Skyrim "Perk" System

Post » Thu Apr 08, 2010 5:36 am

Would you like to see a type of "perk" system in Skyrim? Not one that necessarily has to be similar to Fallout but a system none the less. These "perks" could be blessings from the Nine or Daedra that grant the player a permanent bonus or ability. they could be gained through quests or through lvl up like in FO. there could be multiple Blessings from each and you could gain an alignment to that deity and gain extra bonuses and abilities or unlock a special quest line for them.

I am in no way saying that TES games do not currently have a perk system. I understand that they have birth signs and racial stats.

I am looking for ideas on how extra skills or buffs could be gained through game play whether through quest lines or through lvling.
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Madeleine Rose Walsh
 
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Post » Thu Apr 08, 2010 3:46 pm

Sounds good to me.
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sally coker
 
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Post » Thu Apr 08, 2010 1:23 pm

After experiencing it in FO, I feel it would be a nice addition to the series.
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x_JeNnY_x
 
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Post » Thu Apr 08, 2010 6:18 am

The TES series already has a perks system implemented

I'd prefer to see those return rather than getting perks at level up

Not to mention we already get bonuses from birthsigns and racial abilities do we really need anything more?
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roxxii lenaghan
 
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Post » Thu Apr 08, 2010 10:36 am

we already have astrological sings that do that.
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Rhysa Hughes
 
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Post » Thu Apr 08, 2010 5:30 pm

TES already has perks every 25 skill points.
Plus we have stuff like classes, birthsigns and races. All of this together pretty much beats Fallout's system, it must only be tweaked and balanced properly and make it have a bigger impact in-game.
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Nicole Mark
 
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Post » Thu Apr 08, 2010 9:46 am

The TES series already has a perks system implemented

I'd prefer to see those return rather than getting perks at level up

Not to mention we already get bonuses from birthsigns and racial abilities do we really need anything more?

Exactly how I feel.

Why break what ain't broke...

EDIT: Drunken edit.
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Chloe Mayo
 
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Post » Thu Apr 08, 2010 11:55 am

I like the Idea of it. But only if it temporary Like in morrowind when you would donate gold and get a blessing.
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Eileen Collinson
 
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Post » Thu Apr 08, 2010 6:44 am

We already have "perks", plus we have a dozen threads about this.
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Isaiah Burdeau
 
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Post » Thu Apr 08, 2010 6:42 pm

Would you like to see a type of "perk" system in Skyrim? Not one that necessarily has to be similar to Fallout but a system none the less. These "perks" could be blessings from the Nine or Daedra that grant the player a permanent bonus or ability. they could be gained through quests or through lvl up like in FO. there could be multiple Blessings from each and you could gain an alignment to that deity and gain extra bonuses and abilities or unlock a special quest line for them.


have you ever played TES? you have a birthsign, which to me is irrelevant anyway, yet adds a perk. it also has racial stats and abilities that are an added perk. there are also class perks. i understand that it would feel like more customization, but in reality it wouldn't be. if you want better specific stats, lvl up. if you want better abilities, make/buy some potions. it would make the game not worth playing.

would it really be any fun to add any perks to this?
born under the theif sign-Fortify Agility 10 pts, Fortify Luck 10 pts, Fortify Speed 10 pts,
be a Khajiit- fortify security 5 pts, fortify sneak 5 pts, +eye of fear and eye of night perks
create a theif class-agility+5 pts, luck+5pts, security+20 pts, sneak +20pts, +20 pts for 5 other skills

any extra perks would mean you would start the game skipping the first 2 ranks of skill progression, starting the game already being very talented at your play style. there would be no point in leveling up, as you can pretty much do everything you need to right off the bat.

if you are talking about perks that don't directy influence your play style, then why have them?
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Katie Samuel
 
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Post » Thu Apr 08, 2010 1:59 pm

Yes..but better than Oblivion's perks, and maybe 1 or 2 more per skill.
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Strawberry
 
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Post » Thu Apr 08, 2010 5:01 pm

lol looks like i started a little flame war here :flamed:

hmmmm maybe just temp perks from the nine and daedra or a new ability or spell. mainly im just looking for something to get the nine and daedra more involved.
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Elizabeth Falvey
 
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Post » Thu Apr 08, 2010 10:41 am

I remember someone suggesting to have a 'pool' of perks to pick between when we reach a 25 point in leveling.

Say your leveling marksman and get to 50, choices inculde: Focus(zoom), Accracy, Faster drawing, etc.


say out of the 4 choices you get between the 100 skill advances. Say out of 16 or 10 perks in a certain skill you can only pick 4. Leads to more varied gameplay and such.
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Vicky Keeler
 
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Post » Thu Apr 08, 2010 7:24 pm

It depends on how it is done. Since TES has a pretty much unlimited level system, I think the first 20 or so levels you should be able to pick certain perks. If there isn't a level cap on the perks, there is no real plausable way to make it work.
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Kitana Lucas
 
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Post » Thu Apr 08, 2010 9:20 am

TES already has perks every 25 skill points.

True, but a selection of "perks" to choose from when you reach those levels of skill mastery would be a welcome addition.
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lexy
 
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Post » Thu Apr 08, 2010 9:39 pm

Some of yall need to replay a TES game. Perks been there. It's not nothing new in Fallout.
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Eddie Howe
 
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Post » Thu Apr 08, 2010 5:47 am

lol looks like i started a little flame war here :flamed:

hmmmm maybe just temp perks from the nine and daedra or a new ability or spell. mainly im just looking for something to get the nine and daedra more involved.


personally i never liked the nine divines...but thats just me. i wouldn't mind quests related to them tho, i just prefer daedra.

we should have quests with the daedra, with unique rewards/unique quests.

i am hoping that we will see daedra that favor the cold, and a small return of the lord of the hunt. i believe there were daedra perks in oblivion, like the spell to remove clothing, and that would be cool too, just not anything too powerful or anything that influences your game-style too much.

(OP try another post but don't call them perks, it makes it seem like you want skyrim to be like fallout...hence flaming)
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lauraa
 
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Post » Thu Apr 08, 2010 7:36 pm

personally i never liked the nine divines...but thats just me. i wouldn't mind quests related to them tho, i just prefer daedra.

we should have quests with the daedra, with unique rewards/unique quests.

i am hoping that we will see daedra that favor the cold, and a small return of the lord of the hunt. i believe there were daedra perks in oblivion, like the spell to remove clothing, and that would be cool too, just not anything too powerful or anything that influences your game-style too much.

(OP try another post but don't call them perks, it makes it seem like you want skyrim to be like fallout...hence flaming)

I wish we got to keep that spell :( At least use it like its intended after the quest.
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Chantelle Walker
 
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Post » Thu Apr 08, 2010 12:32 pm

Some of yall need to replay a TES game. Perks been there. It's not nothing new in Fallout.

some one needs to get there head out their a$$ and be a lil opend minded. i never said " i want oblivion to have perks like FO because ovlivion dont have anything like that" i simply asked would you like to see a way to gain extra abilities through either quest or lvling. maybe i should have use a better wording that perk for that i apologize.
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Kill Bill
 
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Post » Thu Apr 08, 2010 9:05 am

:mellow: :confused: :facepalm: :shakehead:
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Jason Wolf
 
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Post » Thu Apr 08, 2010 8:43 am

I wouldn't be opposed to a perk every 20 levels rather than 25. And some choice in perks gained at those benchmarks would be welcome, too. I'd like to see some branching perk trees that would allow for things like faster or stronger weapon swings, depending on your preferred play style. The ridiculous "Your armor doesn't weigh anything for some reason" perks need to go.
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oliver klosoff
 
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Post » Thu Apr 08, 2010 7:16 pm

I always liked branching skill trees, I approve (strongly) of the above post.
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OTTO
 
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Post » Thu Apr 08, 2010 6:52 am

:mellow: :confused: :facepalm: :shakehead:


What an insightful post.

I'd like to see Perks return in the form of Advantages and Disadvantages chosen in the beginning, kind of like Traits (I think it was) in the original Fallout games...but not really the same so settle down ye haters of all that is post apocalyptic.

You'd have to balance the Advantages and Disadvantages back to 0 so...

If you want your Redguard to be able to hold his breath for a surprisingly long time you have to counteract that with a disadvantage, perhaps he is afraid of insects so any time you fight an insect you lose 5 points off your current weapon skill and/or lose some agility points.

If you want your High Elf to be of a tougher constitution than most you have to counteract that with a disadvantage as well, perhaps he has poor vision and so quickly loses accuracy with Bow + Arrow or Ranged Spells.

Advantages could provide +1 +2 or +3 while Disadvantages could provide -1 -2 or -3..

So if that Redguard from the beginning instead has say, Heroic Stamina which is a +3 Advantage he would need either another dramatic weakness, three small weaknesses, or one moderate weakness and one small weakness.

In case that's not as clear as it seems to me...

Heroic Stamina = +3
Small Weakness = -1
Medium Weakness = -2
Dramatic Weakness = -3

In order to make up for his +3 he needs some combination of weaknesses to provide him with -3.
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Jessie Butterfield
 
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Post » Thu Apr 08, 2010 12:38 pm

What an insightful post.

I'd like to see Perks return in the form of Advantages and Disadvantages chosen in the beginning, kind of like Traits (I think it was) in the original Fallout games...but not really the same so settle down ye haters of all that is post apocalyptic.

You'd have to balance the Advantages and Disadvantages back to 0 so...

If you want your Redguard to be able to hold his breath for a surprisingly long time you have to counteract that with a disadvantage, perhaps he is afraid of insects so any time you fight an insect you lose 5 points off your current weapon skill and/or lose some agility points.

If you want your High Elf to be of a tougher constitution than most you have to counteract that with a disadvantage as well, perhaps he has poor vision and so quickly loses accuracy with Bow + Arrow or Ranged Spells.

Advantages could provide +1 +2 or +3 while Disadvantages could provide -1 -2 or -3..

So if that Redguard from the beginning instead has say, Heroic Stamina which is a +3 Advantage he would need either another dramatic weakness, three small weaknesses, or one moderate weakness and one small weakness.

In case that's not as clear as it seems to me...

Heroic Stamina = +3
Small Weakness = -1
Medium Weakness = -2
Dramatic Weakness = -3

In order to make up for his +3 he needs some combination of weaknesses to provide him with -3.


i actually like that idea alot would give more individuality between characters. and if npc's had this too it would give a greater since of individuality to them too. that would be awsome :celebration:
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Justin Hankins
 
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Post » Thu Apr 08, 2010 7:26 pm

the only perks it should have are, when yer skill lvl in whatever reaches a point


not like fallout perks


so no
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sharon
 
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