I am an avid Dungeons and Dragons (D&D) player (Now D&D, there's another game that's getting streamlined, damn 4th edition... Anyways...) and I remember one interesting game that I had, in which my players and I decided to try a new type of game with D&D. We decided to play without the rule books, and without dice. Players didn't have character sheets either, they had certain things they were good at, and some were stronger, and some were smarter than others, etc. but that's were it ended. Combat was played out verbally, the players describing what their characters did. Nobody ever chose a class, or even leveled up. They just got better at certain activities as they did them. That campaign was the most immersive, deep, and thought provoking campaign we've ever played to this day. It was truly incredible.
Now think about the direction Skyrim is headed. We've lost classes, we've lost abilities, we've lost many other things too, but is this really streamlining for the wider audience? I don't think so. I think they're taking Skyrim in a bold new direction, and I think it will be immersive, deep, and thought provoking, more so than any game to come before it. Skyrim is moving in a bold new direction, and I like it.