Skyrim's New Engine

Post » Sat May 28, 2011 8:08 am

In case you haven't heard by now. The Elder Scrolls V: Skyrim has been built on a new design engine. My question is what do you think it will all improve graphics and gameplay wise, and what types of changes will be made in terms of the avrege person having ability to use the TES construction set with minimal knowledge??? What are your thoughts and/or questions???
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Ben sutton
 
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Post » Sat May 28, 2011 12:37 am

not trying to be offensive man, but there's a lot of threads concerning this topic...
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meghan lock
 
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Post » Fri May 27, 2011 8:19 pm

Specifically http://www.gamesas.com/index.php?/topic/1150059-the-engine-and-possible-co-op/ I think.
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KiiSsez jdgaf Benzler
 
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Post » Sat May 28, 2011 5:09 am

http://www.youtube.com/watch?v=8DcKLmZYWFw

The influences the new engine will receive from that engine makes me drool...
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Andrew Tarango
 
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Post » Fri May 27, 2011 7:19 pm

http://www.youtube.com/watch?v=8DcKLmZYWFw

The influences the new engine will receive from that engine makes me drool...


Good point, I forgot that Bethesda had made Rage. That looks pretty sweet imo :D
I hope it will be a new, good engine, like Rage's, but even better.
... then the game will rock even more.
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Laura Hicks
 
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Post » Sat May 28, 2011 10:05 am

Good point, I forgot that Bethesda had made Rage. That looks pretty sweet imo :D
I hope it will be a new, good engine, like Rage's, but even better.
... then the game will rock even more.

Bethesda didn't make Rage. id is making Rage, made the engine behind Rage before being purchased by Zenimax, and is separate from Bethesda (also owned by Zenimax). It's fairly unlikely that Bethesda actually lifted anything from id Tech 5, and even if that had... well, it wouldn't be better than Rage's engine. I'm not sure that's even possible right now, since id has Carmack and Carmack is a god when it comes to game engine programming.
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KiiSsez jdgaf Benzler
 
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Post » Sat May 28, 2011 12:58 am

http://www.tesnexus.com/news/index.php?id=801 quotes an http://uk.pc.ign.com/articles/111/1112464p1.html with Todd Howard,
Bethesda Game Director Todd Howard explained in a separate interview with IGN that his game would not use id Tech 5. The studio's new engine built for its upcoming title is more beneficial to creating huge, open-world games, such as Fallout 3 and The Elder Scrolls IV: Oblivion, while id Tech 5 is better for more contained environments.

"We decided to really reboot our technology after Fallout 3, so we had been making plans for that and started doing some things. The id thing came along later, so it's a mix of that plus the kinds of games we do are a bit bigger and more dynamic.

"Id Tech 5 is the best thing in the world at doing a very static environment that looks pretty and you're going to run through. But for the kinds of things I like to do, I like the world to be more dynamic."

Presumably the id engine, being highly optimised to render stunning static worlds, isn't so hot at handling vast amounts of clutter. In fact, I doubt there's any game out there with the same level of clutter as Bethesda's RPGs (from Morrowind on) have. Not many, at any rate :).
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Robert Jackson
 
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Post » Fri May 27, 2011 6:34 pm

From what I hear, (I believe from one of the podcasts or interviews with Todd Howard or something) that they didn't lift anything out of id Tech 5, but some of the programmers behind the engine served as advisory roles while they created Skyrim's new engine.

But it's not always about the engine. The true beauty comes from the quality of models, textures, and animations you make. The engine just does those with as little framerate cost as possible :P
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Maria Leon
 
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Post » Sat May 28, 2011 9:05 am

http://www.tesnexus.com/news/index.php?id=801 quotes an http://uk.pc.ign.com/articles/111/1112464p1.html with Todd Howard,

Presumably the id engine, being highly optimised to render stunning static worlds, isn't so hot at handling vast amounts of clutter. In fact, I doubt there's any game out there with the same level of clutter as Bethesda's RPGs (from Morrowind on) have. Not many, at any rate :).

I actually wouldn't be surprised if id Tech 5 can handle clutter just fine (and definitely better than the other engines they've used). Keep in mind that it's made as a general-purpose engine, with its greatest strength being large and well-populated maps (Rage itself is an open-world game). And really, knowing who made it I'd be surprised if there's anything any other engine can do that it isn't at least decent at. Clutter's definitely not something I'd expect it to fail with though.

From what I hear, (I believe from one of the podcasts or interviews with Todd Howard or something) that they didn't lift anything out of id Tech 5, but some of the programmers behind the engine served as advisory roles while they created Skyrim's new engine.

If this is true, that could be pretty significant depending on which programmers we're talking about. id has some of the best in the industry (and, again, have the best in the industry).

But it's not always about the engine. The true beauty comes from the quality of models, textures, and animations you make. The engine just does those with as little framerate cost as possible :P

Also plays a role in how big and detailed those models, textures, and animations can be, the kinds of effects that can be used with them, and things like loading (if it's in there at all). Can also have a pretty huge impact on stability and development (the latter being important for modders). Engines don't do most of what most people here think they do, but they still impact a lot of things.
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Holli Dillon
 
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