Skyrim needs to be BIGGER than Cyrodiil

Post » Fri May 13, 2011 2:34 pm

I'd love to see it larger, but looking at the map it does appear smaller. So I voted that it needs to be similar in size. Although I'd want it to feel and seem larger.
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Soraya Davy
 
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Post » Fri May 13, 2011 4:21 pm

If Skyrim's running on a utterly different engine, Skyrims size could be much larger than Cyrodill in oblivion, In FO3 it was stated the DC area was less then half the size of Cyrodill? when infact Cyrodill is some 200+ miles across? Skyrim could be made -far- larger and a -better- representation of Cyrodill, one larger than OBLIVONS Cyrodill and Skyrim could be arranged in Skyrims Fashion no?
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FirDaus LOVe farhana
 
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Post » Fri May 13, 2011 9:30 am

Very good point.
If the terrain is actually difficult to travel through, then that would make the game at least feel a lot bigger.
Skyrim is supposed to be the most rugged and unforgiving terrain in Tamriel, so we'll see.


I'm really hoping there will be no invisible walls on top of the mountains a la New Vegas. That was perhaps my only major gripe about NV.
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Paul Rice
 
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Post » Fri May 13, 2011 2:19 pm

not to mention the transition between the different regions will seem [censored] if they are too small in size.

oh I'm walking in an icy tundra..*one step forward*...wtf I'm in a volcanic landscape *one step back*... ice *step forward*... lava *step forward* ice, lava, ice, lava :teehee:

I agree with OP
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!beef
 
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Post » Fri May 13, 2011 9:29 am

As long as it's not smaller. I'd rather a larger landmass with more variety and a similar number of points of interest (spread them out more than in Oblivion).

I just hope the mountainous terrain doesn't equate to less actually traversable land on the map.
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Katy Hogben
 
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Post » Fri May 13, 2011 3:18 pm

In before obvious Yoda joke:

"Size matters not. Look at me. Judge me by my size, do you?"

As long as Skyrim is fully detailed, I don't care how small it is. :)
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Emilie M
 
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Post » Fri May 13, 2011 10:24 am

Size is not important. Content is!

Morrowind was smaller than Cyrodiil, and yet felt much bigger and more interesting.
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Robert
 
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Post » Fri May 13, 2011 3:06 pm

As long as it's not smaller. I'd rather a larger landmass with more variety and a similar number of points of interest (spread them out more than in Oblivion).

I just hope the mountainous terrain doesn't equate to less actually traversable land on the map.

Agree. also hope they dont pull a FONV where a quarter of the map doesnt exist
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Blaine
 
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Post » Fri May 13, 2011 8:03 am

If you look at the map skyrim is actually about 3/4 the size of cyrodill...but that's fine with me. Cyrodill was awesome, but almost too big. The world was so massive that there are lots of place I probably never saw. I would rather have a slightly smaller world with more detail and rich characters that a giant sandbox.
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Richard
 
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Post » Fri May 13, 2011 9:34 am

world is going to be detailed, morrowind block's was 35-38 and oblivion's block's are 44-48, but skyrim's should be 80 to 120 block's in size with great detail.

so it should be 2X to 4x bigger then oblivion's landmass.
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Sakura Haruno
 
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Post » Fri May 13, 2011 2:57 pm

The devs can scale it to any size they please.

Lore wise, the province in hundreds of square miles, but we won't get that in game.

Morrowind took place on Vvardenfell, which compared to Cyrodil, looks small, but the devs scale everything to the size that they want.


Besides, I'd rather have detail and depth compared to something like Daggerfall's map.
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Nikki Hype
 
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Post » Fri May 13, 2011 11:11 am

The devs can scale it to any size they please.

Lore wise, the province in hundreds of square miles, but we won't get that in game.

Morrowind took place on Vvardenfell, which compared to Cyrodil, looks small, but the devs scale everything to the size that they want.


Besides, I'd rather have detail and depth compared to something like Daggerfall's map.


they have the tech to make the map bigger and detail to a pin point of what everyone want's.
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Clea Jamerson
 
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Post » Fri May 13, 2011 10:15 am

world is going to be detailed, morrowind block's was 35-38 and oblivion's block's are 44-48, but skyrim's should be 80 to 120 block's in size with great detail.

so it should be 2X to 4x bigger then oblivion's landmass.

Huh? Where is this logic coming from?

Unless I missed something from GI.
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Tania Bunic
 
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Post » Fri May 13, 2011 3:48 pm

it come's from everyone's opinion's of guessing , but it should be bigger then oblivion.
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Stryke Force
 
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Post » Fri May 13, 2011 6:28 am

they have the tech to make the map bigger and detail to a pin point of what everyone want's.

They've had the tech to do it all along. It just takes much more time.
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Rachael
 
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Post » Fri May 13, 2011 7:15 pm

I feel that Skyrim should be larger simply for the enjoyment of us gamers and for the betterment of Bethesda.
They always raise the bar with every addition to the series. They have a reputation to uphold.
Also, I don't think the regions will be so drastically different as to only make sense in a huge world.
I think they'll be different, for sure, but still similar enough to make sense in the area of Skyrim's boundaries.
I mean, think of Iceland and Norway and Alaska and Siberia. They have tundra, glacial coast, volcanic areas, snow-covered mountains, huge forests, swampy areas, and bits of chilly grassland.
Lots of variation, all in relatively the same type of climate.
To me, it seems that there is plenty of space if Skyrim is roughly 1.25X or 1.5X the size of Oblivion.

Just my two cents....


Amen to that.
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Sheila Reyes
 
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Post » Fri May 13, 2011 4:06 pm

It has to be bigger - Cydoiil was way to packed, anywhere you went there was at last two caves in sight from almost any point, no sense of wildness, just ruins upon caves upon ruins. With the same amount of dungeons the map has to be at least twice as big, better 3 times. And the areas need to be diverse - different flora, fauna and terrain in different regions.
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Eileen Müller
 
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Post » Fri May 13, 2011 5:21 pm

Jeepers. Cyrodill: Snowy, Lush Grassland (skingrad), Forrest, Dry Grassland (Anvil), Marshes (Leyawiin), hills (eg north of the IC), mountains (far west and east)


While that's true, I think it should be noted that most of these looked VERY similar. They didn't feel like different places. Except the mountains.
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Kortknee Bell
 
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Post » Fri May 13, 2011 6:19 pm

The bigger the better I suppose. I care more about the detail than the size though.
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Monika Fiolek
 
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Post » Fri May 13, 2011 5:58 am

I originally thought 1 and 1/2 would be perfect scale difference, but then I thought about it some more. I realised that it really didn't feel like a big place in Cyrodiil, at least not now, after I had played it for a while. I made a new character and it took me 5 minutes to run over to Cheydinhal, including some small fights along the way. I would like to see Skyrim at least twice as big, maybe 3 times. They've had larger game-worlds than that, easily. Fortunately, I think I am in luck on this account. The mountains that are supposedly a screenshot look HUGE on page 48 of GI, High Hrothgar is meant to be 7000 steps up and the draw distance is said to be greatly improved. I think this is evidence that if we have mountains that big, the rest of the map is going to have to correlate in size.
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Khamaji Taylor
 
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Post » Fri May 13, 2011 8:56 am

It has to be bigger - Cydoiil was way to packed, anywhere you went there was at last two caves in sight from almost any point, no sense of wildness, just ruins upon caves upon ruins. With the same amount of dungeons the map has to be at least twice as big, better 3 times. And the areas need to be diverse - different flora, fauna and terrain in different regions.



Where does it say that Skyrim will have the same amount of dungeons? Have you ever considered the possibility they may have cut the amount of dungeons drastically for the sake of uniqueness?
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Philip Rua
 
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Post » Fri May 13, 2011 2:13 pm

I just want this game to be HUGE.
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Neko Jenny
 
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Post » Fri May 13, 2011 5:08 pm

Where does it say that Skyrim will have the same amount of dungeons? Have you ever considered the possibility they may have cut the amount of dungeons drastically for the sake of uniqueness?


They are saying that given that they will have the same amount of dungeons, this is what it should be. As in a size to no. of dungeons ration. Say Oblivion had 200 dungeons (probably way off but it's just an example) and took up 16square miles. They want Skyrim, if it has 200 dungeons, to take up 32 - 48 square miles, or if there are 100 dungeons, 16 - 24 square miles.

EDIT: I think.
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Neko Jenny
 
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Post » Fri May 13, 2011 4:39 am

It isn't the size, but the intricacy of the world itself that matters. Arena was huge, but it wasn't until Morrowind that the world could be said to be truly intricate. I will always prefer a highly crafted world to a massive, bland, empty one.*

*Not to imply Arena was bland. Merely that massive worlds without content tend to be bland.
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Rinceoir
 
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Post » Fri May 13, 2011 5:25 am

it dosent 'need' to be bigger, but i would prefer it to be so. MW was smaller than OB but felt larger due to slower movign speeds, no horses a more limted fast travel system etc... If be happy with one the size of OB if it felt larger :) but actually being larger is much prefered :D
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Jade
 
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