Skyrim needs more weapon's & weapon classes.

Post » Tue Feb 01, 2011 6:56 pm

Unfortunately, some of those weapons would be too hard to use in-game IMO. For example, the flail. You have to swing a flail back and forth in order for it to work properly. How would that action be implemented in-game?

Other than that concern, I think it is a great idea to include a great number of the weapons/classes you have specified.
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Motionsharp
 
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Post » Tue Feb 01, 2011 1:05 pm

i think that it would be cool if they added a gantlet that has spikes on it to do bleeding damage which lasts for say 5 seconds and that only happens say 11% of the time. wat do you all think.

sounds kool
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WTW
 
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Post » Tue Feb 01, 2011 10:05 am

*still upset about spears*
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cassy
 
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Post » Tue Feb 01, 2011 1:33 pm

I just love loot in general, and it was one of the things I found most lacking in Oblivion. Not only do I want new weapon types, I really want randomized enchantments on the weapons you find, that advance as you level up, that way every dungeon will be exciting because you never know what item might be inside, plus It won't be like Oblivion, where I got Umbra and then lost all interest in loot because I knew I had the best sword in the game.
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Star Dunkels Macmillan
 
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Post » Tue Feb 01, 2011 6:48 pm

I like more weapon types. The more, the better the customization.
I might actually make a warrior if I had a flail!

But I want more weapon variation as well. The more, the better.

Unfortunately, some of those weapons would be too hard to use in-game IMO. For example, the flail. You have to swing a flail back and forth in order for it to work properly. How would that action be implemented in-game?

What about a basic attack would swing it forward, and the cooldown between attacks is the momentum wearing off until the object is almost back in rest, and a power attack has the item swinging above your head until you allow the forward momentum to strike the enemy?

It would be a slow weapon, but I imagine a power attack would be powerful. Maybe repeated attacks would use the remaining momentum and strike from multiple directions. It might not be the most effective implementation, but they can do it without too much difficulty.
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JESSE
 
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Post » Tue Feb 01, 2011 12:49 pm

I'd personally like different classifications of crossbows, not just crossbows:

Hunting crossbow (where you can walk while reloading but is weaker) vs siege crossbow (stronger but takes longer to reload and can't move while reloading)
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sarah simon-rogaume
 
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Post » Wed Feb 02, 2011 12:16 am

here are some possible weapons to add.
-Picks, morrowind had one I believe.
-Spear
-Polearm
-Poleaxe
-Staves
-Mage Staff's and wands
-Cross Bow
-Long Bow
- Throwing Axe
- Throwing Spear
- javelin
-Seige engine (like obvlivion but the early kinds) Only in appropriate places.
- Flail
-One handed hammer's


We already know we have more weapons added into the game, so hurray to everyone. However your splitting hairs on some of the weapons. Spears, polearms and poleaxes are all the same thing. Poleaxes and Spears are under the family "polearm". Staves are basically mage's staves though there are combat staves but I think mages staves are fine. Crossbows are too slow reloading to be effective weapons. If you've ever used a crossbow before, you would know that you wouldn't want to try to use it in open combat. Long bows are just bows. Some bows will be larger, some will be smaller, it all depends on the type but they are just bows. Throwing weapons would be nice to put back in the game but it's not something I would miss if they weren't by any stretch of the imagination. Meh about seige engines. Flail never really has been explored in the TES mythos, it could go either way but once again it is one of those things no one should bat an eye to if it isn't in a game. One handed hammers weren't actually that common in any combat. They exist in some fantasies but maces are basically just one handed hammers.
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Ashley Tamen
 
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Post » Tue Feb 01, 2011 11:26 pm

First off a spear and a javelin are completely different. A spear is meant to injure or kill someone quickly and can be stopped by shields. A javelin is a heavier throwing weapon that wouldn't nessesarily kill someone but it was designed to go right through someone and stick into the ground so the person it hits can't move. The javelin also was used by the Romans and i think the Greeks too but i don't think the vikings used them, but i could be wrong. Although i could see a viking using a spear because they are fairly widespread all over the world. And the bows should have short bows, composite bows, long bows, and crossbows.
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Baby K(:
 
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Post » Tue Feb 01, 2011 10:18 pm

We already know we have more weapons added into the game, so hurray to everyone. However your splitting hairs on some of the weapons. Spears, polearms and poleaxes are all the same thing. Pole-axes and Spears are under the family "pole-arm". Staves are basically mage's staves though there are combat staves but I think mages staves are fine. Crossbows are too slow reloading to be effective weapons. If you've ever used a crossbow before, you would know that you wouldn't want to try to use it in open combat. Long bows are just bows. Some bows will be larger, some will be smaller, it all depends on the type but they are just bows. Throwing weapons would be nice to put back in the game but it's not something I would miss if they weren't by any stretch of the imagination. Meh about seige engines. Flail never really has been explored in the TES mythos, it could go either way but once again it is one of those things no one should bat an eye to if it isn't in a game. One handed hammers weren't actually that common in any combat. They exist in some fantasies but maces are basically just one handed hammers.

You have a lot to learn about weapons. . . Most of this doesn't really offer any real opinion on the topic, you don't offer a source when you say more are in, which leads me to question the validity of your statements in general. Yes, spears, pole-arms pole-axes, and javelins could be put under the same category. So what. . . Mage's staff and a combat staff are COMPLETELY different, unless they made it to where it can be used as both. Currently as we know from oblivion it can only guard. Crossbows can be used in a variety of ways all depending on the user. Long bows have more power and longer range. They were responsible for the death of heavy armor and knights.

Yes if throwing weapons were not added it wouldn't hurt, but the same thing could be said for many features, so that really isn't any argument.

Meh? Your writing makes my head hurt.

Not being in the lore isn't an argument in this case being that it's set in the future and in a new land. One handed hammers were prevalent in many wars, favored by vikings. For christ sake, they worship a man who used one. No one cares that maces are just one handed hammers we like variation it's what the whole thread is about.

God, that was a lot to correct.
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Ray
 
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Post » Wed Feb 02, 2011 12:32 am

I can only image that variety could only make the game more enjoyable. Even if some weapons had identical stats, If you think that a flail is what your Nord needs to look perfect then give the player the choice of one rather then just a mace.
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sunny lovett
 
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Post » Wed Feb 02, 2011 1:26 am

Everyone points at the flail lol Must be pretty popular.

(OMG NEW TRAILER OUT TODAY!!!!!!!!!!!!!!!!!!!)
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Ysabelle
 
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