so if skyrim is not great then what game is. cause i want to

Post » Thu Dec 15, 2011 4:26 pm

If you haven't played Fallout 1 and 2 by now, it's very unlikely to please you; they're too dated to be comparable to Skyrim unless you're a LARPer or pen and paper RPG player imo, where stats and such matter more than actual gameplay and combat.

Even if Fallout 1 and 2 aren't someone's type of game, I would still recommend getting them if they liked the lore and story in Fallout 3 and New Vegas; but only if they're interested in learning more about the lore at the very least.
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gemma king
 
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Post » Thu Dec 15, 2011 7:24 am

If you haven't played Fallout 1 and 2 by now, it's very unlikely to please you; they're too dated to be comparable to Skyrim unless you're a LARPer or pen and paper RPG player imo, where stats and such matter more than actual gameplay and combat.


LARPing is roleplay with little in the way of rules (skills/stats). It's purely using your imagination in a live action setting, and actually more fittingly describes the way I've seen a lot of Elder Scrolls fans play the games (roleplaying a glitch, or adding story with imagination where there isn't any setup there by the developers). Elder Scrolls sandbox play relies on this in many ways, at least from what I have seen from other fans and my own experience.

In traditional pen and paper rpgs the story and roleplay takes the primary focus - it's easy because game master is right there and can customize the story directly to you the player (whereas with a computer rpg the developer has to come up with a limited amount of options to respond to the player's actions... or have very limited options and instead have a detailed gameworld and rely on their imagination as per the first example). There isn't any specific focus on stats... stats and skills are simply to give rules that both the player and game master adhere to so there is some objectivity to determining the outcome of events. (The orc killed you! No he didn't! Says' who!?!)

Fallout doesn't have any specific focus on stats, and certainly doesn't do so at the expense of actual combat and gameplay. The combat is very enjoyable, and the gameplay in terms of quests and freedom is also very high quality. Fallout changed the genre in many ways, it was a milestone for crpgs and is still very fun to play today.

There is nothing dated about Fallout 1 and 2 except the graphics and possibly the interface (though Skyrim doesn't exactly excell there , at least for PC).

So, do you have any idea what you are talking about? Please don't turn off a potential Fallout fan based on very bad information. Thanks! :thumbsup:

EDIT: Oh, and just to be clear... I am loving Skyrim. :wub:
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Cash n Class
 
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Post » Thu Dec 15, 2011 5:58 pm

Planescape : Torment is my favorite game of all time. It's also my favorite book of all time. Yes, a game is both my favorite game AND my favorite book of all time.
Baldur's Gate Saga comes close second.

Those were the days :D 64MB ram and we could play these amazing games.


Planescape.... Probably my favorite rpg too... Amazing story/dialogs/depth... A work of art really... Always preferred it over Baldur's Gate which is epic ofc too.

I never thought I would live to see the day someone pointing this out. Thank you. For the love of whatever invisible/visible omnipotent creature judges my actions(like google) Thank you.

Bauldurs Gate would be a good trip. maybe even Diablo...


Just pointing the obvious :D (obvious for the people who have seen both games' content).
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Mr. Allen
 
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Post » Thu Dec 15, 2011 10:26 pm

I just posted this in another thread, but it would seem that this one is more relevant:

I've never played the other ES games, but the one thing I've been wanting from an RPG that I have yet to encounter is a continuum of motivations that enemy characters spawn with. OK, so the majority will attack me on sight, that's fine, but I want some percentage to be cowards who drop their weapon when you mow down their friends, I want some to try to bribe me, or try to sell me something to make some gold instead of throwing their life away etc etc. At the very least, I'd like to encounter some enemy merchants who sell me things that are probably badass buy negatively affect my reputation. Has Bethesda or anyone else ever made a game like this?

I love Skyrim btw, but I'd like to play a game like this if it exists.
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Laura Cartwright
 
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Post » Thu Dec 15, 2011 10:53 pm

I love Assassin's Creed.. I really LOVE the series, but i'm playing more Skyrim, because i think Skyrim is even better..
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noa zarfati
 
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Post » Thu Dec 15, 2011 1:06 pm

Skyrim has introduced itself to new gamers, the "majority" who have never played a previous TES game which is why you have the "majority" not complaining because they don't really have any previous experience to make a comparison of the past TES games, to them the game is the most EPIC thing they have every played which is why you see the "OMG SKYRIM IS AMAZING". The majority who have played previous TES games can see how much is missing from Skryim. It is simple the majority of new gamers or new generation of gamers who fail to see the revised definition of what a "RPG" game is suppose to be now.

In other words, Skyrim went mainstreram. They announced this was their intentions before releasing Skryim. They wanted to appeal to a new audience. Money sense, would be a "greater audience". New players, which is why you have the "majority" having no accurate comparison of previous TES games which is why they think the game is "AMAZING", when the more self aware and past TES players know how this game was dubbed down to appeal to the lesser attention span audience. The COD fans, 11 year olds, arcade junkies, etc.. etc..
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Max Van Morrison
 
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Post » Thu Dec 15, 2011 6:42 am

Complaining and disappointment threads happen for every game released. It's always going to be 100x worse for games as popular and with as big of expectations as Skyrim has.


Skyrim is a very popular game, and I'd have to imagine Bethesda is extremely happy with how it has turned out so far, as they should be in my opinion.
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Strawberry
 
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Post » Thu Dec 15, 2011 3:51 pm

Not better. WAY better in terms of RPG elements and depth.


Yup, that's it. other than that, it is inferior to Fallout 3 in any other way, not to mention Skyrim.
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Amanda Furtado
 
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Post » Thu Dec 15, 2011 8:38 am

I just posted this in another thread, but it would seem that this one is more relevant:

I've never played the other ES games, but the one thing I've been wanting from an RPG that I have yet to encounter is a continuum of motivations that enemy characters spawn with. OK, so the majority will attack me on sight, that's fine, but I want some percentage to be cowards who drop their weapon when you mow down their friends, I want some to try to bribe me, or try to sell me something to make some gold instead of throwing their life away etc etc. At the very least, I'd like to encounter some enemy merchants who sell me things that are probably badass buy negatively affect my reputation. Has Bethesda or anyone else ever made a game like this?

I love Skyrim btw, but I'd like to play a game like this if it exists.


Hmm... there is an indie RPG in development called Age of Decadence. The developers have stated that if you run into bandits you can fight them, possibly bribe them, or even join them based on your actions and skills. This is more to do with the player's motives and actions than the enemy though, so I'm not really sure if that's what you are looking for.
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Nicole Kraus
 
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Post » Thu Dec 15, 2011 5:33 pm

Well OP, All I can say is... Morrowind f@nboyz
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Hannah Whitlock
 
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Post » Thu Dec 15, 2011 9:00 am

Some people don't like non-linear open ended games, they prefer games that don't let them have any choice and always tell them exactly what to do.

Skyrim is a very big game, It's easy to see why it might overwhelm some people who aren't used to playing games like this.

I like Skyrim and find it having its strengths and weaknesses as with all the other core TES games (Arena, Daggerfall, Morrowind, Oblivion), which I have played, but I'm pretty sure the complaints are about Skyrim's lack of choice. If you're insinuating Skyrim needs to be made even more accessible... no, it really doesn't. I think the problems are complaints about just how "accessible" it really is rather than how inaccessible it is, contrary to what you're claiming. Skyrim doesn't have much choice. Factions mean nothing, the very scarce and sporadic quest choices, when they do appear, rarely mean much, there is no reputation system, there are no hard choices to make, there are no branching paths and, well, that's that. Skyrim offers "choice" in the manner of "which house do you want to buy first, which type of equipment/fighting style are you going to utilize, and in which direction do you want to specifically run at this moment", but little else. Skyrim is not a very choice-filled or overwhelming game by any means, unless someone is just that indecisive when it comes to the order of map exploration, and none of the games of this series have ever really had much choice and consequence, but it has deteriorated. Reputation systems, at least... there isn't even a reputation system in Skyrim. No... the continually worsening lack of choice in any TES game post-Daggerfall is not a process that needs continuing in order to appease certain people. The opposite needs to occur, I would think.

Though, that was a tangent off of the OP's topic. I think Skyrim is great game, but this series could use some more choice, not the continually decreasing lesser amounts.
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Matthew Warren
 
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Post » Thu Dec 15, 2011 10:20 am

Skyrim has introduced itself to new gamers, the "majority" who have never played a previous TES game which is why you have the "majority" not complaining because they don't really have any previous experience to make a comparison of the past TES games, to them the game is the most EPIC thing they have every played which is why you see the "OMG SKYRIM IS AMAZING". The majority who have played previous TES games can see how much is missing from Skryim. It is simple the majority of new gamers or new generation of gamers who fail to see the revised definition of what a "RPG" game is suppose to be now.

In other words, Skyrim went mainstreram. They announced this was their intentions before releasing Skryim. They wanted to appeal to a new audience. Money sense, would be a "great audience".


I have played the previous TES games. I love the franchise. I have loved Skyrim so far (more than Oblvivion, undecided about where it ranks when compared to Morrowind - more playing to do before I make that decision). I can see how much has changed between the various games, but I am not a hysteric that wants to revoke Skyrim's RPG membership because tradition says RPGs have to have number attributes in plain sight (because I think it is good to get that kind of thing behind the curtain and make character growth feel more natural).

But that is just me. I am probably alone in this. Sweeping generalizations such as yours probably are accurate.

That and whiny threads (they didn't make the game how I wanted!) seem a lot more vocal at the moment than "OMG SKYRIM IS AMAZING". Usually because people that make appreciation threads get 1or 2 pages, maybe, before slipping off the front page while argument threads stick around to get to 11 pages.
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Pete Schmitzer
 
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Post » Thu Dec 15, 2011 8:01 am

I like Skyrim and find it having its strengths and weaknesses as with all the other core TES games (Arena, Daggerfall, Morrowind, Oblivion), which I have played, but I'm pretty sure the complaints are about Skyrim's lack of choice. If you're insinuating Skyrim needs to be made even more accessible... no, it really doesn't. I think the problems are complaints about just how "accessible" it really is rather than how inaccessible it is, contrary to what you're claiming. Skyrim doesn't have much choice. Factions mean nothing, the very scarce and sporadic quest choices, when they do appear, rarely mean much, there is no reputation system, there are no hard choices to make, there are no branching paths and, well, that's that. Skyrim offers "choice" in the manner of "which house do you want to buy first, which type of equipment/fighting style are you going to utilize, and in which direction do you want to specifically run at this moment", but little else. Skyrim is not a very choice-filled or overwhelming game by any means, unless someone is just that indecisive when it comes to the order of map exploration, and none of the games of this series have ever really had much choice and consequence, but it has deteriorated. Reputation systems, at least... there isn't even a reputation system in Skyrim. No... the continually worsening lack of choice in any TES game post-Daggerfall is not a process that needs continuing in order to appease certain people. The opposite needs to occur, I would think.

Though, that was a tangent off of the OP's topic. I think Skyrim is great game, but this series could use some more choice, not the continually decreasing lesser amounts.


Well said. Kudos.
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Lil'.KiiDD
 
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Post » Thu Dec 15, 2011 12:25 pm

Complaining and disappointment threads happen for every game released. It's always going to be 100x worse for games as popular and with as big of expectations as Skyrim has.


Skyrim is a very popular game, and I'd have to imagine Bethesda is extremely happy with how it has turned out so far, as they should be in my opinion.


You speak the truth.
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Aaron Clark
 
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Post » Thu Dec 15, 2011 10:17 pm

Well OP, All I can say is... Morrowind f@nboyz


And proud of it ;-)


Skyrim is not a very choice-filled or overwhelming game by any means, unless someone is just that indecisive when it comes to the order of map exploration


Agreed. Skyrim has about as much choice as Jedi Academy.
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Andrew Perry
 
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Post » Thu Dec 15, 2011 5:47 pm

Well said. Kudos.

Thinking about it, I'd really love to see a real successor to Daggerfall, right about now. It'll never happen... Daggerfall's probably too "nerdy" and the majority of people here probably haven't even played it (and it varies wildly from the beloved Morrowind people hold as the epitome of TES greatness and choice when it dwarfs Morrowind in RP value, in my opinion), but I want a modern sequel to the ambitious, unfortunately rushed and understaffed 1996 title. Daggerfall's not even a title I hold above the others at all... no, not at all, but after three Morrowind-style TES games and one Morrowind-styled Fallout game with continually weakening choice and consequence, I think it's about time a Daggerfall-style TES came back to the table if only to mix up the formula a bit.
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victoria johnstone
 
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Post » Thu Dec 15, 2011 1:12 pm

Skyrim has introduced itself to new gamers, the "majority" who have never played a previous TES game which is why you have the "majority" not complaining because they don't really have any previous experience to make a comparison of the past TES games, to them the game is the most EPIC thing they have every played which is why you see the "OMG SKYRIM IS AMAZING". The majority who have played previous TES games can see how much is missing from Skryim. It is simple the majority of new gamers or new generation of gamers who fail to see the revised definition of what a "RPG" game is suppose to be now.

In other words, Skyrim went mainstreram. They announced this was their intentions before releasing Skryim. They wanted to appeal to a new audience. Money sense, would be a "greater audience". New players, which is why you have the "majority" having no accurate comparison of previous TES games which is why they think the game is "AMAZING", when the more self aware and past TES players know how this game was dubbed down to appeal to the lesser attention span audience. The COD fans, 11 year olds, arcade junkies, etc.. etc..


you should check out this link from another thread... http://j-u-i-c-e.hubpages.com/hub/pamperednerd

props to the The Dragon Slayer for posting this and of course the original author
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Luis Reyma
 
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Post » Thu Dec 15, 2011 7:53 pm

Oooh...mainstream, dumbed down, console plaeyers, 11yr olds, COD fans...etc

This old chestnut rears it's head once again.

I have been watching this for over a year now, there was so much of it before Skyrim was even released it is no wonder these dudes dont like it, there is a whole little subculture of this character who pat each other on the back and say yeah...dumbed down, I agree, we are right. Damned console players, it's all their fault, damn Bethesda they dont care about us...blah, blah, blah.

What I reckon actually happened was that Bethesda has done the unthinkable, they have taken gameplay out of the menus and number crunching, like some kind of fantasy football manager game, and placed it squarely into the game world. Now you do have to actually play the game, not just the lists, and that has freaked people out.

That isnt dumbing the game down, it is shining a spotlight on the dumb players.

what do you think of that......
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Scared humanity
 
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Post » Thu Dec 15, 2011 1:04 pm

Looking forward to:

Witcher 2 (Xbox)
Mass Effect 3

Currently out and worth a solid look (first three are not open worlds):

Mass Effect 2
Dragon Age
Dragon Age 2
Oblivion
Gothic 3

If you're okay with RPG lite:

Fable II & III
Dungeon Siege III (just okay, epic fail when compared to prior DS games)

For the record, I could never get into the Fallout games, but I'm hoping F3 on Xbox might change my mind (didn't like it on PC).
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Manny(BAKE)
 
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Post » Thu Dec 15, 2011 5:41 pm

What I reckon actually happened was that Bethesda has done the unthinkable, they have taken gameplay out of the menus and number crunching, like some kind of fantasy football manager game, and placed it squarely into the game world. Now you do have to actually play the game, not just the lists, and that has freaked people out.


Yeah... like Halo and Fable.
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Isabella X
 
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Post » Thu Dec 15, 2011 4:51 pm

Thinking about it, I'd really love to see a real successor to Daggerfall, right about now. It'll never happen... Daggerfall's probably too "nerdy" and the majority of people here probably haven't even played it (and it varies wildly from the beloved Morrowind people hold as the epitome of TES greatness and choice when it dwarfs Morrowind in RP value, in my opinion), but I want a modern sequel to the ambitious, unfortunately rushed and understaffed 1996 title. Daggerfall's not even a title I hold above the others at all... no, not at all, but after three Morrowind-style TES games and one Morrowind-styled Fallout game with continually weakening choice and consequence, I think it's about time a Daggerfall-style TES came back to the table if only to mix up the formula a bit.


Same here. I would like to see more games like Planescape : Torment, Baldur's Gate, Daggerfall, Icewind Dale, etc. Hell, I would be happy even if they had the same graphics as they had back in the 90s. If it meant 10 times more the content and choices, I couldn't give a damn about the graphics. Those games were made with heart and passion, while today's games are not, they are more geared towards making $$$ and nothing else, and this clearly shows.

'Awesome' Graphics are for people who are incapable of imagination, incapable of 'rendering' a 3D model in their brain from a 2D picture.
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Hazel Sian ogden
 
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Post » Thu Dec 15, 2011 2:07 pm

I like the change vs I don't like the change. Again, it's all opinions. Anyone who disagrees is troll? Right?


Yea, pretty much.
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rheanna bruining
 
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Post » Thu Dec 15, 2011 12:52 pm

you should check out this link from another thread... http://j-u-i-c-e.hubpages.com/hub/pamperednerd

props to the The Dragon Slayer for posting this and of course the original author


TBH, I find the aritcle in your link unconvincing.
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Rob Davidson
 
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Post » Thu Dec 15, 2011 10:59 am

I wonder if the people who are enjoying the game the most, are more the types that don`t compare Skyrim to other games, or more so, past TES games...

EMPHATICALLY YES !

thank you.
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Marquis T
 
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Post » Thu Dec 15, 2011 11:07 pm

I found Dark Souls to be better, among many other games. This is a good game, but has far too many missed opportunities and lack of polish to be great.
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Benito Martinez
 
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