Magic needs comprehensive, intuitive knockbacks and crowd control.
Destruction damage needs to scale.
Conjuration spells need to last a lot longer, perhaps perma. Familiars should scale (Player should be able to chose familiar perks).
Shouldn't need perk investment to make skills combat-viable (damage/20% effectiveness, etc).
At least rudimentary smithig and crafting is necessary whilst on-the-go for ranger-feel so players can live off the land (Perhaps not as effective as stationary counterparts).
What am i missing?