come forward and have new ones added but really, No morrowind, no oblivion...we want a new game. And I am pretty sure you knew what he was saying. Some of us trust Bethesda to take what worked from both games in the way of gameplay and get rid or refine what did not. Folks want new things to pick apart. :lol:
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Alexx Peace
 
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Post » Thu Aug 12, 2010 7:38 pm

Woah this theard got more popular than i though!?! i haven't been repling because i've been playing on morrowind (man it's SOOOO good) first of im sorry for not putting the first two there it's just that it's people saying morrowind is better than oblivion. i am a HUGE elder scrolls fan so for the story and lore i have read UESP to get up to date. i will add more options like "skyrim to be like its own game". also thanks for ur replies and i still haven't found a good excuse for text base convo being better than voiced and think game play wise not how much space it will take up on the disk.
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Cassie Boyle
 
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Post » Fri Aug 13, 2010 9:59 am

I actually prefer text over voice acting.

Its for the same reason a book is always better than the movie of that book.

Because you imagine the voice yourself when you read it, the bad guy always sounds like a bad guy, no-one ever accentuates that part of the sentence he really shouldnt, and the voice always matches how you image the character would sound.

I just couldnt get into Martin, Jauffre, etc, because none of them talked the way I would have imagined.

A book is better than its movie because it allows for more immersion. The landscape in the LoTR films? Nice, didnt hold a candle to the world I built from the books in my imagination since I was a kid though.

I know this is the age of voice acting and that most likely all text will be voiced. But for immersion I would prefer oodles of text I can read myself, with the addition of carefully selected bits of dialogue, like that brilliant and haunting monologue of Dagoth Ur near the end of the main quest.
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matt oneil
 
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Post » Fri Aug 13, 2010 2:03 am

I actually prefer text over voice acting.

Its for the same reason a book is always better than the movie of that book.

Because you imagine the voice yourself when you read it, the bad guy always sounds like a bad guy, no-one ever accentuates that part of the sentence he really shouldnt, and the voice always matches how you image the character would sound.

I just couldnt get into Martin, Jauffre, etc, because none of them talked the way I would have imagined.

A book is better than its movie because it allows for more immersion. The landscape in the LoTR films? Nice, didnt hold a candle to the world I built from the books in my imagination since I was a kid though.

I know this is the age of voice acting and that most likely all text will be voiced. But for immersion I would prefer oodles of text I can read myself, with the addition of carefully selected bits of dialogue, like that brilliant and haunting monologue of Dagoth Ur near the end of the main quest.


thanks fo this because it is a hard statement to beat because your right a book is better than movies. but IMO voice gives more immersion but i do know what you mean making the voices in your head. though martin on oblivion sounded EXACTLY like i thought because he looked like a mini Sean Bean ...... gave me a shock on IMDB when i found out it was him. also (I'm really not trying to sound rude) but cant you turn to voice of in the option menu if people Really dislike voiced


Also on another note voting for the game to be "more like morrowind or whatever" doesn't mean u want morrowind 2 u just want skyrim to 'be more like' _________
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Steeeph
 
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Post » Fri Aug 13, 2010 6:43 am

if (Skyrim) = (best bits of Morrwind + best bits of oblivion) + (new awesome) - (worst bits of both)
then (Skyrim) = best game ever!

I didnt know I could turn of voices lol, it may be that I have overlooked it or that its an option unavailable for xbox. (There are a few.)
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CHangohh BOyy
 
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Post » Fri Aug 13, 2010 12:32 am

It's hilarious to hear a majority of you guys say "MORROWIND WAS BETTER" when I'd be willing to bet my PC that people were saying "DAGGERFALL WAS BETTER" before Morrowind's release.


Skyrim needs to be it's own animal entirely, nostalgia glasses are for shmucks, if Bethesda wanted to make a Morrowind clone they would have continued with it's expansions.
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Cat
 
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Post » Fri Aug 13, 2010 1:45 am

No suprise Morrowind is the unmatched favorite :)
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Danny Blight
 
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Post » Fri Aug 13, 2010 3:33 am

More space means less (more not automatically being better but its an option) also as text uses less space that allows focus on other content all of which affects gameplay, I'd rather have text then bad voice acting some would rather bad voice acting than none that's more down to preference. Text enhances the game play for me as I can put in the emphases that makes sense to me.

I think there is a fair share of us who trust them to continue with the series in a way we have come to expect. And I don't think he was indicating it should be changed in such large sweeping ways. But nobody wants a rehash of an old game. We want all the books to come forward and have new ones added but really, No morrowind, no oblivion...we want a new game. And I am pretty sure you knew what he was saying. Some of us trust Bethesda to take what worked from both games in the way of gameplay and get rid or refine what did not. Folks want new things to pick apart. :lol:

Sure, nothing wrong with wanting some new things also nothing wrong with wanting the next game in the series to develop whats already present. There's nothing inherently wrong with +1 sequels in some cases that's preferred as you are building up on what went before sometimes that leads to well rounded, tested and proved methods. Starting again each time can lead to undeveloped systems.

Skyrim will have more in common with one of the other four games than the others so it is a valid dissuasion like wise a the many threads asking how Skyrim should deviate from the other games is equally valid, even +1 sequels deviate in some ways.
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Irmacuba
 
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Post » Fri Aug 13, 2010 7:34 am

I'd like it to be more like Morrowind. And as Bennadrome said, "more like" is "more like", not "make it Morrowind 2".
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Hayley Bristow
 
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Post » Fri Aug 13, 2010 6:59 am

Recently bought morrowind for the xbox. It has no gamma options. I had to make a lot of adjustments on my tv (flat LCD) just to see at night or indoors. Caves were miserable even with a torch. And combat wad awful. With a 50 in long blades and with the appropriate blade I would still hack and miss almost constantly. Line up the cursor, strike, miss. Miserable. I had to quit. I couldn't continue. I bet it's a lot of fun, but the fact that I couldn't see anything half the time was killing me.
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Dewayne Quattlebaum
 
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