Skyrim - Not a RPG anymore

Post » Wed Dec 07, 2011 6:42 am

Okay, I'll answer your question and do so in a polite way, because - frankly - I respect the moderators on this forum. So here's my attempt at a polite, reasoned answer.

Hi folks,

i want to give you some of my thoughts about this game:

Skyrim is only a shdow of the parts before in the RPG sector. Dont get me wrong, its funny and interesting but i miss the hardcoe RPG-elements like i
had in Arena, Daggefall or Morrowind before.


This statement implies there's only one way to make an RPG and that every RPG has to have the same "hardcoe" elements you prefer. Any game that doesn't have these elements is incorrectly made. Am I correct?

I think your biggest problem is your try make it compatible to consoles. WHY for gods sake !?!?!


Because any number of people of I know have consoles. In fact, of the nine people I know who already have Skyrim, seven bought it for a console. This, clearly, is not a hard statistic, but there you go. Bethesda is a business. All these voice actors cost money.

Seriously, I paid 60 bucks for the PC version and I'm having any of the problems other people have. I've only had one CTD and it was my bad. Other than that, it runs pretty good - and on my laptop even.

I want a RPG with more than 3 stats. I want my skills bounds to more than 3 stats.


Fair enough. But I doubt that this little to do with "dummying" the game down. There are 270+ perks. The most you can get is around 100 or 120, I think? This forces the player to, um, play the game - or at least tries to force the player to do that. The skill system you're talking about resulted in players taking a minor skill - like, say, spear - and training, training, training so they could get high stats in that area, max out their attributes, then come to the forum and complain about how easy the game was when they had level 100 attributes in everything.

Can the same thing be done here? Oh I'm sure people will figure out a way. No matter what Bethesda did with this, someone would have complained.

And why in hell have you completly killed some armor parts?
Where are the pauldorns, greaves (or pants) and the other missing parts?!


They were taken out because of clipping. People want great looking armor. But they don't want clipping. When they see clipping, they come to the forum and complain about how Bethesda svcks because they can't make amor that looks good.

The problem with making all the armor parts is your limited to designs that work together. Making "steel greaves" work with "fur pauldons" isn't easy, as any experienced modder will tell you. Bethesda's only choices were:

1. Make the body piece a one-piece item.

2. Tolerate clipping.

3. Make all the amor look basically the same.

Making a RPG simple enough to make it playable for all CCPs (Console Couch Potatoes) makes me sad....


I'm curious. What's you clever acronmym for people like me who play computer games all day?

And it makes this game more like an Action-Adventure than a RPG.

I hope you will change back to RPG in future parts of this great gameline.


Wow. I've not had that experience. I get lots of quests, even dozens of quests. I play the game. I level up and pick perks. Granted, it's not Dungeons and Dragons but I think you can still buy that game, right?

MB
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Matt Gammond
 
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Post » Tue Dec 06, 2011 11:05 pm

i play on 360 and i think tes should be more like mw3 or halo. no stupid stats, no books (i hate them), no talking or at least be able to hit something while talkin + multiplayer deathmatch. and dont make tes for pc anymore i cant stand those whiners. who needs mods anyway, if you dont think theres enough content go play some other gemas theres enough

A little too obvious qtpi.
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Big Homie
 
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Post » Wed Dec 07, 2011 7:43 am

last time I checked, skyrim had stats. And a story.
Bethesda got rid of the utterly pointless stats and kept the ones that mattered. And it was a great change.

If you disagree, you're simply in denial. Skyrims system is superb.

If Skyrim isn't an RPG, how am I RPing better than any tes game? Because I am, and loving it.

umm does your answer relate to my post in any way?
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christelle047
 
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Post » Wed Dec 07, 2011 12:51 am

To me, an RPG is defined in terms of inmersion on a long term (Not only in battles, OFC), not the ammount of stats, etc. I played through the god damned Baldur's Gate games to shut a friends mouth, and know what? I didn't really like it. It was as inmersive as watching a cooking show.

To make skyrim a better RPG, the things that should be added are more armor options, mounted battles, hardcoe mode, and some other stuff that would take lots of time on the programmer side, like more guilds, quests, or bigger citties and battles. I'm pretty fine with the current state of TES, bugs aside, and though I seem to be alone, I think the losses have been compensated by the improvements (It would be better not to lose spears, medium armor, some spell effects... but c'mon, the number of features can not be elevated much more without a longer developement time for the title).

Dagerfall and Morrowind had more guilds? Sure, but most of the quests were really simple and somewhat boring, you can't expect Beth to be able to add a gazillion guilds with interesting quests in all of them, quest quality has improved in detriment of quantity, but I'm fine with that. This is a better game than Oblivion, and even that one was awesome with mods. The landscape is the best I've seen yet in the series (Sure, morrowind had 4 or 5 different landscapes, but most were dull and boring), and quests are really good (I know, Morrowind's main quest was awesome lore-wise, but gameplay-wise it wasn't, being also really short if you don't take the Hortator and Nerevarine quests into account). The enemies are better than ever before, with awesome dragon fights and bosses with actual mechanics, and the expense compared to morrowind is not that big (Yeah, I know you loved spears and being able to ask anyone in the world who Nerevar was, but it wasn't that cool after 100 hours of gameplay).

Long story short, I loved Morrowind and Daggerfall, Oblivion was as awesome when the landscape was modded, but I also love Skyrim. I'm pretty more concerned about glitches than other things right now, and I'm eager to see what modders are able to pull off with the constrution set. I know you're all nostalgic, but you should really get over it, as you once asked your grandpa to do.

Peace, love and lots of hugs.
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Liv Staff
 
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Post » Wed Dec 07, 2011 2:09 am

A little too obvious qtpi.

just giving the OP the stereotype he wants
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Beth Belcher
 
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Post » Wed Dec 07, 2011 10:28 am

Hi folks,

i want to give you some of my thoughts about this game:

Skyrim is only a shdow of the parts before in the RPG sector. Dont get me wrong, its funny and interesting but i miss the hardcoe RPG-elements like i
had in Arena, Daggefall or Morrowind before. I think your biggest problem is your try make it compatible to consoles. WHY for gods sake !?!?!
I want a RPG with more than 3 stats. I want my skills bounds to more than 3 stats. And why in hell have you completly killed some armor parts?
Where are the pauldorns, greaves (or pants) and the other missing parts?!
Making a RPG simple enough to make it playable for all CCPs (Console Couch Potatoes) makes me sad....
And it makes this game more like an Action-Adventure than a RPG.

I hope you will change back to RPG in future parts of this great gameline.


Huh :confused: there's more than 3 Stats every skill is a stat what you mean is attributes. And really there's only 2/3 old ones that missing Strength, Willpower, and Agility the big problem here is that a warrior will need all 3 of these as they stand in the old games and a mage only 1 willpower. As for different armour parts well pauldorns would really be a part of the chest armour anyway really, the only bit missing here is greaves (leg armour).
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Scared humanity
 
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Post » Wed Dec 07, 2011 9:26 am

Bleah. Giant text, repetitive boring argument over nothing, sniping bordering on flaming, pretentious blah-blah-blahing... RPGs 12 years ago are different than they are now. You know why? - because things change. [censored] happens. Look - over there! A squirrell! *locks thread*


I'm starting to think that gratuitous use of the phrase "RPG elements" should be punishable by having to participate in the fish-slapping dance.
That would be an awesome idea.
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Marion Geneste
 
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