Skyrim needed an optional realism mode right?

Post » Sat Dec 10, 2011 2:27 am

Hunting would be fun if food had a bigger purpose in the game. They added a lot of ideas from fallout 3 into skyrim but they forgot to make the food useful?I know Bethesda didn't make fallout:new vegas but didn't they see how many people liked the hardcoe mode where you had to constantly eat, sleep, and stay hydrated? The best part about it was it being optional so you could turn it on or off whenever you wanted to and for it to work in Skyrim the only thing they would need to add is water. What do you guys think, should we at least had the option?
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Justin
 
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Post » Fri Dec 09, 2011 11:11 pm

would have been nice to have an optional hardcoe mode like in NV. the climate definatly suits it. food, sleep and HYPOTHERMIA meter. but i can live without it,
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Mari martnez Martinez
 
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Post » Sat Dec 10, 2011 9:14 am

Yes totally, and very badly. Modders can solve that, but it ll take time and the company won t move a finger.
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Sakura Haruno
 
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Post » Sat Dec 10, 2011 2:35 am

Hunting would be fun if food had a bigger purpose in the game. They added a lot of ideas from fallout 3 into skyrim but they forgot to make the food useful?I know Bethesda didn't make fallout:new vegas but didn't they see how many people liked the hardcoe mode where you had to constantly eat, sleep, and stay hydrated? The best part about it was it being optional so you could turn it on or off whenever you wanted to and for it to work in Skyrim the only thing they would need to add is water. What do you guys think, should we at least had the option?


I'd say so, since cooking is an option in the game. One of the things I wish the game had was an additional or built-in stamina (tiredness) gauge so that after you've spent an equivalent of 6-8 hours running around or whatever, it'd tell you that you needed to get some rest, or otherwise suffer from negative stamina and health regen...We did this while roleplaying AD&D back in the day.
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Chloe Lou
 
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Post » Fri Dec 09, 2011 7:53 pm

Hunting would be fun if food had a bigger purpose in the game. They added a lot of ideas from fallout 3 into skyrim but they forgot to make the food useful?I know Bethesda didn't make fallout:new vegas but didn't they see how many people liked the hardcoe mode where you had to constantly eat, sleep, and stay hydrated? The best part about it was it being optional so you could turn it on or off whenever you wanted to and for it to work in Skyrim the only thing they would need to add is water. What do you guys think, should we at least had the option?


I agree.

Also for added realism they should enable realistic damage. It would be nice to have the option of shooting a mage in the face with an arrow and having them actually die. If that means I can get cut in two with an axe because I haven't got any armour on then all the better. Also, arrows getting stuck in my enemy so I can retrieve them after would be nice. I know this isn't what you meant but for a role playing game it would be nice to have more realism across the board
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sharon
 
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Post » Sat Dec 10, 2011 8:21 am

Yes totally, and very badly. Modders can solve that, but it ll take time and the company won t move a finger.


Yeah I'm pretty sure the modding community will make a realism mod at some point but that doesn't help me or my fellow console gamers. :banghead:
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Lucy
 
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Post » Fri Dec 09, 2011 8:29 pm

No thanks. Fallout: New Vegas 'hardcoe mode' was a joke. And Skyrim is not an irradiated wasteland where Caesar's Legion is waiting to be slaughtered in their own camp, wearing sunglasses and power fists, twice in the same game. Hey Obsidian! Fixed your junk game yet? Nice job with Alpha Protocol and Dungeon Siege 3.
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Leonie Connor
 
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Post » Sat Dec 10, 2011 6:20 am

Hmmm, yeah that would be nice to see. Especially hypothermia. Would be pretty awesome to see a group of NPCs surrounding a campfire trying to stay warm during a storm.
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Arrogant SId
 
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Post » Fri Dec 09, 2011 7:25 pm

No. I'd much prefer development resources be focused on new content, not trying to shoehorn entire new game modes into the game.
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Dean
 
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Post » Sat Dec 10, 2011 9:43 am

"How did this get overlooked?"

Erm... probably because it's a whole new game mode that would have required a whole slew of new game mechanics, and would in all likelihood have barely been played by anyone.

Don't get me wrong it's a nice idea, but acting as though it was an obvious feature and that its omission is a surprise is pretty daft in my view.
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Christine
 
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Post » Sat Dec 10, 2011 9:10 am

No. I'd much prefer development resources be focused on new content, not trying to shoehorn entire new game modes into the game.


I didn't say it needs a realism mode I said it needed one from the start. It's a little late to put something like that in the game and I don't expect them to either. If anything they need to fix bugs before they work on any new content.
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Kelsey Hall
 
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Post » Sat Dec 10, 2011 9:24 am

No thanks. Fallout: New Vegas 'hardcoe mode' was a joke. And Skyrim is not an irradiated wasteland where Caesar's Legion is waiting to be slaughtered in their own camp, wearing sunglasses and power fists, twice in the same game. Hey Obsidian! Fixed your junk game yet? Nice job with Alpha Protocol and Dungeon Siege 3.


Yeah, Skyrim just have many places that will freeze your ass off so archeologists can dig you up 1000 years later... well, if we push for realism, that it.
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Adam Baumgartner
 
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Post » Sat Dec 10, 2011 7:04 am

I would have loved a hardcoe/survival mode, and when I heard that cooking was in I kind of convinced myself that the mode would be in too.
I can see why they didn't bother really - food and drink (and inns for beds on the road) are plentiful in Skyrim, so you're not getting the survival aspect that you may have got from post-apoc NV (although that's debatable). But the weather bit (instead of rads) would have been interesting, and I'd have liked it just for that extra RPing aspect.
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Amanda savory
 
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Post » Fri Dec 09, 2011 8:29 pm

Totally agree. I prefer to put this as an oblige.
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J.P loves
 
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Post » Sat Dec 10, 2011 2:29 am

I didn't say it needs a realism mode I said it needed one from the start. It's a little late to put something like that in the game and I don't expect them to either. If anything they need to fix bugs before they work on any new content.

So what? The point is that it's a undesirable use of development resources. It would have just been as such in the past as it would be now.
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Ebou Suso
 
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Post » Sat Dec 10, 2011 6:29 am

Speaking of hydration....

I miss the variation of Wines that Oblivion had. Seems like this would be an easy mod since there are a bunch of different containers and such, just not sure why they were left out. I'd love to have a 'wine rack' in my place (like the weapons rack and bookshelf)
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Grace Francis
 
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Post » Fri Dec 09, 2011 10:44 pm

I agree.

Also for added realism they should enable realistic damage. It would be nice to have the option of shooting a mage in the face with an arrow and having them actually die. If that means I can get cut in two with an axe because I haven't got any armour on then all the better. Also, arrows getting stuck in my enemy so I can retrieve them after would be nice. I know this isn't what you meant but for a role playing game it would be nice to have more realism across the board


Have you checked the bodies? I regularly pull out the arrows from bad guys I've shot up.
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Adrian Morales
 
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Post » Sat Dec 10, 2011 9:26 am

So what? The point is that it's a undesirable use of development resources. It would have just been as such in the past as it would be now.


I'm not a programmer or anything like that, so I'm completely ignorant. Would it be that hard? I mean, food, drink and beds are already in the game, so isn't it just making some stat penalties if you don't use them based on a timer or something?

Oh well, maybe for the next TES - one can only hope! :)
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Amy Gibson
 
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Post » Sat Dec 10, 2011 5:30 am

i also tought these trolls were really not realistic...trolls in real nature behave differently
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Connie Thomas
 
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Post » Fri Dec 09, 2011 7:27 pm

I think it wouldn't be as hard to implement as people seem to think. It really does add a lot for some people. Why do people have to be so against something that doesn't take away from them just because it doesn't add anything for them? Selfish. :whistling:
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Siobhan Wallis-McRobert
 
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Post » Sat Dec 10, 2011 2:08 am

there are many modders who will add this

they just need the CK

i know arwen makes great realis mods!

in good time we will ahve this!
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yermom
 
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Post » Fri Dec 09, 2011 8:26 pm

A hardcoe mode would be pretty fun, maybe someone will make a mod :deal:
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kirsty joanne hines
 
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Post » Sat Dec 10, 2011 2:35 am

Its a role-playing game. What's stopping you from eating, sleeping, and drinking mead?
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Calum Campbell
 
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Post » Fri Dec 09, 2011 9:34 pm

I agree completey, food and inns are completely pointless as it stands.

hopefully it will be added in the future, I could imagine it will, it wouldn't need a huge script and everything that's needed is there. (except for water)
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Marine x
 
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Post » Sat Dec 10, 2011 7:46 am

A hardcoe mode would be pretty fun, maybe someone will make a mod :deal:


Yeah, there are mods for everything, but I hate that attitude. The modding community shouldn't have to add features that should start becoming the standard for the genre. There are a lot of people who wouldn't think to add something like that as a mod, but would try it out in the vanilla game and love it. I know people like that who played Bethesda's Fallout. There's the Xbox 360 community, too. I have it on PC, but a lot of people think console gamers don't care and just want to whack [censored], but there are serious console gamers who would think this would be great.
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Quick Draw
 
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