» Fri May 13, 2011 7:17 am
Yes, the idea that the gameworld of Skyrim should be physically smaller than Oblivion's Cyrodil is irrelevant. Oblivion's game world was an abstract interpretation at best. The idea of an entire country being 4 miles by 4 miles is a ludicrous idea, plainly. They got around this by accelerating game time to x30 normal time i think it was. However, it's not a perfect solution, clearly. You still end up with towns sat right next to supposedly undiscovered ruins and the sense of distortion is somewhat unavoidable. It is unfortunately the price you pay for have a seemles game world.
However, as the oblivion gameworld was an abstraction, there is nothing to stop the Skyrim game world, also being an abstraction, being physically larger. It's been quite some years since oblivion and I am sure it is possible to create a bigger game space.
As to your argument, KorVegor, there are several points I would like to make. Firstly, this game has almost certainly been in production for a lot longer than most other games, so I suspect that if they wanted to creat a lot more content than in oblivion, that is not likely to be a problem. Also, as stated above - perhaps a little emptyish space between points of interest would be a good thing. As it was, distortions of distance, especially compared to what we as players can actually see, meant that places seemed improbably close together. Of course, a bustling wilderness would still be preferable to a deadland between.
So, I think Skyrim could stand to be much much bigger though I can accept that it will always be an abstraction.