Skyrim patch 1.2

Post » Wed Dec 14, 2011 1:34 am

so I'm playing the game after downloading the patch and as you all know there's some bugs, but I also discovered some dragons I'll be fighting and then they'll just dissapear, then I used dragon rend on a dragon three time all 3 times I hit it and it didn't land once, also I die if I get to close to a dragon and without it even attacking, then I'm hacking one of them with a sword and it's taking no damage whatsoever. Later I transformed into a werewolf and then I took an arrow to the knee or maybe that was Chuck Norris I don't know!!!!!!!
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Danel
 
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Post » Wed Dec 14, 2011 12:19 am

so I'm playing the game after downloading the patch and as you all know there's some bugs, but I also discovered some dragons I'll be fighting and then they'll just dissapear, then I used dragon rend on a dragon three time all 3 times I hit it and it didn't land once, also I die if I get to close to a dragon and without it even attacking, then I'm hacking one of them with a sword and it's taking no damage whatsoever. Later I transformed into a werewolf and then I took an arrow to the knee or maybe that was Chuck Norris I don't know!!!!!!!


Well, in Jan I believe, the 1.3 patch will fix the bugs in 1.2 patch. Then be prepare for patch 1.4 to fix 1.3. :shakehead:
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Elle H
 
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Post » Tue Dec 13, 2011 6:07 pm

My dragons are flying in place into the side of a mountain...... he must of taken an arrow to the face.
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Kelli Wolfe
 
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Post » Tue Dec 13, 2011 2:54 pm

It seems that the 1.2 patch scored me the most believable dragon I've seen in the game. Every time I broke cover, I got reduced to a little pile of molten slag. Thank Talos for save-games. In the end, I had to let the college of Winterhold folk keep the thing distracted while I emptied my quiver into its scaly hide. At first, the hits didn't do much damage but, as the beastie got worn down, the hits began to do more damage - and divert more of its attention - with more little piles of molten slag to decorate the walkways of the college; at least in my imagination , that is!
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Point is, if the patch has made the dragons more difficult, it makes them more believable. Anything that can turn a gas flare on your person can reduce you and your suit of shining armour to a little pile of molten slag in a matter of seconds - which is what makes these mythical beasties so scary. Put another way, it gives a whole new meaning to the term, "well done". Perhaps, in this game, in more ways than one...
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Cesar Gomez
 
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Post » Tue Dec 13, 2011 9:54 am

It seems that the 1.2 patch scored me the most believable dragon I've seen in the game. Every time I broke cover, I got reduced to a little pile of molten slag. Thank Talos for save-games. In the end, I had to let the college of Winterhold folk keep the thing distracted while I emptied my quiver into its scaly hide. At first, the hits didn't do much damage but, as the beastie got worn down, the hits began to do more damage - and divert more of its attention - with more little piles of molten slag to decorate the walkways of the college; at least in my imagination , that is!
.
Point is, if the patch has made the dragons more difficult, it makes them more believable. Anything that can turn a gas flare on your person can reduce you and your suit of shining armour to a little pile of molten slag in a matter of seconds - which is what makes these mythical beasties so scary. Put another way, it gives a whole new meaning to the term, "well done". Perhaps, in this game, in more ways than one...


It did nothing to the dragon's difficulty.

What it did do however was remove any and all resistances to spells and effects you had.
The patch is bugged.

Easy test: Summon a flame atronach.
Hit it with a fire spell.

If you get anything aside from the the immunity message that means its taking damage from a fire attack and your game is bugged.
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Blackdrak
 
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Post » Tue Dec 13, 2011 8:21 pm

My dragons are flying in place into the side of a mountain...... he must of taken an arrow to the face.

either an arrow to the face or it was chuck norris
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Latino HeaT
 
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Post » Tue Dec 13, 2011 11:57 am

It did nothing to the dragon's difficulty.

What it did do however was remove any and all resistances to spells and effects you had.
The patch is bugged.

Easy test: Summon a flame atronach.
Hit it with a fire spell.

If you get anything aside from the the immunity message that means its taking damage from a fire attack and your game is bugged.

This is sad but true indeed.

It is a shame the patch they released made things worse.
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Amie Mccubbing
 
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Post » Wed Dec 14, 2011 1:11 am

This is sad but true indeed.

It is a shame the patch they released made things worse.

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There are many functions that simply did not work on my PC before the patch came out. Thanks to the patch, for example, I can actually activate shouts for the first time since the release of the game. This is, in my case, more significant than a little lore glitch here and there. If you add up all the changes ("good" and "bad") it's a massive improvement over, say, running around collecting dragon souls and shouts with no way of activating them.
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Mario Alcantar
 
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Post » Tue Dec 13, 2011 1:40 pm

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There are many functions that simply did not work on my PC before the patch came out. Thanks to the patch, for example, I can actually activate shouts for the first time since the release of the game. This is, in my case, more significant than a little lore glitch here and there. If you add up all the changes ("good" and "bad") it's a massive improvement over, say, running around collecting dragon souls and shouts with no way of activating them.

That might be a good thing for you my friend. But the patch has affected a lot of people differently. The zero magic resistance on everything in my opinion is inexcusable. Also in my game it causes worse AI decisions like dragons flying in the wall and not moving, then passing threw the mountain then appearing over my head. I had no insane bugs like this until 1.2. Not sure why its effectiveness and bugs affect several different players differently.
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Aman Bhattal
 
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Post » Wed Dec 14, 2011 1:11 am

That might be a good thing for you my friend. But the patch has affected a lot of people differently. The zero magic resistance on everything in my opinion is inexcusable. Also in my game it causes worse AI decisions like dragons flying in the wall and not moving, then passing threw the mountain then appearing over my head. I had no insane bugs like this until 1.2. Not sure why its effectiveness and bugs affect several different players differently.

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I think that the patch does a few things that put a higher demand on the computer. This kind of insanity you're talking about I've seen with other actors teleporting around the place, as well as disappearing land meshes etc. both before and after the patch. In my case, it is a performance issue and is resolved by saving and restarting the game. The bug known as windows and the plethora of parasitic programs that insist on running in the background and hogging resources when one least expects it is another source of frustration - which i seem to have under control, I think. Quick! Where's a piece of wood I can touch for luck! On a more serious note, if I see something only slightly glitchy, I take this a a cue to save and restart.
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I have to agree with you about the magic. While the magic looks pretty, I find it very difficult to use and limited in its variety. It would be nice if the magic were less fiddly and more cerebral. Being able to cast with a full hand, as was done in Oblivion, made sense to me; although I'm sure Gary Gygax's followers would have been appalled. It sounds like there is room for a major magic improvement mod (and a hardcoe mod, and a ballistics mod, and a range of ranged weapons mod, and a sword variety mod, and a metallurgy mod, and a steel smithing mod, and a horsemanship skill mod, etc.). One might hope that the new Construction Kit, when it comes out in January, is up to the task of getting this basic stuff out of the way quickly so that modders can begin to move onto more creative work by sometime in March.
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I guess it's things like this, which we all have different opinions about, that makes the modding such a mandatory part of the game. In fact, I can't wait to see what modders like http://www.tesnexus.com/modules/members/index.php?id=192, http://www.tesnexus.com/modules/members/index.php?id=478599, http://www.tesnexus.com/modules/members/index.php?id=135101, and http://www.tesnexus.com/modules/members/index.php?id=8 cook up for Skyrim.
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Rowena
 
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Post » Tue Dec 13, 2011 3:13 pm

.
I think that the patch does a few things that put a higher demand on the computer. This kind of insanity you're talking about I've seen with other actors teleporting around the place, as well as disappearing land meshes etc. both before and after the patch. In my case, it is a performance issue and is resolved by saving and restarting the game. The bug known as windows and the plethora of parasitic programs that insist on running in the background and hogging resources when one least expects it is another source of frustration - which i seem to have under control, I think. Quick! Where's a piece of wood I can touch for luck! On a more serious note, if I see something only slightly glitchy, I take this a a cue to save and restart.
.
I have to agree with you about the magic. While the magic looks pretty, I find it very difficult to use and limited in its variety. It would be nice if the magic were less fiddly and more cerebral. Being able to cast with a full hand, as was done in Oblivion, made sense to me; although I'm sure Gary Gygax's followers would have been appalled. It sounds like there is room for a major magic improvement mod (and a hardcoe mod, and a ballistics mod, and a range of ranged weapons mod, and a sword variety mod, and a metallurgy mod, and a steel smithing mod, and a horsemanship skill mod, etc.). One might hope that the new Construction Kit, when it comes out in January, is up to the task of getting this basic stuff out of the way quickly so that modders can begin to move onto more creative work by sometime in March.
.
I guess it's things like this, which we all have different opinions about, that makes the modding such a mandatory part of the game. In fact, I can't wait to see what modders like http://www.tesnexus.com/modules/members/index.php?id=192, http://www.tesnexus.com/modules/members/index.php?id=478599, http://www.tesnexus.com/modules/members/index.php?id=135101, and http://www.tesnexus.com/modules/members/index.php?id=8 cook up for Skyrim.

They are irritating bugs to be sure.

I cannot wait until magic gets fixed.

I cannot wait to also see some great mods.
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Craig Martin
 
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Post » Tue Dec 13, 2011 6:03 pm

For me, there are no random dragons in the world anymore, and the one's that are flying around the Word Walls are always the broken backward dragons.. And naturally the Magic Resistance is broken. Skyrim is not unplayable, thank you Patch 1.2.
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SaVino GοΜ
 
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Post » Tue Dec 13, 2011 5:48 pm

Prior to patch 1.2 I had no real problems the odd little glitch with a few quest nothing game stopping. When I read the 1.2 patch I wondered why they had decided to focus a patch on so many rare events when there was so many serious problems to fix, based on the post here. I paid no more attention to it as I was not affected by any of the bugs in the patch. It appears that the patch to fix rare bugs actually creates them, Prior to the patch I have played over 200 hours with no problems but 10 mins after the patch I have backwards flying dragons that port about the sky never land and then [censored] off into the wild blue yonder when they get to 20% health. After about 8 hours I now seem to have all the "rare event" in abundance.
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Arnold Wet
 
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