Skyrim needs more weapon's & weapon classes.

Post » Tue Feb 01, 2011 10:54 am

hate reading? "type ctrl + f then type "short hand

-=Short Hand Question=-
We currently have, (to the best of our knowledge anyway) 10 weapon classes. Would you like to have more, & more of them?

I am not suggesting GUNS! Projectile weapons that fit the time period and technological standing only.

(see expanded details for information on POSSIBLE weapons.)

-=EXPANDED DETAILS=-

So we have about 10 weapon classes counting mage staff's. I for one would like to see that number go up to at least 25, 20 or so. Also I would like to see each one have more then 14 (14 being the highest number of variants for weapon class's.) weapon variants to those weapons. If not okay I can live with it but set the minimum at 11 or so. So making your suggestions to add to the list put in your mind that your thinking Renaissance back weapon style. Obviously the ranged weapons are hitting a crisis that we didn't realize. People are holding on too much to the past and it's actually hurting the game. I don't even think they realize what there doing. You simply cannot see the passage of time from Morrowind to skyrim. The technology and society hasn't really changed all that much. It is not only ridiculous to assume they would do that, but it is illogical.

Basically a good argument is that all the weapons look TOO good, like they were all made by the same person all there styles are the same. So to change this up we need to devise a system for weapons to change, if you have been using the same weapon for a long time it doesn't stay the same. It ships and, as you sharpen and repair it the blade gets smaller and thin. So if there could be some distinction between all the weapons even if there in the same class it would go a long way. not asking for a radical TOTAL rebuild of the original art just that it's randomized on default weapons. Not all the swords and bows look the same. Like they change color over time or rust if you don't take care of it. Something very small. Also don't limit it to just the player like was done in New Vegas for weapon mods.

here are some possible weapons to add.
-Picks, morrowind had one I believe.
-Spear
-Polearm
-Poleaxe
-Staves
-Mage Staff's and wands
-Cross Bow
-Long Bow
- Throwing Axe
- Throwing Spear
- javelin
-Seige engine (like obvlivion but the early kinds) Only in appropriate places.
- Flail
-One handed hammer's


For some more detail on Medievil weapons and armor actually, check out this link; http://www.swordsknivesanddaggers.com/product/SKD-A0006/Medieval_weapons_Glossary.aspx | http://www.middle-ages.org.uk/middle-ages-weapons.htm

Magic could really go a LOOOOONG way. Such as fire bombs ect. But that deserves it's own thread and not by me.

If you can add anything and more then two people like it ill put it up there.
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Dina Boudreau
 
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Post » Tue Feb 01, 2011 4:37 pm

No
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Amy Smith
 
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Post » Tue Feb 01, 2011 6:23 pm

*Insert no gun argument here?*

So make them crossbow launcher dwarven chainsaws and you're good to go! Seriously though, the more the merrier.
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sally coker
 
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Post » Tue Feb 01, 2011 11:32 am

Give me a composite bow that's shorter and more powerful than a longbow and can easily be used from horseback.
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Lucky Girl
 
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Post » Tue Feb 01, 2011 4:21 pm

dwemer scoped rifle FTW.
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Zoe Ratcliffe
 
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Post » Tue Feb 01, 2011 11:31 am

I don't care about weapons types. I just want more variations in the weapons. Why can't there be more than one type of one handed steel sword?
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phil walsh
 
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Post » Tue Feb 01, 2011 5:20 pm

Weapons that don't look like their made by a god, and still is good. I would love to see more realistic weapons as in the realswords mod for Oblivion. Those were marvelous work!
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Colton Idonthavealastna
 
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Post » Tue Feb 01, 2011 12:26 pm

All that I really want are my Crossbows.
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Claire Jackson
 
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Post » Tue Feb 01, 2011 5:08 pm

Yes


Agreed, Where are my Kukris and Scythes.
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JUan Martinez
 
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Post » Tue Feb 01, 2011 10:05 am

Yes


Agreed, Where are my Kukris and Scythes.
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Flesh Tunnel
 
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Post » Tue Feb 01, 2011 11:36 am

The weapons and armor of TES are lackluster in my opinion.
I would prefer something better than iron>steel>elven>glass etc.

The weapons just don't feel that powerful. And the uniques (umbra, boot's of blinding speed) are so rare.
The game is more skill based....which is fine but we need more gear variety. Not every iron sword should be the same visually or statistically.
There should be different hilts, qualities, scabards, blade shapes, gaurds, colors, etc. And they should be randomly assembled so you rarely find 2 identical items.
It would be nice if they removed the "names" of the equipment, and let you decide for yourself what it is. It would be all visual.
Especially considering the new "3D inventory" instead of iron sword you would just look at it and choose to pick it up based on how good it looks.
Or you could opt to inspect it closer which would tell you:

-material
-sharpness/quality (aka damage)
-durabilty

You would recognize the items by the items themselves not the quality group they are dubbed into.

I dunno... The current oblivion system feels so ancient, boring and unrealistic. Every steel shortsword in cyrodil was made by the same smith or something ?
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Rach B
 
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Post » Tue Feb 01, 2011 4:59 pm

Seeing how adamant lots of people are about ignoring throwing weapons and crossbows, I'd at least like to see additional types of bows in Skyrim. As an archery enthusiast, it definitely would make a lot of tactical sense for there to also be recurve and short bows in the game. Guild Wars executed this particularly well, with bows having varying ranges, speeds, and arcs.
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Miguel
 
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Post » Tue Feb 01, 2011 1:13 pm

Seeing how adamant lots of people are about ignoring throwing weapons and crossbows, I'd at least like to see additional types of bows in Skyrim. As an archery enthusiast, it definitely would make a lot of tactical sense for there to also be recurve and short bows in the game. Guild Wars executed this particularly well, with bows having varying ranges, speeds, and arcs.


Agreed! The bows should have different abilities, just like the short blade/dagger, longsword and claymore.
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Connie Thomas
 
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Post » Tue Feb 01, 2011 12:17 pm

I don't care how they feel about throwing weapons. It simply dosent matter. They are a MASSIVE part of history. Longbows killed the knight and everything they stood for only survives today because of literature. The nords are based on norwegian people. In viking history they loved throwing axes, they used them often. If bethesda sees how appropriate throwing weapons are and put more in then I doubt you would notice or care because it makes since.

Im not suggestioning guns. You have to be too serious to think the bazooka chainsaw was a suggestion, then you need to relax a little.

Ill edit this whole thing later got a lot of ideas and ill remove all the jokes. Kinda hoped Simone would enjoy those, hate being so serious.
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abi
 
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Post » Tue Feb 01, 2011 5:50 pm

Bump added some content and looking for some more weapons right now. I need to find some more projectile weapons. Not really that many. I am working on an idea for bows I will make a thread for that later as it will deal solely with that aspect of combat.
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Alexandra Louise Taylor
 
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Post » Wed Feb 02, 2011 1:10 am

A flail would be fun with a physic engine!

And I see you wrote mostly or all of the weapons type from Morrowind GOTY that Oblivion didn't have...plus some more from previous TES games...

And as "Christopher" said, throwing axes would be great!
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Steve Bates
 
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Post » Tue Feb 01, 2011 9:17 pm

I voted "yes" for both questions, but I know we will probably never get to see it, there are just too many different animations needed for realistic moves.
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joeK
 
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Post » Tue Feb 01, 2011 6:08 pm

*Insert no gun argument here?*

So make them crossbow launcher dwarven chainsaws and you're good to go! Seriously though, the more the merrier.

Sounds nice, can I arm my flyable dragon with them? :flamethrower:
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Damian Parsons
 
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Post » Tue Feb 01, 2011 7:23 pm

-Spear
-Polearm
-Poleaxe

Poleaxe and spear are both polearms.
Weapons with the main fighting part on the end of a long shaft = polearm.

A few links regarding polearms:
http://medieval.stormthecastle.com/images/new-polearm-thumbs.jpg
http://en.wikipedia.org/wiki/Pole_weapon

You should either add some more polearm variants (not all variants from the list, but some of the common polearm variants) and remove "polearm", or just include poleaxe and spear under polearm instead of having them as a separate weapon type.

I'd also like to add throwing stars to your list. :toughninja:
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Ray
 
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Post » Tue Feb 01, 2011 8:21 pm

I voted yes on both. But I'd love to have throwing knives as well. I believe that was a available in Morrowind.
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-__^
 
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Post » Wed Feb 02, 2011 12:40 am

Yes, but you have to be sensible about it. For instance, having a separate skill class for picks would be taking it all a bit too far.
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Betsy Humpledink
 
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Post » Tue Feb 01, 2011 10:58 am

-Picks, morrowind had one I believe.---------We can now make our own weapons. It may be logical to guess pickaxes.
-Spear--------Don't you know what spears are? See below
-Polearm-----There is concept art for armor with polearm stances
-Poleaxe--------Really???
-Staves-----------Pay attention
-Mage Staff's and wands------REALLY pay attention
-Cross Bow--------Nothing new there.
-Long Bow----------- That's it. I'm sick of being nice. TRY PLAYING SOME [censored] ELDER SCROLLS GAMES SO YOU KNOW WHAT YOU'RE TALKING ABOUT. FIND ME A GAME WITHOUT LONGBOWS.
- Throwing Axe -------------These are in FO:NV. Possibly may be in Skyrim.
- Throwing Spear-----------^^^^^
- javelin----------- Do you know what a javelin is?
-Seige engine (like obvlivion but the early kinds) Only in appropriate places.--------No
- Flail---------Too complicated
-One handed hammer's -------- Try a square mace. Is there really a difference?

Make sure what you know what you're talking about before you post or I'll attach a kitty to the back of your monitor and it will bite every time you try to make a thread without proper research.
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Bird
 
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Post » Tue Feb 01, 2011 4:15 pm

-Picks, morrowind had one I believe.---------We can now make our own weapons. It may be logical to guess pickaxes.
-Spear--------Don't you know what spears are? See below
-Polearm-----There is concept art for armor with polearm stances
-Poleaxe--------Really???
-Staves-----------Pay attention
-Mage Staff's and wands------REALLY pay attention
-Cross Bow--------Nothing new there.
-Long Bow----------- That's it. I'm sick of being nice. TRY PLAYING SOME [censored] ELDER SCROLLS GAMES SO YOU KNOW WHAT YOU'RE TALKING ABOUT. FIND ME A GAME WITHOUT LONGBOWS.
- Throwing Axe -------------These are in FO:NV. Possibly may be in Skyrim.
- Throwing Spear-----------^^^^^
- javelin----------- Do you know what a javelin is?
-Seige engine (like obvlivion but the early kinds) Only in appropriate places.--------No
- Flail---------Too complicated
-One handed hammer's -------- Try a square mace. Is there really a difference?

Make sure what you know what you're talking about before you post or I'll attach a kitty to the back of your monitor and it will bite every time you try to make a thread without proper research.


Calm down... not everyone is as interested in weapons as you may be... try and keep it civil?

And i really wouldn't call the bows in Oblivion "longbows", neither would i call them "shortbows", so why can't he suggest longbows? There is also a difference between a throwing spear and a javelin, so again, why cant he suggest both?
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hannah sillery
 
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Post » Tue Feb 01, 2011 7:10 pm

I like war hammers and having a one hander be really great sure they may be the same thing as a mace but idc i still want a hammer. Its the variation in game that counts for allot i loved oblivion but one of the things it needed was more weapons. idc if a one handed hammer is the same as a mace i still want them in the game. Morrowind had soooo many types of weapons it was great. i also think we should be able to use silly stuff. if im short on a weapon why cant i attempt to stab a guy to death with a bread knife? or beat him with a broom handle you know? so bring back the weapons old and new ill take them all i like to kill with variation!!

and as for siege weapons they would be great for certain tasks like killing a dragon i can understand but not for taking out a normal enemy. so could they be possible yes are they in the lore yes are the reasonable yes but only for dragons and other huge crazy stuff. who cant see attempting to shoot down a big ol flying lizard with a bolt thrower?
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hannah sillery
 
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Post » Tue Feb 01, 2011 11:21 pm

No, it's not about "classes", it's about what attributes they have. I.e. a falchion, is it a sword or an axe? Neither/both, it's a mix, and thus doesn't go in any typical "class". I've described it elsewhere how such a system could work, in great detail.
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Christine
 
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