Skyrim in Morrowind Engine

Post » Tue May 08, 2012 5:23 pm

Although I agree that it's usually helpful to volunteer for big projects, I think you might be missing the point, TES. This mod appears to be a TC with the intention of bringing Skyrim in the Skyrim game era to the Morrowind engine. SHotN is a mod which adds Morrowind Game-era Skyrim to the Morrowind Game world. The goals are completely different.

Regardless of the approach, I commend anyone for trying to bring the lost (read: cut) elements from Morrowind to the Skyrim game. I haven't played Skyrim, myself, but I have been disappointed by aspects I've read about and testimonials from those who have. My particular concern is the lack of fleshed out guilds and faction quest lines.

UglyIgloo, if you feel as if you are getting a degree of resistance to your mod, it may be because of the language you have used to describe your process. Your audience here is people who have been modding Morrowind with the TESCS for upwards of five or more years. Someone coming in and stating the intention of learning it in a day is at best over-ambitious and at worst, an arrogant slap in the face. You have done the equivalent of walking into a mechanic's shop and declaring you can build a Rolls Royce from spare parts in a week. Depending upon how seriously you are taken, you may be laughed at, or you may walk back out with a black eye. In any case, you are much less likely to get any assistance in the future.

I apologize for making it look as if I'm trying to render experienced. When I said it was pretty easy to learn, I meant that I got used to it pretty fast. There are still plenty of things that I don't get. If this mod turns out to be a failure, I will learn from the experience. I'm not going to be one of those people who convince themselves that they can make a game just by snapping their fingers. I have figured out most things that don't require coding. As for coding, I can understand it by looking at it, but I still need to look at a list of functions to write from scratch. I'm not feeling put-down by everyone's criticism, if anything, it makes me more glad that their helping me.

I thank you for agreeing with the intention of the mod, though. I think Skyrim was kind of disappointing; It rewarded exploration, but not patience. In Morrowind, dying annoyed me, but in Skyrim, I sometimes do it on purpose! And Skyrim has a very strong lack of spells. I still recommend you get it, though. Exploring is really fun, and the side quests keep you occupied.
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Queen Bitch
 
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Post » Tue May 08, 2012 1:03 pm

You know, if you have skyrim on the pc. You can use skyrims creation kit to change it how you want. It'll be alot easier and faster than a TC for morrowind. And I am sure something like OOO is being worked on for it right now. I am not telling you to get lost. But starting with the game you want to mod is better. Different game. different cs. But do what you want. We had alot of this when oblivion came out as well. Good luck.
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meghan lock
 
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Post » Tue May 08, 2012 1:26 am

You know, if you have skyrim on the pc. You can use skyrims creation kit to change it how you want. It'll be alot easier and faster than a TC for morrowind. And I am sure something like OOO is being worked on for it right now. I am not telling you to get lost. But starting with the game you want to mod is better. Different game. different cs. But do what you want. We had alot of this when oblivion came out as well. Good luck.

I wish I had Skyrim for the PC, but my computer would catch fire if I were to run it on here. So I play it for the PS3, not as fun of an experience, but still enjoyable.

EDIT: What's OOO?
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Far'ed K.G.h.m
 
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Post » Tue May 08, 2012 10:26 am

OOO is a major overhaul mod for Oblivion. It changes the way the leveled enemies work to be more enjoyable/realistic. It does A LOT more than that, but that's the main thing it does.
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Kirsty Collins
 
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Post » Tue May 08, 2012 10:33 am

I apologize for making it look as if I'm trying to render experienced. When I said it was pretty easy to learn, I meant that I got used to it pretty fast. There are still plenty of things that I don't get. If this mod turns out to be a failure, I will learn from the experience. I'm not going to be one of those people who convince themselves that they can make a game just by snapping their fingers. I have figured out most things that don't require coding. As for coding, I can understand it by looking at it, but I still need to look at a list of functions to write from scratch. I'm not feeling put-down by everyone's criticism, if anything, it makes me more glad that their helping me.

I thank you for agreeing with the intention of the mod, though. I think Skyrim was kind of disappointing; It rewarded exploration, but not patience. In Morrowind, dying annoyed me, but in Skyrim, I sometimes do it on purpose! And Skyrim has a very strong lack of spells. I still recommend you get it, though. Exploring is really fun, and the side quests keep you occupied.

Very glad to hear your explanation! I wish you all the luck in your endeavors and I'm sure that now you have explained a little bit, more people will be willing to help you if you run into a roadblock. Lot's of tutorials available, too. It's not a bad idea at all; I look forward to seeing your progress.
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Rowena
 
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Post » Tue May 08, 2012 10:29 am

Yes, I will be interested to see what you end up with, though wanting to see SHOTN always makes me want to see more people working on it. *chuckle* Perhaps if I ever finish my WIPs I will try it myself.
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marie breen
 
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Post » Tue May 08, 2012 12:45 pm

MorroRim is going to consume a lot of my time (Guy with Asperger's here!), so I probably won't have enough time to work on SHoTN for too long. The most I could do would be a few NPCS and quests, since that's what I'm best at for now.

Anyway, I have 2 questions for fellow modders:

Is there a compass anywhere in the CS? It's becoming really necessary in interior designs.

How do you change the sounds for cliff racers?
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Alberto Aguilera
 
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Post » Tue May 08, 2012 5:42 pm

you use the northmarker to set north in interiors. look at any vanilla interior. you will see a yellow arrow. that's it.
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Sheeva
 
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Post » Tue May 08, 2012 7:45 am

you use the northmarker to set north in interiors. look at any vanilla interior. you will see a yellow arrow. that's it.

What about exterior?
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Monika Fiolek
 
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Post » Tue May 08, 2012 5:44 am

I'm now Looking for voice actors, more information in the first post.
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Natasha Callaghan
 
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Post » Tue May 08, 2012 12:24 pm

What about exterior?
don't need it for exteriors. north is north.
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Kelly Osbourne Kelly
 
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Post » Tue May 08, 2012 3:02 am

don't need it for exteriors. north is north.

But how do you tell which way is north?
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CYCO JO-NATE
 
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Post » Tue May 08, 2012 3:25 pm

north is the top of the screen when you load a cell in the cs. here get these.
http://tes.nexusmods.com/downloads/file.php?id=10945
These are various tutorials on how to mod. the mod makers bible in particular is helpful.
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Matt Bee
 
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Post » Tue May 08, 2012 2:59 am

Thanks, going over this information was really helpful.
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WYatt REed
 
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Post » Tue May 08, 2012 8:32 am

Working on Children, they are mortal for now, but if you kill them, then you are cursed with weakness.
(Max Hp = 5, Strength = 0, Destruction = 0, etc.)
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gandalf
 
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Post » Tue May 08, 2012 11:16 am

[img]http://img815.imageshack.us/img815/6055/screenshot9b.png[/img]


What happens after a child's death
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Nice one
 
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Post » Tue May 08, 2012 8:12 am

[img]http://img815.imageshack.us/img815/6055/screenshot9b.png[/img]


What happens after a child's death

Not trying to sound harsh, but that looks really bad. :P

What I suggest is that you make them immortal. Take a look at Emma's Children of Morrowind for a good reference. :)

Another useful tool is notepad. You should write down statements you plan to copy into Morrowind (such as Ulfric saying he used a shout to take Torygg apart, while he himself tells you that's totally overexaggerated and that he stabbed him to death after hi fused the poor fella).

I also advise you to use some kind of dictionary and to go over your texts a couple of times, as I've noticed you have a decent amount of typos and badly structured stuff in your dialogues.

That being said I'm always glad to see more projects involving lots of landscaping, good luck! :)
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Joanne Crump
 
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Post » Tue May 08, 2012 1:54 pm

Working on Children, they are mortal for now, but if you kill them, then you are cursed with weakness.
(Max Hp = 5, Strength = 0, Destruction = 0, etc.)
That's not a good idea. If the player uses an area affect and doesn't realize that there is a child in the vicinity then they have to reboot.
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Matthew Barrows
 
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Post » Tue May 08, 2012 2:38 pm

[img]http://img815.imageshack.us/img815/6055/screenshot9b.png[/img]


What happens after a child's death

He doesn't look like a child though.
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David Chambers
 
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Post » Tue May 08, 2012 4:28 am

Why not try and get permission to use Children of morrowind?
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Lawrence Armijo
 
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Post » Tue May 08, 2012 10:01 am

children of morrowind is forbidden for resource use just because of this sort of thing. Uglygloo, let me give you fair warning that you are treading on very thin ice with this idea. I can not recommend strongly enough that you drop that idea. And before you use anything from anyones mods that you check for and get permissions. Using any part of children of morrowind for your own mod is a very hotbutton topic. And there is several other mods that are the same. You are probably very very new to the community. So you need to know that not everything out there is free for you to grab and use for your own.
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Tyler F
 
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Post » Tue May 08, 2012 7:25 am

The children are in early alpha, I was going to make them immortal, but wanted to know what people would think if I added a curse for killing them, instead. I used the beardless imperial face, chest, and female arms and legs. If I get textures, then I might be able to make them look like children. I just don't know how to make new textures, though. It would be a lot easier if they were just tga or bmp files. I can't be bothered to recompile everything, either.
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Matthew Aaron Evans
 
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Post » Tue May 08, 2012 2:58 am

I can not recommend strongly enough that you drop that idea.

Which idea are you talking about?
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Katey Meyer
 
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Post » Tue May 08, 2012 2:31 pm

Which idea are you talking about?

Making kill-able children. Believe us; it will be heavily frowned upon. Like Rattfink said, the children in Emma's CoM and their mortality have been discussed at length in the past. Using her mod, especially with this idea in mind, is not permitted.
Do not be discouraged in working on your mod just be advised :)
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Ellie English
 
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Post » Tue May 08, 2012 6:20 am

Don't worry, I don't normally use resources from other mods. I feel really guilty whenever I do, even if I have permission.
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hannah sillery
 
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