Daggerfall was repetitive and boring as hell in many ways. Generic generated mazes, generic generated kill/fetch quests, generic generated landscapes, towns
Haha, reminds me of Skyrim, just replace "generic generated" with "pretty hand-crafted, but extremely downsized." That is except for the mazes. I haven't found them in Skyrim yet

It is amazing what 15 years of improvements could do to improve repetition and boredom, though... if they had wanted to.
If you mean what you say Kageseigi, then go to Spiderweb Software and start buying their games. You will find: quests, epic huge world, no voice acting, NPCs and many storylines with multiple choices. Few actually really want that though... they want eye candy and everything else that svcks resources away from what they say they really want.....
Thank you. I'll have to check them out.
But I still don't understand why "eye candy" takes away from ability to create actual content. Yes, it does take money to hire a animation and visual teams, but that is all... it doesn't take any time away from anything else. What happened to all of the other money? Did they forget to hire the actual program and level design teams? Or did they just get interns to do it? They could have at least hired a few modders to help out.